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Dream Smasher: Cynthia

This Dream Smasher was created with the help of @they_who_remain on Twitter, and thanks to Cart Boy and Wolfman Jew for help with edits.

For better or worse, Pokémon is a constant in the realm of Super Smash Bros. speculation. A significant portion of the crossover’s vast lineup consists of various Pocket Monsters, altogether spanning several of the franchise’s “generations.” Each new Smash installment thus far has invited at least one new representative from the multimedia juggernaut. As the crossover’s scope has broadened from a quirky Nintendo party game to a celebration of all things gaming, the excitement over newcomers from the monster-collecting RPG has lessened considerably. Many fans even resent the incorporation of so much Pokémon content nowadays, likely a consequence of the role-playing games’ rotating roster and the modern entries’ less than stellar reputation among the most intense players. That being said, given the popularity of less conventional Pokémon competitors, such as former joke Pichu and three-in-one Pokémon Trainer, the possibility of another unexpected face winning fans over is certainly manageable. Therefore, today’s “Dream Smasher” spotlights a prolific member of the Pokémon world whose iconicity and relevance has not let up over a decade after her debut: Cynthia, Sinnoh’s mysterious Pokémon League Champion. Moreover, she is joined by Garchomp, Spiritomb, and Togepi, three of the most well-known creatures affiliated with her.

Who Is Cynthia?

(Courtesy of Voyager)

First appearing in 2006’s Pokémon Diamond & Pearl, Cynthia is a wandering Trainer encountered at various points throughout the story. Her interest in Sinnoh’s mythology motivates her to research ancient sites connected to the land’s Legendary Pokémon, such as Eterna City and Celestic Town. After a long journey through the snow-covered continent, players meet Cynthia once more atop the Pokémon League and battle the historian for her Champion title. Infamous for her collection of powerful Pokémon, Cynthia’s final confrontation cements her as one of the most formidable tamers in the entire series. Pokémon Platinum, an updated rerelease of the Sinnoh adventure, expands upon the archaeologist’s role as she aids players in the dismantling of the Team Galactic crime syndicate. Following her memorable introduction, Cynthia goes on to make cameo appearances in titles like HeartGold & SoulSilver, Black & White, and Sun & Moon, where she frequently serves as a challenging boss fight only available to those who have completed the main adventure.

While the Sinnoh Champion has raised and battled alongside a variety of partners, Garchomp is undoubtedly her ace. Always the strongest team member through every depiction, the Dragon/Ground-type Mach Pokémon and its overwhelming strength have been massive factors in Cynthia’s enduring fame. As for the rest of her allies, Spiritomb is a Ghost/Dark-type and one of the fourth generation’s rarer catches (in its original game, players could only encounter it either through a challenging side quest or on Cynthia’s team). Within the Champion’s battles, it’s often used as the team’s lead to disrupt foes. Next up is Togepi, an iconic Fairy-type from the second generation. Although Cynthia has never been seen battling alongside one, she regularly uses one of its evolved forms, Togekiss, and gives players a Togepi Egg in Platinum. Also of note are some of Cynthia’s other elite companions, including Milotic, Braviary, Kommo-o, Glaceon, and even Smash veteran Lucario.

Importance to Nintendo & Series

Although the highlights of the Pokémon series are the titular monsters, a few standout Trainers have made even stronger impressions on fans over the years. After all, the series has emphasized the importance of the relationships between people and Pokémon since its inception, making Pokémon Trainer’s arrival in Brawl a natural decision. However, given the crossover’s general exclusion of Pokémon’s human characters (the aforementioned avatar notwithstanding), Cynthia’s inclusion as another three-in-one combatant that represents more than just her home franchise’s protagonists is an interesting idea. The original female Champion’s regular attendance in the core entries and anime, presence in Pokémon Masters as one of its most marketed Sync Pairs, and abundance of promotional material support her iconography. Of course, plenty of notable faces from Pokémon could join the battle instead, Trainer or otherwise, but combining Cynthia’s renewed relevance — Sinnoh will again be the setting for three upcoming mainline games — with her longstanding popularity renders her a very compelling candidate.

