In Smash’s absence, I’ve gotten my fix by exploring other crossover fighters. They rarely measure up to our usual, but I enjoy how weird their character picks can be: Marvel vs. Capcom 3 wasn’t afraid to pick Tron Bonne over Mega Man, Nick All-Star Brawl 2 turned Mr. Krabs into a fitting Coin Battle tribute, and MultiVersus made a beautiful monster out of Iron Giant! I bring those up since Smash refuses to rep most games with anything but their main heroes, even if the roster’s diversity suffers for it. Fire Emblem is the biggest victim, given the way its beloved faces always need to make way for the latest swordsman on the block. I like Byleth, but when they’re the third avatar in a row, anticipating future newcomers gets really boring. Today’s “Dream Smasher” is many things, but boring isn’t one of them. She’s the sort of shot in the arm I want Fire Emblem’s fighter list to get, while bringing plenty to the table mechanically. Hopefully, I manage to back that up as we pitch a moveset for Edelgard, Fódlan’s infamous Flame Emperor!
Who Is Edelgard?
(Courtesy of @echosaefir)
Debuting in 2019’s Fire Emblem: Three Houses, Edelgard von Hresvelg is one of her series’s most iconic characters. She’s introduced as the heir to the Adrestian Empire—one of the Fódlan region’s three territories—which leads to her playing a central role in the story. And in Three Houses’ famous branching plot, that role changes dramatically. Assuming you choose to teach Adrestia’s Black Eagle house over those of Faerghus or Leicester, Edie steps up to become your closest confidant. Her disdain for the centralizing Church of Seiros leads to another choice, though, as she’s committed to plunging the continent into war and reuniting its fractured powers. If you stay the course, she’s a closer ally than ever, but if you renounce her—or chose another house entirely—she’s one of the biggest villains in the game. In fact, if you joined Dimitri and the Blue Lions, Adrestia’s newly crowned emperor is the route’s final boss!
 |
Leaving Edelgard at a surface-level summary would do her a disservice. One thing I love about her is the way she embodies Fódlan’s politics and magic system. On top of her ties to factions beyond her own, she bears two Crests—inherited traits from the goddess that empower and mark the nobility—instead of the usual one. The storied Crest of Flames was forcefully pumped into her as a child, so there’s more to her savior complex and self-importance (Byleth bears that Crest for similarly shady reasons, which gives them common ground). She does terrible things before and after the five-year timeskip, but raises valid points about the country’s stagnation. Considering those Crest experiments shortened her lifespan, it’s no wonder she’s overly eager to reach her goals. This foils the archbishop Rhea in a cool way, since she’s an immortal whose centuries in power have clouded her judgement. Altogether, while there’s a lot more to say about El and her divisive revolution, I think it’s clear why she’s such a big deal.
Importance to Nintendo & Series
Edelgard’s debut did enough to justify a Smash pitch, but she goes a few steps further. Since Three Houses, she’s made follow-up appearances in various spin-offs and the like. Fire Emblem Warriors: Three Hopes gives her and friends the Musou treatment (the only one I played is Age of Calamity, so I reserve the right to ignore her lobotomy), mobile offshoots Heroes and Shadows regularly remix her, anniversary title Engage makes her and the other house leaders a DLC summon, Smash Ultimate features her in the Garreg Mach stage, and WarioWare: Get it Together hosts a tea party with her! For a series known for its rotating cast, it’s definitely had trouble letting go of Fódlan’s world and characters. All this and we haven’t even brought up Fortune’s Weave, the 2026 Three Houses sequel set in the nearby Dagda region. Some players are tired of the way Intelligent Systems clings to this era, but as a new fan, I can’t help but admit the game deserves its flowers…
 |
Sure, but Fódlan’s success is why it already got its Smash fighter! Despite the hate Byleth received when revealed for Ultimate, they’ve since become fairly popular. Amidst all those third-party reps and gimmicky kits, the Ashen Demon’s simple weapon mastery was a breath of fresh air; why dilute them by adding one of their students? Even worse, they already use the house leaders’ weapons, so wouldn’t doubling up feel redundant? Even worse, it’s not like Edelgard is any more deserving than her peers; Dimitri is my actual favorite! Honestly, all those reasons are why I’m guessing the Flame Emperor won’t join. She’s got too many asterisks, but I still think there’s something here. A Fire Emblem villain would be fun to see, as would a unique female fighter (Lucina is the only one to rise above a costume, but Echo status isn’t ideal). Moreover, we’re talking an axe specialist, which would be a first for Smash! These gave her a decent push in the past, and while Byleth silenced all that, I think her enduring iconicity and Smash’s long hiatus make her worth a second glance.
