I suppose it can be said “time flies”. It’s already been two years since the long wait for the fourth installment in the Smash Bros. series. Although the wait was over, speculation kept going on, with the Wii U version taking longer to release as well as the possibility of DLC being up in the air, thanks to data mining discoveries back then.
I remember the displeasure over certain fan favorites not making into the game, but many remained hopeful thanks to the prospects of DLC. It is fun to think that such a ride would last until early 2016 and certainly no one back then would think the likes of Cloud or Bayonetta would ever make it into the game, let alone Corrin, whose game hadn’t even been announced back then!
As for the game itself, it was really nice to finally play Smash Bros. on a handheld. Like a dream come true. Although some game modes and characters didn’t carry over from previous games (something slightly amended by DLC), it still felt satisfying overall. Some complaints of mine included the lack of more new stages on the 3DS version, as it relied on previous stages significantly, itself a byproduct of the existence of the two versions, each with different stages.
Still, the fact it was Smash Bros. on a handheld mitigated many of those less positive aspects. Wherever I could be, I could bring Smash with me anytime. What’s not to love? In addition, Smash Run remains one of my favorite game modes of the Smash series as a whole. Of course, the lots of new content and characters to discover and try out were also worth the wait as these kept me playing. To this day, Smash Bros. for 3DS remains one of my most played games on the console, so I’m hopeful for another handheld Smash game in the future.
The release of Smash for 3DS was a lot of fun. I quickly put in over 200 hours into the game before the eventual Wii U release with all the various modes and interesting characters. Smash Run was fun, but I enjoyed completing all of the challenges. Before the U.S. release, I was actually translating the requirements on a thread on SmashBoards in order to help non-Japanese speakers playing the game. I also wrote about the unlock system (And follow up),and scavenged the text/graphics from Kaphotics’ various dumps (Here’s all the tips) of the game files, posting the first evidence of DLC being possible. It was pretty exciting, and I quickly became deeply involved with the speculation community.
To be honest, I played the 3DS version a lot more than the Wii U version. I enjoyed the Wii U version for it’s multiplayer, and controller (nothing beats the GameCube controller for Smash). However, doing all the single player challenges with every character made me not want to re-do them on the Wii U version as I felt that I’ve already did it! I think it’s a big shame that there isn’t more connectivity between the two — such as syncing progress/ unlocks. Speaking of unlocks — the custom moves and equipment. Man, that’s such an counterintuitive system. If they at took out the custom moves/hats you’ve already unlocked out of the pool then it would be at least manageable.
Either way, I’m glad Smash for 3DS exists. It’s great to have Smash on the go, and I play it from time to time when I have some time on the train (perfect game to have digitally).
It’s amazing that we’ve come this far. From the ESRB leaks to the displeasure of not having Mewtwo back in the game(for me) to Roy/Ryu’s files being found in this version, it’s clear that the 3DS version of Smash is an important part of what is collectively the fourth Smash game if you consider both versions as one overall package(which I do). I’m still grateful to have this version, as I wouldn’t own a Wii U until June 2015 and the 3DS version of Smash kept me satisfied for the longest time. It’s still a good fallback when you’re on the go anyway, so it’s not like the Wii U version completely invalidates it.
Two years of Smash’s first venture into the world of portable consoles was in all meanings of the word, a success. The fun and excitement of Smash Bros. is captured excellently by director Masahiro Sakurai. The new characters are better than any other entry (Ryu! Cloud! Bayonetta!), the art is magnificent, and even the competitive aspect has been fined tuned to accommodate more player bases. Even with hardware limitations (Ice Climbers cut! Only two tracks per stage!) the game is a blast to play at home or on the go, with friends or just by oneself. It’s also hard to believe that development for Smash 3DS only ended in this year! This day also marks my own entry to the world of the Smash Bros. community, October 3rt, 2013 (the day I joined Smashboards). By making it this far, I can say it’s been a worthwhile ride. Here’s to two more years of Super Smash Bros. for 3DS and Wii U… and beyond!
To me, looking back on it, the games feel kind of bloated. Super Smash Bros for 3DS is a good game mind you, but the game feels often like a mess. When you look at both Super Smash Bros Melee and Super Smash Bros Brawl, the games feel well thought out. Everything was pieced together so perfectly. But the current generation of Super Smash Bros just focused on piling things onto one another without any regard with how its all supposed to fit together.
I think the best way to understand it is to look at the stages. Between both games there are about 50 plus stages. That’s the most the series has ever had. But they don’t mesh well together. I think the Super Smash Bros Brawl stages worked better and were more memorable because they better thought out. Super Smash Bros for 3DS/Wii U just had so many that they started blending together. Some even had similar motifs as most of the Wii U stages all transformed or toured an area. It also felt like modes were just placed on top of modes. None of them were that noteworthy on their own. And some were just changed in bizarre ways just to be different (such as Classic in the Wii U).
Also (and I’ve said this before), I feel like the games didn’t celebrate Nintendo like they should. There are just way too many third party characters that they are just meaningless. It takes away from the celebration of Nintendo. I’m fine with none, but I think it worked better in Brawl because it was something special. It was limited. There were 2, not 6.
I don’t want to say the games are bad. The games did a lot right too and it obviously helped to create this site. But now that the dust has settled it’s a little clearer to judge the game for what it is. To place it next to the other Super Smash Brothers games. The game is good, don’t get me wrong, but reflecting on it and looking at the other games, it seems more manufactured that genuine. It doesn’t feel as special.