Turning to the historian’s party, each Pokémon makes a strong case for her trio in Smash based on fame, relation to their Trainer, or a combination of the two. Ever since its debut, Garchomp has established itself as one of the brand’s most beloved specimens courtesy of its striking design, incredible stats, and long list of appearances across the franchise. Playable in Pokkén Tournament and Pokémon Unite, capable of Mega Evolution, voted the seventh most popular Pocket Monster overall in 2020’s Pokémon of the Year event, Garchomp’s place on Cynthia’s team is irrefutable. Spiritomb, the second teammate, is a less than renowned specter with dubious origins that fits the Champion’s association with ancient history. In addition, a being with such an unorthodox frame and array of abilities would be a first for Smash. Finally, Togepi inhabits the third slot due to its storied background and unique pool of moves. Known for its role in the original Pokémon anime before its homeland of Johto was even revealed, the newborn gave fans a hint of the franchise’s future over a year in advance. Having maintained its relevance by becoming a Fairy-type come the sixth generation, the Spike Ball Pokémon persists as a classic monster and a worthy part of Cynthia’s roster. Overall, the three beasts headlining this concept, while not a definitive list of the Champion’s most integral colleagues, offer a lot of fresh material to Smash and encapsulate much of what players love about her.

Colors & Design

Donned in completely black attire for a majority of her time on-screen, Cynthia is a tall and slender woman with knee-length blonde hair and bangs that cover her left eye. Her signature look includes a coat adorned with fur and a pair of accessories along her hair (earmuffs, perhaps?), befitting a region with as cold a climate as Sinnoh’s. Her design stays the same for the most part upon joining the world of Smash, aside from a few updates akin to the pre-existing Trainer’s. Furthermore, where her default costume features the usual coat, she also has an alternate costume that features a light-blue vest as a reference to one of her appearances in the Pokémon anime. Needless to say, the trio of party members change to match the new setting as well, receiving a few aesthetical tweaks to help them match the Pokémon already on the roster. In fact, Garchomp and Togepi are already present in the crossover via the Kalos Pokémon League stage and Poké Ball item, respectively, portrayals that serve as solid bases for how they might look as combatants. Spiritomb, on the other hand, sports a supernatural design that is unlike anything Smash has ever seen. With a translucent, glowing body stemming from the Odd Keystone, the Forbidden Pokémon could have one of the most striking designs in the game. As for Cynthia and her team’s selection of colors, they are all based on some other Champion-level Trainers and their partners. Following the default and alternate costumes’ colors, there’s a red color based on Lance, silver for Steven, pink for Iris, yellow for Hau, white for Diantha (also referencing Cynthia’s EX Style in Masters), and blue for Sinnoh protagonist Dawn.

How Would She Play?

Now, let’s have a look at some stats:

  • Can they crawl? No (G) / Yes (S) / No (T)
  • Can they wall jump? Yes (G) / No (S) / No (T)
  • Can they wall cling? No
  • How many jumps do they have? 3 (G) / 2 (S) / 2 (T)
  • Do they have any unique abilities, like Peach’s float? No 
  • Weight Class: B (G) / C+ (S) / E+ (T)
  • Height Class: B+ (G) / D (S) / E (T)
  • Speed Class: B+ (G) / D+ (S) / A (T)
  • Are they mirrored when they face left? Yes (G) / No (S) / No (T)

(A more detailed look at the stats)

Building upon the tried-and-true character-swap mechanic, Cynthia replaces Pokémon Trainer’s lineup of independent movesets with a dynamic team designed to assist each other indirectly. Highly specialized and in need of their teammates’ aid, Garchomp, Spiritomb, and Togepi, in that order, each have a distinct role to play in a battle’s success. Garchomp is a solid source of damage and knockouts, Spiritomb pesters opponents with a variety of status conditions, and Togepi stays mobile with a useful recovery and collection of supporting moves. As something of a more advanced Trainer, Cynthia cannot afford to rely on a single member too much, as every teammate is needed to make the most out of the overall kit. However, with so many useful tools available to them, each contender exhibits glaring weaknesses that are exploitable to the point of them being borderline incomplete on their own. The biggest, though far from the only, are central. Whiffing Garchomp’s more committal attacks leaves the dragon wide open, the ailments Spiritomb can inflict mean little if its teammates (or its player) fail to capitalize on them, and Togepi can be launched dangerously early. Conversely, the Mach Pokémon can be a monumental threat under the right circumstances, the Forbidden Pokémon’s weird traits are bound to keep foes guessing, and the Spike Ball Pokémon rushes enemies down while contributing with devastating techniques of its own.

