Source Gaming
Follow us:
Filed under: Featured, History, Speculation, Super Smash Bros. Series, Super Smash Bros. Ultimate

Dream Smasher: Shadow Pokémon Trainer

Thanks to Cart Boy for help with edits.

Among the dozens of franchises represented in Super Smash Bros., few have as monumental a lineup of characters as Pokémon. An unprecedented variety of monsters have captured the hearts of players the world over throughout the role-playing games’ storied history, so Smash continuously introducing new Pocket Monsters to its cast ever since the original entry is no surprise. While the sheer abundance of fighters sporting the iconic Poké Ball logo has drawn the ire of many Smash fans as of late, the popularity and uniqueness such combatants offer are undeniable. Consequently, speculation over which Pokémon representative could join the battle next is always a hot topic. Although talk of Pokémon newcomers generally revolves around its latest games, today’s “Dream Smasher” will explore an unpredictable team of characters who, despite their unlikelihood, would make for a fresh addition to the prolific roster. Specifically, we will spotlight the protagonists of the GameCube titles Pokémon Colosseum and Pokémon XD: Gale of Darkness, as well as their party: Umbreon, Espeon, and Shadow Tyranitar.

Who Is Shadow Pokémon Trainer?

(Courtesy of @SayakaVibes)

In Pokémon Colosseum’s untamed Orre region, a criminal syndicate known as Cipher has developed a method to artificially shut the hearts of Pokémon through inhumane means to produce powerful creatures dubbed Shadow Pokémon. To oppose Cipher and its legion of fighting machines, a lone Trainer named Wes uses his battling skill and newly stolen Snag Machine to snatch the corrupted critters from their masters and return them to their purified state. As a former member of Team Snagem, a group of thugs that steal Pokémon, Wes takes the criminals’ Snag Machine for himself, allowing him to pilfer his opponents’ Shadow Pokémon directly. Teaming up with a young girl named Rui, who can identify the sinister beasts by spotting the dark aura only she can see them emit, Wes roams the land and rights Cipher’s wrongs at every turn. The reformed outlaw successfully dismantles Cipher’s operations after a long journey, but the lowlives make a return five years later in XD: Gale of Darkness. This time, it is up to a young Trainer named Michael to take them down once and for all using his own Snag Machine. Much more Shadow Pokémon await the protagonist’s aid in XD and offer an even greater challenge, chief of which is Shadow Lugia. Codenamed XD001, this warped variation of the docile guardian of the seas represents how large a threat Cipher truly is.

(Artwork depicting Wes (left) and Michael (right) by @JamesTurner_42, Art Director of Sword and Shield who had a hand in Colosseum and XD’s development)

As for these heroic Trainers’ Pokémon partners, they each begin their quests with members of the beloved Eevee family. Where Wes is accompanied by Umbreon and Espeon, Michael battles alongside an Eevee entrusted to him by his late father. As a result, Umbreon and Espeon are natural choices for Shadow Pokémon Trainer’s party since both Wes and Michael have access to them within their adventures. The same goes for Shadow Tyranitar, embodying the living weapons Wes and Michael work tirelessly to save. The latter can obtain a Tyranitar in XD by training a Larvitar received through an in-game trade, while the former’s is earned by snagging it in Colosseum’s climax. Overall, this trio of Pokémon (who, coincidentally, all hail from the Johto region) are a solid group that spotlight some of Colosseum and XD’s most crucial facets.