Colors & Design
Byleth proves Fódlan reps can make the jump to Smash with little more than an upscale, but there’s still the matter of El’s design. Her vibe and animations change a lot between story arcs, so it’s best to include just one version. Personally, I think her post-timeskip design is the obvious choice, since it’s only right she joins the fight at the height of her power. Sure, her look during the academy phase is more common—it’s the one in Engage, for example—but we need the one with Aymr access! This bony axe is a Hero’s Relic in all but name, as well as the only weapon to give Edelgard access to her exclusive Art. As for the warlord herself, her white hair is a byproduct of her artificial Crest, and her red outfit embodies the bloody path she walks. Couple that with her horned crown, and she’s got this evil queen vibe that’s wholly new to Smash! Oh, and we’d obviously want Tara Platt to lend her voice to the English Edie again; she wouldn’t be the same without it.
 |
Moving right along, let’s get to the palette swaps. I might’ve axed the academy uniform, but we can still spare her a model swap. Heroes features the armor-clad Brave Edelgard—based on her Emperor class in Three Houses—which could appear alongside her usual getup fairly easily. She even sports a new axe that’d take Aymr’s place: the Flower Hauteclere. I know I made a big deal over the so-called exclusive Art, but Heroes plays loose with stuff like that. Anyway, after her default’s red attire, we have Brave in its usual gold, then default in green (based on the general look of Three Houses), then Brave in silver and blue (based on her rivals in Faerghus), then default in purple (based on fellow Crest victim Lysithea), then Brave in white and red (based on her Resplendent design), then default in pink with brunette hair (based on her childhood), then Brave in black with paler skin (based on her horrific Hegemon form).
How Would She Play?
Edelgard’s stats and properties:
- Weight: ∼ Piranha Plant (112)
- Height: ∼ Palutena
- Overall Speed: ∼ Pyra
- Walk Speed: 0.75
- Initial Dash: 1.936
- Run Speed: 1.397
- Air Speed: 1.05
- Fall Speed: 1.84
- Jump Height: ∼ Link (27.8)
- Multi-jumping? No
- Crawling? No
- Wall jumping? No
(A closer look at the stats)
 |
Fire Emblem reps tend to forgo crazy gimmicks or mechanics, instead relying on satisfying footsies and swordplay. For Edelgard’s part, she follows Byleth’s lead, serving as a pseudo-counter to her teacher. You know, classic moveset design for an antagonist! She thwarts the distance demon in the best possible way: zone breaking. Armored tanks deserve ways to force interactions, despite what Ganondorf would have you believe… In service of this, El relies on Aymr, a few secondary tools, and a strategic mind. I want her axe swings to put Byleth’s to shame, since she ought to feel like a master of the weapon. And of course, she can still bring the hammer down when her enemies get overzealous; it’d be a crime to not give this axe some execution-style moves! In terms of raw stats, however, she’s kinda odd for a heavyweight. Her slow movement belies her fast attacks, and only her strongest score early kills. Her recovery is poor, but she benefits from an omnidirectional up special. These traits evoke her canon self’s lack of mobility and penchant for moving twice per turn; she’s got combos!
 |
As for those secondary tools of hers, an association with fire scores her a bit of pyromancy in Smash—the color of which reflects a unique visual gimmick. From jump, the flames she spews are notably bright and gilded, embodying her Crest of Seiros. Upon using her Crest of Flames-aligned down special, however, her fire takes on a sinister hue. Meanwhile, her up special reflects the former Crest; that’s how she returns to the holier vibe. All this has next to no bearing on gameplay, but it reps her complex morality! Speaking of extra tools, she sometimes summons a massive shield adorned with an eagle, which is perfect for leading her charges and armoring through weaker hits. She even gets to snuff zoners with a strong projectile, but don’t expect to use it for your own game of keep-away. With all these showy options, Edelgard brings a specialized playstyle to the fray. She excels where her axe outreaches targets and denies campers a chance to flee farther than that. Although it’s possible to overwhelm or simply gimp her, she conquers space like she would a kingdom. Sothis forbid her gambit picks up steam, because if so, it’d take a miracle to put out this wildfire!