Owing to Cynthia’s status as a step above the average Trainer, her version of the Pokémon Change down special features a unique mechanic: by holding the input down, Cynthia replaces her active Pokémon with the beast two slots down instead of the next one in line. Thus, the entire party is more readily available to fight at any given moment than, say, Charizard while Squirtle is out. Getting into each fighter’s general archetype, Garchomp has something of a bait-and-punish style, intimidating its enemies into making mistakes and punishing them for overextending. Ridley serves as the ace’s obvious inspiration; both dragons’ strength, speed, and reach are balanced by linear recoveries and a tendency to be steamrolled by patient adversaries.

Less dominating but just as valuable, Spiritomb and its turtle-oriented game plan prioritize distance and survival. The specter’s ability to relieve pressure and wear opponents down using a barrage of projectiles make it a valuable asset when Garchomp or Togepi are being overwhelmed, resembling Piranha Plant the most as far as build and animations go. Moreover, attacks involving the Odd Keystone have super armor applied to them, aiding the apparition in its efforts to keep adversaries at bay.

Inhabiting the third spot as the squad’s most vulnerable competitor, Togepi features some of the impressive speed and pitiful weight already enjoyed by fellow Baby Pokémon Pichu. At its core, Togepi is a glass cannon with attacks that set foes up for defeat rather than ending stocks outright. The infant is swift, combo-centric, capable of raising the party’s stats, and appropriately delicate. Kirby’s short stature, speedy nature, and similarly diverse list of moves serve as a base for the pixie. Overall, Cynthia and her team offer an unprecedented level of flexibility to the Smash roster. Their massive pool of available skills might intimidate less experienced players, especially considering each combatant’s weaknesses, but learning the ins and outs of a party that covers so many bases is exactly what it takes to be a Champion.

Boxing Ring Title: “The Sinnoh League Champion”

Series Icon Stock Icons

(Courtesy of Voyager)

Kirby Hats
Move Type Description
On-Screen Appearance:

Cynthia confidently sends out her first Pokémon from an Ultra Ball while saying “I hope you’re ready!” Like with the original Trainer, players can choose which Pokémon they lead with from the character select screen.

Stance: Cynthia remains in the background at all times, with an Ultra Ball in hand, and observes her active Pokémon.

Garchomp stands tall and faces forward with an intimidating glare.

Spiritomb ominously floats in place as its ethereal body rotates, anchored to the ground by the Odd Keystone.

Togepi joyfully stares onward while occasionally perking its head up and down.

Idle Animation #1:

Garchomps raises its head before grinning condescendingly.

The fog encompassing Spiritomb’s face briefly grows and swirls faster.

Togepi closes its eyes, raises its arms, and gives a wide smile.

Idle Animation #2:

Garchomp bends down and dramatically readies its claws.

Spiritomb scowls as the edges of its face fade in and out of sight.

Togepi excitedly hops from one foot to the other while wiggling its arms.

Walk:

Garchomp sprints at a moderate pace and keeps its arms to its sides.

Spiritomb floats forward as the Odd Keystone drags along the ground behind it.

Togepi happily walks forward, swaying its hands back and forth.

Dash:

Garchomp uses its fins to glide along the ground, like with Charizard’s dash.

Spiritomb awkwardly drifts forward with the Odd Keystone in tow.

Togepi scurries forward with its arms outstretched.

Jump:

Garchomp performs a standard leap for its first jump, then raises its fins to rise higher for its second and third jumps.