Importance to Nintendo/Series

While the Pokémon world depicted by the main series is a vast one, one criminally overlooked part of the greater franchise is its catalogue of spin-off titles. Side ventures like Mystery Dungeon and Pokkén Tournament are not as successful as the traditional installments, but their contributions to the property are clear. Colosseum and XD reflect this union between mainline and spin-off especially well, as they were the first 3D Pokémon role-playing games ever developed, preceding X and Y by nearly a decade, and are compatible with the main series itself. By connecting either Colosseum or XD to one of Generation 3’s five core games (Ruby, Sapphire, FireRed, LeafGreen, or Emerald), players could wage battles and even trade Pokémon between the handheld and home consoles. Even to those unfamiliar with Colosseum and XD, its defining gimmick in Shadow Pokémon has been reintroduced to the series in an unexpected manner courtesy of Pokémon GO. That being said, despite Colosseum and XD’s modest financial success, they are far from mainstream. Considering how little official acknowledgement they receive from The Pokémon Company nowadays and Smash’s neglect of spin-offs in general, the possibility of Orre’s adventures being represented in the crossover is extremely unlikely. Nevertheless, cult classics with plenty of untapped potential like Colosseum and XD are the perfect subjects for “Dream Smashers” and thus worthy of further consideration.

Even if the Trainers and their titles of origin are considered niche or obscure, their companion Pokémon are anything but. As evolved forms of Eevee, something of a secondary mascot for the entire brand, Umbreon and Espeon are inarguably iconic. Ever since Gold and Silver, these two have cemented themselves as mainstays in all corners of the franchise. Umbreon appear throughout the various anime series under the ownership of Ash’s rivals like Gary and Gladion, Red uses an Espeon in Generation 2 when battled atop Mt. Silver, both Eeveelutions have a stellar attendance record across the main series, and the pair play prominent roles in offshoots like Pokkén Tournament as a Support Set or Gates to Infinity as significant players in the story. While not quite as popular, Tyranitar and even sinister variants of the species are surprisingly prominent. Such occurrences include the Pokémon Trading Card Game’s Dark Tyranitar cards, the Tyranitar corrupted by a Dark Ball in the Pokémon 4Ever film, and the Shadow Tyranitar available for capture in Pokémon GO (with one even being featured alongside one of Team Rocket’s admins in a promotional image). All of this is to say nothing of Tyranitar as a whole, a fan favorite that has been spotlighted many times over the years with anime appearances, a role in titles like Rescue Team and its remake, and even a Mega Evolution. Overall, Wes and Michael may falter as recognizable faces, but the trio of all-stars battling for them more than pick up the slack.

Colors & Design

Unlike traditional Pokémon protagonists, Wes is not a child and thus sports an edgier design than his contemporaries, which fits Colosseum’s distinct atmosphere. His signature blue trench coat, black attire, and stylized Snag Machine on the left arm are synonymous with the thieving battler and would be maintained in Smash to help him stand out next to the Trainer already on the roster. Michael, on the other hand, is as young as conventional main characters and resembles them more closely. His bright colors and short stature are as expected, but adornments like a pair of goggles and metallic Snag Machine help set him apart from his counterparts. Of course, these two heroes have not made any appearances in over a decade and could use slight redesigns to amend that. Adjustments like those Red and Leaf received when they transitioned to Ultimate would suffice and help Orre’s saviors fit in after such a long absence. Umbreon, Espeon, and Shadow Tyranitar would all largely follow the existing Pokémon fighters’ lead as well. More noticeable fur for the Eeveelutions like with Incineroar and an aura constantly engulfing Tyranitar like with Lucario (albeit a purple one covering its body as opposed to the blue one on Lucario’s palms) would be the obvious additions here. Another interesting detail could be Umbreon’s golden rings giving off a faint glow when on darker stages. As for the palette swaps, the odd numbered costumes would feature Wes since he debuted first and the even numbered choices would belong to Michael. In order, the colorations would feature Wes in his default blue, Michael in his default yellow, Wes in Rui’s light blue and orange, Michael in Jovi’s white and blue, Wes in Team Snagem’s red, Michael in Cipher’s white, Wes in Miror B.’s gold, and Michael in Mr. Verich’s purple. Of course, Umbreon, Espeon, and Tyranitar would all be recolored to match their Trainer’s corresponding costume.

How Would They Play?