Boxing Ring Title: “The Flame Emperor”
 |
 |
 |
| Series Icon |
Stock Icon |
Kirby Hat |
| Move Type |
Description |
| On-Screen Appearance
|
Fire Emblem reps usually appear from a Warp-inspired summoning circle, but since Byleth’s has a green tint, Edelgard emerges from a red one. All the while, she flourishes her cape and draws her axe. |
| Stance
|
Edelgard idles with a wide-legged stance and her free arm angled forward. Meanwhile, her other arm holds Aymr—or the Hauteclere—behind her back. |
| Idle #1
|
Edelgard brings her free hand closer, then dramatically points her finger ahead. Even if her subordinates aren’t around, she maintains her bossy attitude. |
| Idle #2
|
Edelgard clenches her fist, holds it near her chest, and solemnly closes her eyes. Whether she’s reminiscing or sneaking a prayer is anyone’s guess. |
| Walk
|
Since she insists on fighting in heels, Edelgard’s walk speed is awful! However, she can swing that axe at a moment’s notice, so her stride is somewhat intimidating. |
| Dash & Run
|
Edelgard picks up the pace and charges with her weapon at her back. Her initial dash greatly outspeeds her run, which helps her corner foes. |
| Crouch
|
Edelgard takes a knee and holds Aymr behind herself; it looks kinda plain. Thankfully, the way her cape drapes along the floor gives me something to comment on! |
| Jump
|
When I say Edelgard fears the air, don’t take that to mean she’s as bad as Little Mac. Even so, her awkward jump and physics make aerial fights difficult. |
| Damage
|
Edelgard takes hits like you’d expect any human to, so let’s just find some random time she took damage and display it here… |
| Shield
|
Edelgard is in this weird space where she uses a shield throughout this moveset, but doesn’t wield it by default. Even so, she summons it with her free hand when guarding, which adds to her tanky feel. |
| Dodge
|
It’s a good thing dodges don’t change much across fighters, since Edelgard’s would probably underperform. Propped up by uniformity, though, they only look clumsy! |
| Floor & Edge Attacks
|
Upon recovering from a fall, Edelgard pokes her heel backward and Aymr forward. And when climbing from a ledge, she raises and swings the axe with one arm. |
| Neutral Attack:
Helm Splitter
|
Edelgard whacks her weapon’s handle forward, follows up with a kick, then carries the force into a diagonal cleave. Overall, this three-part jab helps with spacing, moves her a tiny bit ahead, and reaches high enough to thwart aerial approaches. |
| Forward Tilt:
Shield Bash
|
To unify Edelgard’s tilts, they all rely on her shield. For her simplest, she spawns and winds it back in one motion, then swings it from side to side. It makes up for its lesser strength and reach with a brief window to tank incoming hits, which is a trait all her shield moves share! |
| Up Tilt:
Steady Grill
|
Edelgard ignites her shield and hoists it straight upward, then holds this damaging pose for a moment. Enemies directly above her are launched vertically, while those to her sides are knocked outward by the diverging flames. These hitboxes give the move two jobs: juggle falling foes and keep grounded ones from invading her space. |
| Down Tilt:
Abyssal Dive
|
From her crouched position, Edelgard calls her shield, reels it backward, then forcefully thrusts it ahead to knock foes skyward. On top of beating out enemy moves, its way of advancing her a bit forward kinda makes it a slide tilt. But it’s hardly spammable, since its awkward launch angle prevents combos or early kills. |
| Dash Attack:
Battering Ram
|
Edelgard holds her axe’s handle beneath her arm, then uses both hands to thrust the sharp end forward. She puts all the force from her stride into this; it’s a deceptively powerful launcher! Granted, it pays for that with a narrow hitbox, but its strength is worth a few whiffs. |
| Forward Smash:
Oath Breaker
|
Edelgard raises Aymr with one hand, then brings it down in dramatic fashion. It’s meant to resemble the way she finishes Dimitri in her route, but that comes at the cost of speed. Even so, its tip is undeniably strong and great for callouts. |
| Up Smash:
Crimson Sky
|
After igniting its head and dragging it through the dirt, Edelgard sweeps her axe diagonally upward. Courtesy of the fire, this move’s opener traps foes and forces them to take the launcher. In that way, it resembles Greninja’s famous up smash! |
| Down Smash:
Assembly Gambit
|
With surprising finesse, Edelgard extends Aymr straight forward, then powerfully reels it back. Although the initial thrust is weak, the latter half’s hitbox knocks enemies to the emperor’s back. This comes in handy when she’s pushed near the ledge, since it lets her turn the tables and steal their advantage for herself! It has its utility, but it notably lacks speed and kill power. |
| Neutral Aerial:
Searing Steel
|
Edelgard holds her shield toward the camera and sparks it with her variable flames. Since she doesn’t lean the slab toward any given direction, it doesn’t extend very far. Even so, its encompassing hitbox and super armor protect her during landings. The latter is active for only a few frames, though, so it’s not a free pass. |
| Forward Aerial:
Rising Sun
|
You know how Pyra’s and Mythra’s back airs connect with a rising angle? Edelgard channels that by pulling Aymr upward, which powerfully yanks targets in that direction. A forward air that kills off the top is definitely weird, but the first dedicated axe user ought to feel that way! |
| Back Aerial:
Wyvern Assembly
|