Spiritomb forcefully pushes itself into the air for its first jump, then floats upward for its second jump.

Togepi hops with its arms held up for its first jump, then spins and rises upward for its second jump.

Damage Animation:

Garchomp flinches with an agitated expression.

Spiritomb winces and closes its eyes as the Odd Keystone topples backward.

Togepi whimpers in fear and tears up for a moment.

Crouch:

Garchomp ducks low with a fin on the ground and looks ahead.

Spiritomb quickly retreats into the Odd Keystone, where it can crawl by awkwardly bouncing.

Togepi sits on the ground with an easygoing attitude.

Shield:

Garchomp takes a knee and covers its face with its fins.

Spiritomb shrinks its face and ducks near the Odd Keystone.

Togepi compresses itself and hides inside its eggshell.

Neutral Attack: Thrash, Knock Off, Headbutt

Garchomp lets loose a barrage of attacks and moves forward, fueled by rage. It strikes with a slash from each claw, a kick, a stomp, and a swing from its tail, a long series of blows that cannot be cancelled past the second hit.

Spiritomb thrusts its face forward to repel nearby foes.

Togepi performs a quick and spammable headbutt, like Pichu’s neutral attack.

Forward Tilt: Crunch, Sucker Punch, After You

Garchomp lunges forward with a forceful, committal bite.

A disjointed blob of darkness emerges from Spiritomb and bursts in front of the phantom.

Togepi performs a quick slap, dealing little damage and reflecting incoming projectiles.

Down Tilt: Low Sweep, Dark Pulse, Low Kick

Garchomp sweeps one of its arms at the ground in front of itself to potentially trip opponents, like Corrin’s down tilt.

A dark energy blob emerges from Spiritomb’s face and sweeps along the ground to knock foes into the air, like Piranha Plant’s down tilt.

Togepi performs a kick to launch foes forward, like Jigglypuff’s down tilt.

Up Tilt: Breaking Swipe, Ghastly Swing, Skull Bash

Garchomp swipes one of its arms overhead, quickly knocking airborne enemies away.

Spiritomb swings its face up to strike opponents above it, like Piranha Plant’s up tilt.

Togepi hops with a quick headbutt, like Squirtle’s up tilt.

Dash Attack: Rush Kick, Ominous Wind, Double-Edge

Garchomp ends its glide by landing with an impressive kick, launching opponents in its way.

Spiritomb retreats into the airborne Odd Keystone as a wave of purple energy pushes it forward, reemerging shortly afterwards. Any opponents caught in the wave take multiple hits of unflinching damage and are pushed forward by a powerful windbox.

Togepi trips, falls, and comedically slides along the ground. Upon colliding with an opponent, Togepi bounces back and lands on its feet.

Forward Smash: Stomping Tantrum, Scary Face, Ancient Power

Garchomp aggressively stomps the ground, causing a shockwave around it that briefly stuns grounded enemies. With an additional input, the drake steps forward and stomps again using its other foot, launching foes come the second shockwave.

Spritomb extends its body outward, enlarges itself, and gives a ghostly wail to briefly leave nearby enemies stunned in fear.

Togepi raises its hands as four glowing rocks appear around it and are hurled forward. If all four stones hit an opponent, Togepi temporarily receives slight boosts to its defense, launch power, and speed.

Up Smash: Sandstorm, Spite, Secret Power

Garchomp savagely roars as a sandstorm appears around it, trapping nearby opponents before launching them upward.

Spiritomb surrounds itself with a purple haze that, upon hitting a foe, applies an aura around the ghost that weakens the next attack it takes. If a few seconds pass without a move having hit Spiritomb, the aura dissipates on its own.

Togepi spins and points upward as sparkling particles burst above its head, like Peach’s up smash.

Down Smash: Royal Blades, Infestation, Dazzling Gleam

Garchomp skillfully slashes at the ground in front of and behind itself.

Spiritomb laughs ominously and sinks into the Odd Keystone, causing dark particles that briefly hold opponents in place and continuously damage them to emerge along the ground around the stone. Afterwards, the wraith reemerges as the particles dissipate and victims are launched.