Now, let’s have a look at some stats:

  • Can they crawl? No
  • Can they wall jump? No
  • How many jumps do they have? 2
  • Are there any exclusive abilities they have*? No
  • Weight Class: D (U&E) / A+ (T)
  • Height Class: D (U&E) / A+ (T)
  • Speed Class: B (U&E) / E (T)
  • Are they mirrored when they face left? No

*Like Peach’s float

As expected of a Trainer, Wes/Michael would inhabit the background at all times as his Pokémon fought on his behalf. Inheriting aspects of the Kantonian Trainer and the Ice Climbers, Shadow Pokémon Trainer would feature two wholly unique movesets. First, there are Umbreon and Espeon, battling alongside each other much like Popo and Nana. Functionally identical, these two would move and attack in tandem with each other to reference Colosseum and XD’s heavy emphasis on Double Battles. Costumes featuring Wes would see players directly controlling Umbreon, while those featuring Michael would star Espeon instead. Naturally, the playable Eeveelution’s partner could be knocked away from its leader, causing it to prioritize reuniting with its counterpart before it is knocked out prematurely. A defeated partner would not respawn until the leader has lost a stock, making it crucial that the two protect each other and stay together to get the most out of their shared moveset. Generally, Umbreon and Espeon would be a tricky pair with a variety of techniques that excel at support and survival. They would be light and floaty, but have the means to escape disadvantageous situations easily and recover a respectable distance. Considering how destructive their monolithic ally would be (to both its opponents and itself), a successful battle would absolutely require such traits.

Using the Pokémon Change down special, Shadow Pokémon Trainer would live up to his title by unleashing a powerful ally. Categorized as one of many “Pseudo-Legendary Pokémon” by fans, Tyranitar are a formidable species with an outstanding combination of offense and defense. Despite its usual lack of speed, Shadow Tyranitar would be as imposing in Smash as its fellow Armor Pokémon are in other forms of media. Typical of super heavyweights, its attacks would also feature plenty of super armor to ensure it breaks through its adversaries’ weaker strikes. However, as a brutal weapon engineered to destroy, Tyranitar would not be easy to handle. With extremely loose controls, pitiful traction, and awful frame data on most of its attacks, players using the goliath and its titanic strength would constantly feel at odds with it. This would be where Umbreon and Espeon shine, aiding Tyranitar where it falters in recovery, utility, and movement. Through patience and continued use of Tyranitar, its heart would slowly reopen throughout the match (as depicted by a meter on Tyranitar’s HUD that would slowly empty while it is in play) to further its viability. As this Heart Gauge diminished, the Shadow-type special moves at Tyranitar’s disposal would be replaced with traditional, more reliable ones and its pitiful frame data and traction would steadily improve. Unlike other meters, the Heart Gauge would not reset between stocks and thus make Tyranitar’s changes remain for the rest of the match.

(Tyranitar would regain aspects of its original self as the segmented purple Heart Gauge above continuously emptied)

Overall, Shadow Pokémon Trainer would be a fighter of extremes whose access to two wildly different playstyles at any given moment allows for a technical game plan focused on careful setups and explosive payoffs. However, failing to utilize the right Pokémon at the right time would make players easily exploitable and prone to getting victories snagged away from them at a moment’s notice.

Boxing Ring Title: “Cipher’s Biggest Enemy”

Series Icon

Stock Icons

(Courtesy of AShadowLink)

Kirby Hats

Umbreon & Espeon

Move Type Description
On-Screen Appearance:

From the background, Shadow Pokémon Trainer would toss two Poké Balls onto the stage as Umbreon emerged from one and Espeon from the other.

Stance:

The Eeveelutions would calmly sit still, referencing Espeon’s idle pose in various 3D Pokémon games.

Idle Animation #1:

The Eeveelutions would close their eyes and each give an exaggerated yawn.

Idle Animation #2:

The Eeveelutions would menacingly stare onward as their eyes glowed blue.

Walk:

The Eeveelutions would elegantly strut forward at a moderate pace.

Dash:

The Eeveelutions would swiftly rush ahead. Like with the Ice Climbers, the partner would have a slightly faster running speed to make reuniting with the leader easier.

Jump:

The Eeveelutions would perform a simple hop for their first jump, then a graceful flip for the second jump.

