The team gives their review of the newest Smash DLC!
Sakurai has finally got me to buy a costume. When I saw Geno’s costume in the reveal trailer, I knew that I had to support Geno’s inclusion in Smash. I’m very happy, especially for Geno fans. The Chocobo hat looks cute! I don’t have a deep connection to Square-Enix, so this mini-wave of DLC didn’t pique my interests as much as the previous DLC. However, I did enjoy playing Cloud, and I’m very happy with his inclusion in Smash. I’m a little bummed at the lack of Final Fantasy music, as Midgar has the least amount of songs of any stage. I believe there were licensing issues at play, which prevented Final Fantasy’s infamous soundtrack being available. I also wish that Cloud came with a Sephiroth or Tifa trophy, but again I think politics were more to blame than Sakurai’s desire. The potential was really there.
Having done everything on both versions with Cloud I have to say that I do enjoy him but not a whole lot. He took some getting use to but after a while i began to enjoy using him. But after this initial run i probably won’t stick with using him like i do with the June characters. Cloud’s recovery is appalling and i find the added pressure of not wanting to waste your limit break to not be enjoyable. On the other hand I like Midgar as a stage. It’s got a simple layout but the gimmick is very cool and does not happen too often in my opinion. It’s no Yellow Devil that’s for sure. However the music choice is pretty much non-existent, as are any additional trophies. Both Ryu, Corrin and Bayonetta got additional trophies but Cloud gets none, not even Sephiroth. I did not buy the Mii Costumes myself but the Chocobo one is just a hat and looks a bit boring. Geno is pretty cool though.
2.3439020879/5 (I hate number ratings :P)
First, Cloud is pretty fun to play with. He is a bit faster than Ike or Shulk, but he doesn’t have the same power that they do. His Limit Breaks are also an interesting mechanic, though not an impressive one. It’s the worse when you get hit and get the limit break, only to have to use it to recover, and since it takes so long to charge, you’d rather avoid using up-B or B and instead use his side-B and down-B, both powerful attacks. The Midgar stage is interesting, although not as exciting as I first expected. I noticed by friends were a bit confused by what was going on, and it is very easy to miss the summon materia if you are not looking out for it. The stage can be daunting. The Geno costume was also a nice touch, but I wish that the team took the time and get some music from Super Mario RPG as well.
The major issue with the DLC is lack of very odd things. Cloud does not have English lines despite having an English voice actor, and the Midgar stage has no new music and no new songs. It’s a huge missed opportunity because it would have been perfect to showcase some of the music from other Final Fantasy games, including those on Nintendo systems. Overall, the DLC feel pretty average. Cloud is fun but the lack of certain things makes the experience feel cheap.
Cloud is so fun to play! As an Ike main, he feels like a natural progression. The Limit Break actually charges much faster than I expected, and despite his awful standard recovery, I anticipate Cloud to be one of the better characters in the game. It’s nice that Sakurai recognizes Geno as being important to a lot of Smash Bros. fans, and used this unique opportunity of working with Square Enix to be able to get an official reference to the character as a Mii costume. That’s the best thing the fans of him could really hope for.
As mentioned from several others above, I’m confused by the amount of content that seems missing: Mii costumes, voice acting, music, trophies. Similar to how Street Fighter’s Smash content is lacking Chun-Li, it feels as though a Sephiroth reference is one of the bigger missing things from Final Fantasy’s representation. The Smash Bros. remix of Ryu’s theme is my favorite song in the game, and as much as I enjoy the two new songs with Cloud, I would’ve loved to hear a remix of one or both of them. Midgar is an awesome stage, and I’m surprised we didn’t get any trophies of it or the summons. It makes me curious if the Final Fantasy content is actually limited due to licensing issues, time constraints, or just the fact that the developers have been working on it for 3-4 years and are over it.
I’m both satisfied and disappointed with December’s DLC lineup. On one hand, Cloud feels so fresh and Midgar is an awesome stage. On the other hand…it’s the extra content that makes this wave feel a bit lackluster. Midgar having two songs only is criminally understating FFVII’s wonderful score, most notably(for me) the absence of One Winged Angel, which I fully expected to be in and would be a wonderful song to Smash to. The Mii costumes are fine, I completely expected Geno after Cloud’s reveal. No additional trophies in the vein of Ryu is also a disappointment. But I can’t be too mad, Cloud alone is satisfactory.
What do you think? Let us know in the comments!