Togepi’s eyes light up as sparkling particles appear around it, dealing multiple hits of damage to opponents in range.

Neutral Aerial: Dorsal Slice, Curse, Rolling Tackle

Garchomp curls itself up and performs a quick vertical spin to attack with its dorsal fin.

A burst of dark energy disperses from Spiritomb, launching nearby enemies upward.

Togepi curls up into a ball and rolls in midair, damaging nearby foes.

Down Aerial: Quick Dive, Forbidden Slam, Pixie Kick

Resembling similar stall-then-fall moves, Garchomp thrusts its claws downward and rapidly descends. On its way down, foes in the way are dealt a powerful spike.

Spiritomb forcefully swings the Odd Keystone downward to strike foes underneath itself, like Piranha Plant’s down aerial.

Togepi floats in place for a moment and rapidly kicks downward four times, like Peach’s down aerial.

Forward Aerial: Slash, Pursuit, Triple Kick

Garchomp slashes forward in a wide arc, like Charizard’s forward aerial.

Spiritomb quickly extends its body from the Odd Keystone, propelling itself forward a short distance.

Togepi rotates its body and kicks three times, like Kirby’s forward aerial.

Back Aerial: Reverse Rush Kick, Keystone Crusher, Pound

Garchomp kicks behind itself while spinning horizontally, like Ridley’s back aerial.

Spiritomb swings the Odd Keystone backward to strike foes behind itself.

Togepi spins and strikes behind itself with a forceful kick, like Jigglypuff’s back aerial.

Up Aerial: Dragon Claw, Split Strike, Spikey Headbutt

Garchomp swings its claws above its head in an arc before bringing them together.

Spiritomb quickly extends its body upward, hitting distant targets with surprising efficiency.

Togepi pushes upward to strike foes with its head, like King K. Rool’s up aerial, but significantly faster and weaker.

Grab: Vise Grip, Imprison, Sweet Kiss

Garchomp grabs the opponent with both of its claws.

Spiritomb gives a sinister chuckle and traps its foe with an ominous fog. On a side note, the phantom holds items with telekinesis and grabs ledges with its mouth.

Togepi blows a kiss as heart-shaped energy travels a short distance forward and immobilizes any foe it hits. Mechanically, Togepi merely executes a disjointed grab.

Pummel: Bite, Grudge, Double Slap

Garchomp quickly bites into the opponent as its prey struggles.

A green orb detaches from Spiritomb’s face and strikes the opponent before returning to the ghost.

Togepi slaps its stunned opponent, alternating hands with each hit.

Forward Throw: Dragon Tail, Poltergeist, Round

Garchomp simply swings its tail to knock the enemy away.

Spiritomb lifts the opponent using telekinesis, then launches them forward.

Togepi gives a cheerful cry, launching the foe forward with the resulting soundwave.

Up Throw: Dragon Breath, Torment, Fling

Garchomp lobs its victim into the air and shoots them with a fiery blast from its mouth to launch them further.

Spritomb wraps its body around the opponent before launching them upward.

Togepi knocks the opponent into the air with a headbutt, like Pichu’s up throw.

Down Throw: Iron Head, Foul Play, Egg Bomb

Garchomp slams its head into the opponent, launching them slightly forward and leaving them wide open for more punishment.

The foe is dragged into the ground by Spiritomb as they steadily take damage before being launched upward.

Togepi leaps over the opponent before slamming into them, like Pichu’s down throw.

Back Throw: Brutal Swing, Quash, Seismic Slam

Garchomp effortlessly tosses its opponent behind itself with a claw swipe, like Ridley’s back throw.

Spiritomb lifts the opponent up with a veil of fog before launching them backward, like Mewtwo’s back throw.

Togepi slams its victim into the ground with a backflip, like Jigglypuff’s back throw.

Neutral Special: Draco Meteor, Will-O-Wisp, Metronome

After a brief startup period, Garchomp fires a ball of orange energy directly upward. Upon flying high enough, the projectile splits into a barrage of meteors that fall back down in a wide ring around the user. Moreover, opponents struck by the rising projectile are brought along with it and forced to suffer a hit from one of the meteors. This technique’s trajectory is atypical, but with proper planning, its power and utility are undeniable.