Damage Animation:

The Eeveelutions would recoil in pain and briefly face upward, referencing Umbreon’s animation when taking damage in various 3D Pokémon games.

Crouch: 

The Eeveelutions would lower their heads and tails, allowing them to duck under certain attacks.

Shield: 

The Eeveelutions would stand on all fours, raise their tails, and brace for impact.

Neutral Attack: Bite

The Eeveelutions would lean forward and each perform a quick bite to flinch nearby enemies, allowing for easy follow-up attacks.

Forward Tilt: Tail Swing

The Eeveelutions would turn around and swing their tails horizontally, like Mewtwo’s forward tilt.

Down Tilt: Tail Sweep

The Eeveelutions would turn around and sweep their tails along the ground, like Mewtwo’s down tilt.

Up Tilt: Headbutt

The Eeveelutions would leap a short distance upward and each perform a quick headbutt, like Squirtle’s up tilt.

Dash Attack: Energy Bite

A dark aura in the shape of jaws would engulf the Eeveelutions and firmly shut as the Pokémon performed a fierce bite. While the jaws would have respectable range, the attack’s sweet spots would be the bites from the Eeveelutions themselves.

Forward Smash: Stored Power

The Eeveelutions would reel their heads back before summoning a powerful blast of psychic energy in front of themselves, launching nearby opponents. Unlike the pair’s other attacks, their union would empower and enlarge the initial blast rather than producing a second one.

Up Smash: Iron Tail

As metal briefly engulfed their tails, the Eeveelutions would flip backward with said tails outstretched. Like Min Min’s up smash, this technique would reflect incoming projectiles on top of effectively repelling airborne foes.

Down Smash: Shadow Ball

An orb of ghostly energy would manifest atop the leading Eeveelution’s forehead as the partner turned around and created an orb of their own if they are nearby. The pair would then fire the projectiles at the ground in front of themselves, causing a small explosion akin to Mewtwo’s down smash.

Neutral Aerial: Tackle

The Eeveelutions would simply curl themselves up into balls and spin vertically, quickly striking enemies in their vicinity and referencing one of Eevee’s attack animations in various 3D Pokémon games.

Down Aerial: Tail Whip

The Eeveelutions would perform a frontflip and swing their tails downward, bouncing them off of any opponents they hit.

Forward Aerial: Swift

A circle of energy stars would surround each Eeveelution before launching themselves forward as a barrage of weak projectiles. While the stars could easily overwhelm foes in bulk and would protect the Eeveelutions while engulfing the pair, they would come out relatively slowly by forward aerial standards.

Back Aerial: Reverse Shadow Ball

The Eeveelutions would turn around and each launch a miniature Shadow Ball that would go far and deal impressive damage, but require precise aiming to hit anyone with given the projectiles’ size.

Up Aerial: Tail Flip

The Eeveelutions would perform a backflip and swing their tails upward, like Mewtwo’s up aerial.

Grab:

The Eeveelutions’ eyes would glow as a small wave of telekinetic energy appeared in front of them and trapped anyone hit by it. On a side note, the Eeveelutions would also use telekinesis to hold items, just like Mewtwo.

Pummel: The Eeveelution would give a fierce glare as the energy surrounding the caught foe tightened and dealt light damage.
Forward Throw: The Eeveelution would headbutt the foe as the wave of energy dissipated.
Up Throw: The Eeveelution would playfully spin in place as the wave of energy launched the opponent upward.
Down Throw: The Eeveelution would tackle the enemy from above, launching them into the ground and expelling the wave of energy.
Back Throw: The Eeveelution would turn around as the wave of energy blasted the foe backward.
Neutral Special: Reflect / Light Screen

When alone, the Eeveelution would project a golden barrier in front of itself to counter incoming attacks. If struck during this animation, a weak blast of energy would erupt around the Eeveelution to repel nearby foes as a golden aura enveloped the user. With this aura, launch resistance and defense against physical attacks would strengthen considerably for a short period of time. When paired with a partner, the duo would couple the golden barrier with a pink one, resulting in a pink aura enveloping each of them upon a successful counter that would strengthen their defensive capabilities even further and significantly weaken incoming projectiles. Like in their home series, these buffs could also be applied to an ally by switching them into play. Naturally, a Shadow Tyranitar with its survivability temporarily bolstered even further would be a powerful asset.