Edelgard falls back on the same technique she used for her down smash, complete with long reach and inverted launch angle. Like with the original, she catches foes with a weak stab, then forcefully reels them to her other side. Getting to reposition targets is fun, but it’s rare to find a back air this bad at killing… |
| Up Aerial:
Handle Strike
|
Without looking, Edelgard thrusts the hilt of her axe diagonally upward. Specifically, she aims it slightly toward her back, which places the hitbox at an unusual spot. Since the blade doesn’t get involved, this is the fastest aerial in the kit! But it lacks kill power, so it instead juggles and plays defense. |
| Down Aerial:
Immaculate Cleave
|
Using both arms, Edelgard swings Aymr with enough force to sink like a rock. She holds the axe to her front throughout her descent, so the move extends decently far and even kicks up some debris upon landing. This stall-and-fall doesn’t reach too far beneath its user, though; she ought to fear attacks from below. |
| Grab:
Royal Seize
|
Edelgard’s grab isn’t too stubby, since she keeps one arm free for moments like this. But she’s still a weapon user, so it’s laggier than what hand-to-hand characters get. |
| Pummel:
Desperate Kneed
|
Doing exactly what you’d expect of this move slot, Edelgard knees her prisoner for a quick bit of damage. It’s not that quick, though; she shouldn’t get greedy. |
| Forward Throw:
Overture
|
Edelgard falls back on her Seiros heritage by leaping and kicking her victim in the face. Its damage and knockback aren’t the best, but the low angle makes recovering tough for those thrown offstage. |
| Back Throw:
Revolution
|
Edelgard traps her foe in Aymr’s curve (the Hauteclere’s version doesn’t look as secure, but it gets the job done), then she spins them to her back and tosses them at a steep angle. Unfortunately, they’re launched too high to gimp and too casually to kill early, but it’s still a reliable way to get them off the ground. |
| Up Throw:
Silver Spin
|
After unhanding the enemy and spinning to build momentum, Edelgard launches them upward with a rising slash from her axe. It sports the most heft of her throws, so it’s no surprise this one’s best at killing. |
| Down Throw:
Divebomb
|
Edelgard sets all her regal aura aside to slam her shield into the target’s head. She starts by planting her axe in the floor, then wastes no time bashing her foe with both hands on the shield and a fiery expression. Consequently, they’re sent skyward and left vulnerable to some anti-air tactics. |
| Neutral Special:
Raging Storm
|
(Source)
Edelgard spins horizontally as she swings Aymr with uncommon speed, which shifts her a step forward and knocks anyone in her way. This first part is a Spin Attack-like move that’s great out of shield, but the fact it staggers foes and traps them near her front is the real draw. From there, she’s free to use the special again for a stronger spin or any smash attack of her choosing! Although they’re weaker when used right afterwards, they still do their respective jobs. And as for the second Raging Storm, consider it a spammable consolation prize that keeps her moving. |
| Side Special:
Tomahawk
|
Edelgard brandishes a flaming tomahawk with her free hand, then tosses it straight ahead. The weapon spins horizontally for added oomph, but flies too slowly to help with zoning. It’s as strong as a Belmont Axe, though, so its approach is bound to get a rise out of enemies! To get the most out of this, the emperor will want to follow behind it and use the pressure to open them up. However, she’s a sitting duck during the throw itself, so bear that in mind. |
| Up Special:
Shield of Seiros
|
Edelgard equips her shield as her glowing Crest of Seiros adorns it, then she guards her body as a plume of golden fire propels her in one of many directions. In terms of distance and available paths, think Falco’s Melee-era Fire Bird. That makes it sound exploitable, but this recovery packs more than just the usual super armor: if Edie takes or deals damage during this move’s animation, she can instantly follow it up with another up special in any direction! As much as this helps her efforts to survive gimps, her second wind’s reliance on enemy engagement means it isn’t foolproof. |
| Down Special:
Raging Flames
|
Edelgard strikes her Crest of Flames-branded axe against the ground like a match, causing a path of purplish flames to erupt ahead. They travel about the length of two platforms (or until they reach a cliff), then finish with a burst of high-reaching fire. This last burst is the only thing that impacts foes, and even then it’s not all that strong. But the trail along the way lingers for a few seconds and deals non-flinching damage to all enemies! In short, this fast move doubles down on zone breaking and adds a dash of stage control to the kit. Oh, and if used in the air, it’s basically a better down air. |
| Final Smash:
Black Eagle Strike Force / Hegemon Husk
|
Fittingly, Edelgard’s Final Smash is the only part of her moveset to take her Crests into account. If Seiros’s flames are active, it begins with Hubert warping in and boasting, “I’ll carve a bloody path!” He scoops up nearby foes with a blast of dark magic, which sends them midstage for a Pair Up-style beatdown. Dorothea and Lindhart pelt them with spells, Bernadetta and Petra pin them with arrows, Ferdinand and Caspar cleave them with axes of their own, then Edie and Hubie appear up top and down them with their favored weapons. If all the summoning, baton passes, and floating sound odd, attribute them to the vassal’s magic.