Spiritomb launches a pale flame forward that flinches foes, deals weak and continuous damage for a short period of time, and temporarily reduces their attacks’ launch power, somewhat like Joker’s Eigaon.

Togepi raises its hands up and sways them from side to side as they brightly glow. After a short startup period, the fairy randomly uses either another Pokémon fighter’s neutral special (either form of Thunder Jolt, Rollout, Shadow Ball, Water Gun, Bullet Seed, Flamethrower, Aura Sphere, Water Shuriken, or Darkest Lariat) or one of two more destructive attacks. Upon using Explosion, Togepi raises its arms with a fearful expression, then detonates with a massive blast that deals impressive damage to enemies in range. The newborn also deals moderate damage to itself in the process (briefly collapsing instead of being launched), leaving it wide open to those not caught in the blast. Finally, there is the “jackpot” move: Roar of Time. As a silhouette resembling the Legendary Pokémon Dialga materializes behind Togepi, the fairy gives an “intimidating” squeal in sync with a powerful roar from the time-keeper. The duo’s attack instantly freezes time for a moment before inflicting massive damage and launching any opponents within the technique’s sizable range.

Side Special: Dig / Dragon Rush, Shadow Sneak, Wish

When used on solid ground, Garchomp instantly sinks into the earth and quickly digs forward with its dorsal fin still visible and vulnerable for as long as the input is held. With either the input’s release or the passing of enough time, Garchomp leaps out and attacks with a rising strike from its dorsal fin. Otherwise, if used in the air or on a platform, Garchomp briefly charges up before dashing straight ahead a considerable distance, launching any foes caught in its path.

Spiritomb sinks into the Odd Keystone as its shadow moves forward along the ground, which then rises up and launches foes about a platform’s length away from the specter. After its emergence, the shadow quickly retracts and returns to Spiritomb. As far as disjoints go, this attack’s range is exceptional.

Togepi puts its hands together and emits a bright glow. If left uninterrupted for five seconds, the runt recovers approximately 5% of damage. However, upon using Pokémon Change during Togepi’s Wish, the next fighter immediately triggers a more potent heal for 10% as they are sent out.

Up Special: Sonic Strike, Hypnosis / Dream Eater, Follow Me

Garchomp forcefully spirals upward, launching anyone in its path, before entering a cancellable downward glide. While not the best recovery tool vertically, its horizontal prowess and Garchomp’s multiple aerial jumps supply decent tools to return to the stage with.

Spiritomb’s eyes glow brightly as it ominously stares forward, causing grounded opponents that are facing it to fall asleep. However, when used on a foe that is already sleeping, green orbs detach from Spiritomb’s face, latch onto the opponent, deal continuous damage, and heal Spiritomb for half of the damage they deal. While Spiritomb’s lack of any vertical movement makes its recovery difficult for it, its allies are more than capable of substituting for it offstage.

Togepi leaps into the air with a spin before striking a pose at the peak of its jump. During its ascent, Togepi ignores basic attacks and does not go into freefall afterwards. Additionally, opponents near Togepi as the technique begins are hoisted up alongside the fairy, then whimsically tossed aside.

Down Special: Pokémon Change

Cynthia returns her leading Pokémon to its Ultra Ball and unleashes the next fighter in line, but with a held input, she sends out the combatant two slots down instead. If Togepi has a buff from Ancient Power, or is performing a Wish upon using this move, the next Pokémon maintains those buffs for the rest of their duration or prompts the heal.

Final Smash: Royal Finish

At its Trainer’s command, the leading Pokémon charges forward and launches any foes it collides with into the air. There, Spiritomb and Togepi encircle their victims while pelting them with a storm of darkness- and light-based attacks, respectively. Finally, Garchomp appears from underneath the airborne fighters and transforms into Mega Garchomp before launching itself upward and concluding the barrage with a cinematic slash from its claws. With the attack’s completion, Garchomp reverts to normal, the two Pokémon not active when the move began return to their Ultra Balls, and the battle resumes.