Side Special: Dark Pulse / Psybeam

After quickly charging up, the Eeveelutions would each shoot a beam representing their respective element forward. Since the two Pokémon would be functionally indistinguishable, the only difference between Umbreon’s beam of darkness and Espeon’s beam of psychic power would be the colors. With impressive reach and the ability to beat out most projectiles even when an Eeveelution uses it alone, this attack would also deal moderate damage and briefly confuse foes with higher damage percentages when the Eeveelutions fire in sync.

Up Special: Last Resort / Ally Switch

By tapping the input, the outline of a star would surround each of the Eeveelutions as they leapt into any direction dictated by the control stick. This move’s base form would be completely harmless, but if engulfed by the neutral special’s golden or pink aura, the Eeveelutions would deal considerable damage and go further than normal during their charge. Naturally, a pink aura would supply a more potent buff than a golden one. However, by holding the up special input with both Eeveelutions still in play, the two would execute a completely different move. Instead, the duo would instantly switch places after brief preparation, with Umbreon teleporting to Espeon’s initial location and Espeon teleporting to Umbreon’s. This tricky maneuver would give the leading Eeveelution an effective escape option when the pair are separated and opponents pressure it, but the partner could be put in danger of suffering the enemies’ attack as a result.

Down Special: Pokémon Change

From his position in the background, Shadow Pokémon Trainer would hold up two Poké Balls and recall Umbreon and Espeon (or hold up a single Poké Ball and recall the leader if the partner Eeveelution was already defeated) before tossing an Ultra Ball and unleashing Shadow Tyranitar.

Final Smash: Sacred Fire / Shadow Blast

Like his Kantonian inspiration, Shadow Pokémon Trainer’s Final Smash would be the same no matter what moveset is in play. Using his Snag Machine, Shadow Pokémon Trainer would summon a Snag Ball and toss it at the area in front of his leading Pokémon. Then, the Snag Ball would open and unleash particles of energy in the shape of a hand that would attempt to grab nearby foes. From here, the appearance of Shadow Pokémon Trainer’s cinematic Final Smash would drastically differ between the even and odd numbered costumes. With Wes as the Trainer, captured opponents would suddenly appear atop Realgam Tower as Ho-Oh swooped in and bathed them in a barrage of multicolored flames. With Michael as the Trainer, trapped foes would appear atop Citadark Isle instead as Shadow Lugia swooped in and attacked with a powerful blast of dark energy. Regardless of the Legendary Pokémon used, enemies exiting this assault with 100% damage or higher would be instantly knocked out.

Up Taunt: Celebrate

The Eeveelutions would close their eyes and joyfully shake their heads as Shadow Pokémon Trainer confidently raised his left fist.

Side Taunt: Flash

The Eeveelutions would emit lights from their foreheads and diligently survey the area as Shadow Pokémon Trainer examined his Snag Machine.

Down Taunt: Refresh

The Eeveelutions would excitedly hop in place as Shadow Pokémon Trainer clenched his fist and gave a determined glare.

Victory Animation #1:

The Eeveelutions would dash onto the screen and carefully look around as Shadow Pokémon Trainer casually followed them.

Victory Animation #2:

The Eeveelutions would form balls of multicolored energy on their foreheads and release them upward as Shadow Pokémon Trainer observed and coached them.

Victory Animation #3:

The Eeveelutions would lay down and rest after a successful battle as Shadow Pokémon Trainer stared into the distance.

Tyranitar

Move Type Description
On-Screen Appearance:

From the background, Shadow Pokémon Trainer would toss an Ultra Ball onto the stage as Tyranitar emerged from it. Like with the original Trainer, players could choose which Pokémon they begin matches with from the character selection screen.

Stance:

Tyranitar would stand tall with an enraged look in its eye.