(Source)
If the finisher involving Hubert is the heroic one, you already know the alternative is vile. If Flames’…flames are active, it begins with a dark cloud engulfing Edelgard and leaving the nefarious Hegemon in her place. The thing floats in place for just a moment, then forms a ball of energy in her claws. Finally, she fires it forward and offscreen, launching anyone in its way. This Psystrike-esque display of power is brief, but that and its long reach complement the previous move. |
| Up Taunt:
Crests of Hresvelg
|
Edelgard holds out her free palm and projects either the Crest of Seiros or Flames atop it. Naturally, the one she displays matches the fire her moves currently sport. Then, true to her hatred for the power she’s made to bear, she crushes it by clenching her fist. |
| Side Taunt:
Must You Retaliate?
|
Edelgard performs a few axe flourishes, then points it ahead and asks, “Must you continue to retaliate?” Calling back to such a notorious quote might have consequences, but that’s what makes it a good way to boast! |
| Down Taunt:
I Will Cut You Down!
|
Edelgard stabs her axe into the earth, then rests both hands atop the handle. As she does so, she glares forward and says, “If you stand in my way, I will cut you down!” |
| Victory Pose #1
|
The screen closes up on Edelgard’s side as she gracefully swings Aymr from front to back. During this motion, the weapon leaves flame trails in its wake as its wielder remarks, “The only possible outcome.” Upon beating Byleth, however, she instead says, “I wanted to walk with you…” |
| Victory Pose #2
|
As the camera circles Edelgard and Hubert, the duo stand back to back and show off their tools of the trade. Namely, the former performs a down taunt-like axe stab and the latter carries his black magic into a sinister bow. All the while, they both take this chance to proclaim, “For the Empire!” |
| Victory Pose #3
|
The scene opens on Aymr’s blade hitting the floor, after which Edelgard walks into view and takes her seat on an Adrestian throne. The low camera angle makes her look intimidating, but whether or not she’s a just ruler depends on your headcanon. |
| Victory Fanfare
|
I pitch new fanfares whenever I can, but there’s no chance Edelgard doesn’t borrow Byleth’s. This triumphant take on the Three Houses theme is a favorite of mine, and it’s cool when fighters with close ties share this sorta thing. |
Closing Thoughts
If I could discuss the creative process, it usually takes an external motivator for me to finish projects this big. Unless I just played a game involving my subject, I can’t find it in me to start anything! But for a few reasons, I had an easier time committing to Edelgard and chipping away over the past few months, partly because Fortune’s Weave is the first mainline Fire Emblem since I became a fan. And “Dream Smashers” have always been a fun way to discuss fighting games, which are more relevant this year than ever. Lastly, I feel my concepts hit a satisfying stride with “Sidon” and “Sylux,” so I was eager to add someone new to this budding lineup. Though, all that sells Edelgard herself short, since she proved a great muse! There are times when I feel her home game lets her down slightly—Crimson Flower feels lesser than, say, Dimitri’s Azure Moon route. Even so, she’s such an interesting character and one of the best to come from the Switch era; console-defining standouts like her always make for my favorite Smash fighters!
Thanks to Wolfman for helping with edits, and Slink for the header.
Like this:
Like Loading...