Up Taunt:

Cynthia raises her Ultra Ball-holding hand in sync with an emote from the leading monster.

Garchomp puts its arms together before dramatically roaring skyward.

Spiritomb closes its eyes and laughs maniacally.

Togepi excitedly dances, laughs, and sways its arms.

Side Taunt: Cynthia puts her free hand on her hip as the leading Pokémon strikes a pose.

Garchomp cracks its shoulders with a nonchalant expression.

Spiritomb briefly returns to the Odd Keystone as the relic glows with purple energy.

Togepi performs a pirouette before ending with a pose.

Down Taunt:

Cynthia puts her free hand to her chin and nods confidently as the leading Pokémon performs an action.

Garchomp looks over at Cynthia and gives its Trainer a cheerful nod.

Spiritomb’s eyes emit a blue glow as it stares forward.

Togepi pulls an apple out of thin air and happily takes a bite out of it.

Victory Animation #1: Cynthia celebrates with her leading Pokémon and states “This is a moment for the history books!”

Cynthia gives Garchomp a congratulatory pat on its head as the drake sighs.

Cynthia nods at Spiritomb as the spirit vanishes with a ghostly wail.

Cynthia holds up Togepi as the Baby Pokémon excitedly cheers.

Victory Animation #2: Cynthia raises her Ultra Ball-holding hand alongside her companion and says “That was a heart-pounding victory!”

Garchomp raises its arms and gives a victorious roar.

Spiritomb sinks into the ground and reemerges at random spots.

Togepi bounces jubilantly in a circle around its Trainer.

Victory Animation #3: Cynthia puts her free hand to her chin and looks to her partner while saying “All battles must come to an end at some point.”

Garchomp shows off by rapidly slashing at the air.

Spiritomb appears from the shadows before resting next to its coach.

Togepi gives an exhausted yawn and falls asleep beside Cynthia.

Victory Fanfare: Naturally, the most likely fanfare for Cynthia is the one that has been used by every Pokémon rep thus far. That being said, if the developers finally chose to break the monotony with Cynthia’s inclusion, a remix of the introduction preceding her iconic battle theme (which has already been remixed within Smash) would be a perfect fit:

Outro

As the end of Smash Ultimate’s run of DLC draws near, fans cannot help but make their final predictions for how the project’s roster will be completed. While the topic of “likelihood” and “possibility” are enticing, the specter of “predictability” casts a dull shadow on wild and unique ideas. Many of our “Dream Smashers” here on Source Gaming have embodied the title by pitching strange, unlikely characters that we want to see join the battle. Despite the upcoming titles taking place in Sinnoh, Cynthia is no different. She hails from a region already represented by Lucario and Spear Pillar, a Sword & Shield headliner makes much more sense considering the timing, and the remakes spotlighting her aren’t even out yet. Regardless, she stands out in a series full of interesting candidates. Without question, Cynthia is one of Pokémon’s most important, storied characters. Over a decade ago, she left an impression on those who explored Sinnoh — guiding greenhorns and veterans alike to victory against a terrorist organization and even herself. It was also a victory finally getting a woman Champion, an honor the confident, strong Cynthia carries wonderfully. While it’s unlikely that she will be the final newcomer for this grand crossover, Cynthia is a bona fide Nintendo all-star, a heroine adored the whole world over. Speaking of collaborations, this concept would not have come to fruition without the aid of @they_who_remain. They wrote a significant portion of this article, conceptualized a majority of the moves and animations, and is responsible for some of the slick graphics seen throughout. Cart Boy, Wolfman Jew, and Voyager’s contributions are much appreciated as well; the longest “Dream Smasher” to date got a lot from the added polish they provided.

Hamada
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one comment
  1. Funny, just the other day I read about how Cynthia was gonna appear again in the anime for the first time in years.
    Far as Pokemon humans goes (especially in designs), she is one of my most liked. I would support her inclusion in a future SSB game.

    Greatsong1 on October 5 |