Idle Animation #1:

Tyranitar would lean forward and give a sinister growl.

Idle Animation #2:

The purple aura engulfing Tyranitar would darken as the Armor Pokémon closed its eyes and struggled.

Walk:

Tyranitar would clumsily stomp ahead at a sluggish pace.

Dash:

Tyranitar would wildly charge forward with its arms pumping back and forth.

Jump:

Tyranitar would crudely leap into the air for its first jump, then spin horizontally for its second jump. While Tyranitar would have one of the shortest jump heights in the game, switching to the Eeveelutions and using them to recover instead would always be available if needed.

Damage Animation:

Tyranitar would briefly shake its head and struggle.

Crouch: 

Tyranitar would place its fist on the ground and lower its head significantly.

Shield: 

Tyranitar would hold its arms out to defend itself against incoming attacks.

Neutral Attack: Shadow Claw

Tyranitar would slash horizontally twice using each of its arms before finishing with a powerful vertical slash downward.

Forward Tilt: Dragon Tail

Tyranitar would turn around and swing its tail horizontally, like Charizard’s forward tilt.

Down Tilt: Stomp

Tyranitar would raise its foot before dramatically plunging it into the ground in front of itself, like King K. Rool’s down tilt.

Up Tilt: Cut

Tyranitar would slash upward in a semicircular arc using one of its arms, like Bowser’s up tilt.

Dash Attack: Crunch

Tyranitar would leap forward with its mouth open and violently clench its teeth, launching foes hit by its attack exceedingly far.

Forward Smash: Double Edge

Tyranitar would perform a brutal headbutt after a long startup period, like Bowser’s original forward smash.

Up Smash: Superpower

Tyranitar would briefly lie on its stomach before leaping into the air with the spikes on its back outstretched, like Bowser’s up smash.

Down Smash: Stone Edge

Tyranitar would perform a bellowing roar as stone spikes briefly emerged around it and launched enemies hit by them upward.

Neutral Aerial: Stealth Rock

A multitude of sharp stones would appear and revolve around Tyranitar to strike nearby opponents before dissolving.

Down Aerial: Rock Slide

Tyranitar would summon a large boulder underneath itself and kick it downward. The boulder would inflict impressive damage and spike foes in its path, but it would disintegrate upon colliding with anything or after traveling far enough.

Forward Aerial: Breaking Swipe

Tyranitar would slash vertically with one of its arms, like Bowser’s forward aerial.

Back Aerial: Brutal Swing

Tyranitar would look behind itself and forcefully swing its tail, like Charizard’s back aerial.

Up Aerial: Iron Head

Tyranitar would wind back and swing its head upward in a semicircular arc, like Charizard’s up aerial.

Grab: Tyranitar would simply reach forward with one of its arms in an attempt to grab someone.
Pummel: Tyranitar would quickly bite its captured prey.
Forward Throw:

Tyranitar would firmly grasp its foe with a chomp, spin in place, and toss them forward by opening its mouth.

Up Throw: Tyranitar would summon a stalagmite from the ground beneath the enemy that would launch them upward.
Down Throw: Tyranitar would brutally punch the opponent into the ground with its two fists, instantly burying them.
Back Throw: Tyranitar would toss its adversary behind itself before launching them backward with a swing from its tail.
Neutral Special: Shadow Sky / Sandstorm

Following a brief startup period, Tyranitar would rapidly spread Shadow-type energy through the air, damaging and repelling nearby foes with a powerful windbox. Afterwards, a purple haze would engulf Tyranitar for a few seconds, damaging itself and any nearby opponents. However, with at least two of the Heart Gauge’s segments emptied, Tyranitar would cause a sandstorm instead that would apply more damage to enemies than the original without harming the user.

Side Special: Shadow Rush / Giga Impact

After a quick animation akin to Charizard’s Flare Blitz, Tyranitar would surround itself with Shadow-type energy and charge forward. Upon striking anything during this rampage, Tyranitar would trigger a large explosion that would damage and launch foes a great distance as the Pseudo-Legendary suffered moderate recoil damage and a large cooldown period. However, with at least three of the Heart Gauge’s segments emptied, Tyranitar would be engulfed by white energy instead during its assault and suffer no recoil damage following a collision.

