Following the surprising and long-awaited release of the infamously cancelled SNES game, Star Fox 2, the Source Gaming team reflect on other cancelled games. Want to see which games they’d like to see revived and released in the future? Read on!
The Legend of Zelda: Mystical Seed of Courage would have been the third Oracle game in the series. Developed by Capcom, legend has it that this game was cancelled after issues came up during debugging. Mainly the team couldn’t figure out how to make all three games link up with each other. Oracle of Ages and Oracle of Seasons were fantastic games, and a third version would have been quite the treat.
To a certain extent, I still pine for Silent Hills. The prospect of Hideo Kojima and Guillermo del Toro collaborating on a Silent Hill game starring The Walking Dead’s Norman Reedus is a prospect so exciting and marketable it could only take Konami’s implosion to cancel it. Sony is now bankrolling Kojima’s new project Death Stranding (which stars Reedus, del Toro, and Mads Mikkelsen), but I can’t help but feel remiss at what we lost, just looking at their demo P.T. This was a chance to see two incredible artists work on a series that at its best produced one of the greatest works of the medium, and a series that had fallen on hard times. Instead, Kojima was forced out, Konami seems content to burn its bridges, and Silent Hill and, to a lesser extent, Metal Gear Solid simply ended, almost ignominiously.
Between Rare and its co-founder Tim Stamper, there are multiple builds of a prototype game named Dream for SNES. Through years of development, it was moved over to Nintendo 64 and transformed into what we know today as Banjo-Kazooie. However, Dream originally started out as a much different game on SNES. There have always been some vague details on the net about original plans for the game. Grant Kirkhope generously shared about a dozen tracks written specifically for Dream, and included all the details he could remember. The footage Rare showed off in December of 2015 showcases an incredibly ambitious SNES game, and one I would have absolutely loved to play.
: I was about to write about either the canceled localization of Final Fantasy VI for europe or the famous canceled Kirby GCN. But honestly, as time flew by, we somewhat recieved those games and the outcome isn’t that bad. So instead, I’m rather going to chose a recent canceled game, that really hurts: Scalebound for Xbox One!
It was Hideki Kamiya’s new baby and PlatinumGames chance to appeal to a bigger western audience. And this big project looked very promising and actually was my only reason to get a Xbox One (And also was one of my reasons to beef up my PC). Sure, it looked rough on some edges, but I still believed in Scalebound. I mean, not only could you ride a dragon, but also fight alongside your trained dragon-friend, how could you cancel this awesome game?! Really unfortunately that Microsoft and PlatinumGames couldn’t find an agreement and literally wasted their resources and money. And there’s no way we will someday see or get this gaming treasure, what a shame…
As a child, I spent much of my non-gaming time consuming books about paranormal phenomena and conspiracy theories. Upon discovering the concept of canceled games, I found that it filled me with that same satisfying sense of mystery and wonder. So while there are many games that I’d squander the potential of a time machine to save, few compare to Glover 2. The original Glover was a deeply flawed platformer with unique physics-based gameplay, centering around protecting a magic ball from harm while using it to solve puzzles. Despite its ambitious nature, it was hamstrung by the same problems as most early 3D titles. It would have been delightful to see the concept honed further, and a sequel in the vein of Banjo Kazooie looked to be just the ticket. Development apparently ceased not due to lack of interest, but because Hasbro bafflingly flooded the market with twice as many copies of Glover as demand warranted. Playable prototypes exist, but they offer merely a tantalizing glimpse of what could have been.
There are an abundance of interesting games throughout history that were cancelled, or remodelled into entirely different games.
I think perhaps none more relevant to my interests as a gamer than Twelve Tales: Conker 64. The game was very far along in development before being remodelled into the incredibly unique and inspiring Conker’s Bad Fur Day. A move Rare made to distinguish Conker from the plethora of similar cutesy platformer games of the late 90s. Still, there’s practically a whole Rare-made 3D Platformer out there that I have not been able to adventure through! Being able to play the original version of the game would be an experience I’d relish, if for no other reason than to play it comparatively with the Conker game we did get.
When a game is cancelled, we have often already seen at least some media related to the project, be it a trailer or a demo or even just magazine scans, that allow us to glean some idea of the direction the project was headed. Unfortunately, this was not the case with Fire Emblem 64.
All we know of this game is that it existed, but that doesn’t stop me from wishing we had at least seen more of it. Since Fire Emblem wasn’t brought over to the west until after Marth and Roy’s Smash Bros. debut in Melee, I very much doubt there would have been a localisation, but I think if any material related to the game does still exist, it would be interesting to see how the series’ foray into 3D graphics would’ve worked out if it had happened almost a decade earlier.
Which previously cancelled game would you like to see revived? Let us know in the comments!