Up Special: Shadow Blitz / Earthquake

Tyranitar would forcefully leap a short distance into the air before engulfing itself in Shadow-type energy and falling back down, like King Dedede’s Super Dedede Jump. Tyranitar would then slam its fist into the ground to cause a powerful explosion upon landing, but suffer moderate recoil damage and a long cooldown period. However, with at least four of the Heart Gauge’s segments emptied, Tyranitar would surround itself with brown energy instead when falling, trigger a tremor akin to Donkey Kong’s Hand Slap upon landing, and suffer no recoil damage. Like with its jumps, Tyranitar would gain little height from this powerful technique and should thus be switched out for the Eeveelutions if recovery is the priority.

Down Special: Pokémon Change

From his position in the background, Shadow Pokémon Trainer would hold up an Ultra Ball and recall Tyranitar before tossing two Poké Balls (or tossing a single Poké Ball and unleashing the leader if the partner Eeveelution was already defeated) and unleashing the Eeveelutions.

Up Taunt: Hyper Beam

Tyranitar would form a ball of orange energy within its mouth and prepare to fire the attack before being signalled to stop by the Shadow Pokémon Trainer.

Side Taunt: Stomping Tantrum

Tyranitar would furiously stomp its feet as Shadow Pokémon Trainer looked at it with an agitated expression.

Down Taunt: Rock Throw

Tyranitar would cause a few rocks to rise from the ground with a single stomp, then roar as the stones disintegrated and Shadow Pokémon Trainer nodded approvingly.

Victory Animation #1:

Tyranitar would rampage onto the screen and prepare an attack as an Ultra Ball appeared from off-screen and captured the beast. After three shakes from the capsule, Shadow Pokémon Trainer would appear and grab the Ultra Ball before staring intently at it.

Victory Animation #2:

Tyranitar would scream into the air and shoot a beam of energy at the ground nearby before being calmed down by the Shadow Pokémon Trainer.

Victory Animation #3:

An exhausted Tyranitar would lie on the ground and recoil in pain as dark energy engulfed it. Then, Shadow Pokémon Trainer would appear and gently stroke the behemoth’s body as it relaxed and the energy dissipated.

Victory Fanfare: Since the current Pokémon fighters represent the main series with their victory fanfare, Shadow Pokémon Trainer having a unique fanfare based on the main theme of Pokémon Colosseum would only be natural:

(Courtesy of @SayakaVibes)

Outro

Despite the variety of new and unique characters constantly being introduced to Nintendo’s universes, older faces who have not surfaced in years often garner the most passionate responses from fans. This is especially true in the world of Smash, where such movements have resulted in unprecedented developments like Banjo & Kazooie’s addition to the roster. While not every long-standing request can be fulfilled completely, as evidenced by Geno’s current status as a Mii costume, their unlikelihood makes rooting for them all the more engaging. The subject of today’s “Dream Smasher” will probably not make the cut without a huge spike in relevance, but a large portion of Smash’s appeal lies in the pipe dream picks many fans enjoy envisioning. Shadow Pokémon Trainer might not be as likely an inclusion as one of Sword and Shield’s fantastic monsters, but his potential to unite two of the crossover’s most standout gimmicks while representing such a memorable piece of Pokémon history makes him a very interesting topic. Nevertheless, Smash’s ability to ignite fans’ love for characters both big and small, whether they are represented in the game or not, is a testament to its immeasurable value as a series.

Hamada
Latest posts by Hamada (see all)
one comment
  1. i have a similar idea but mines called rival trainer based on several of your rival in the games like Cheren, Bianca, Hau, Hop Etc and they use pokemon like Heracross, Gradvior(more focus on its fairy type) and ethier Haxrous, Zoroark or Excadrill as thier pokemon. what do you think?

    David Horan on January 17 |