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Filed under: Super Smash Bros. Series

Featured Comments

Featured-CommentThis article looks at comments made from September 9th to September 14th.

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This is quite a great video. I like the new Pikmin. It does look majorly different, but it still look solid, and I think the fact that Smash is just barely chugging along on the 3ds means Pikmin would be crazy hard, considering that game pushes limits already.

All Nintendo did was they best they could, and the fact that people are already making dumb petitions that’ll never work and ranting over Nintendo not making a game they can’t is disgusting, especially from the Pikmin fanbase, a seemingly tame one.
From: Can Traditional Pikmin Run on 3DS? – Nintendo World Report

I’m so glad that there are people out there who are open minded about these kinds of things. I think Pikmin fans in general should give the 3DS game a try, if they don’t like it after that; fair enough. Petitioning to have a game cancelled is just preposterous.

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Jesus, what changed? As fun as Sm4sh can be, there really just isn’t any depth to it and it’s very linear. I guess the casualitis at Nintend finally got him.

From: Smash 64 Developer Interview with Sakurai (HAL website)

At the risk of opening up a can of worms here, is it fair to say that Smash Bros. lacks depth? If we look at the flock of newcomers in the latest Smash game alone, many are among the deepest, most unique characters we’ve ever had. We have stages like Pyrosphere and Pac-Land. There’s a ton of depth.

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Great job with this one Nantendo. Like you mentioned in the article though, she’s a pretty unlikely choice due to the game’s poor performance and poor overall recognition, especially so since it’s a spin-off and a pretty divisive one at that. In addition to that, wouldn’t Itsuki be the more likely FE# candidate if a character from this game was to be considered at all? He’s the main character from my understanding no? I’ve yet to pick the game up, but hopefully I will soon. I’d kind of like him to get in now actually. Then Chrom would finally get his chance…sort of.
From: Dream Smashers – Tsubasa Oribe

To add to this, I’d also like to point out that Sakurai second-guessed adding Corrin due to the amount of Fire Emblem content in the game. It’s not unreasonable to think a new Fire Emblem character won’t be a high priority in the next Smash.

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Of course it’s fine. I mean, compare it to anything else. Is it fine to dislike Trump or Clinton before they’ve become US president? Most people would say it is.

Same applies to video games. You can tell based on past experience, what’s been promised and what’s been shown so far whether you’ll likely enjoy it or (in a lot of cases) whether it’s gonna turn out to be good at all.

Also, Color Splash gets most of its criticism for being a bad ‘main series’ Paper Mario title. If it was a spinoff, the criticism would be ten times less. Same with if Federation Force came out alongside/near a non spinoff Metroid game.
From: SG Roundtable: Is it Okay to Hate Games Before They Come Out?

Colour Splash’s hate is routed from a place where fans believe that a game ‘should conform’. I think the backlash to Federation Force proves that whether its considered a spinoff or not, really doesn’t make a difference to blind hatred.

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“In order to understand the Dreamcast, we first must understand the Dreamcast.”

I get the feeling that wasn’t what you were trying to say. Regardless, I do sometimes wonder how the current gaming market would look if Sega wasn’t forced to stop making consoles so soon. It’s all hypothetical, but it’s an interesting idea. In hindsight, all the games I remember liking on the Dreamcast do have an arcade-feel to them, so I can see the points you’ve made.
From: Why the Dreamcast Died

As someone who has recently purchased a Dreamcast system, most of the games I currently have for it are overly Arcade-esque in vibe. It’s hard not to draw that analogy, when the top games on the system include titles like Marvel vs. Capcom 2, Power Stone and Crazy Taxi.

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4 comments
  1. To comment on the Color Splash backlash, the hate doesn’t fully stem from fans wanting the Paper Mario series to conform to the first two games, although that is a contributing factor. It comes from Sticker Star being an unfun mess that is somehow both boring and frustrating, and Color Splash being a total repeat of Sticker Star and all (or at least most) of its problems. People shouldn’t pigeonhole those who dislike Color Splash into the “hates change” camp, as they expect quality from the Paper Mario series, and the formula of the first two Paper Mario games has been proven to work, while Sticker Star’s has been proven to fail. Witty writing won’t save Color Splash from its bad battle system, disjointed progression, and lack of originality, as those are all things that have been inherited from Sticker Star. People who implore the pessimists to “give Color Splash a chance” have little ground to stand on when Color Splash has the same downfalls as Sticker Star, a game that we’ve already played. People were optimistic about Sticker Star before release but were let down in the end, so they have no reason to get excited over the extremely similar Color Splash. “Fool me once, shame on you. Fool me twice, shame on me.”

    Nintendrone on September 15 |
    • That may be so, but that doesn’t account for the people who didn’t quite hate Sticker Star. I thought Sticker Star was mediocre at worst, and Color Splash looks like an improvement in some areas. Both games definitely have their issues, but not enough for someone like me to claim the game is ‘doomed’ before release. Also, I can’t help but notice that you’ve focused on the first two Paper Mario games in your argument, but you’ve left out Super Paper Mario. I’m just curious what you thought of that one, since I don’t often see people bring it up, even when comparing every single other Paper Mario game.

      Spiral on September 15 |
      • Color Splash being improved from Sticker Star isn’t saying much, especially since CS still has SS’s fundamental flaws. I’d say that CS is doomed, but mostly because it’s a late Wii U game, although it looking bad like SS will definitely cut into sales a bit. One reason why I don’t agree with CS optimists saying that it’s better than SS is that Paper Mario already has an effective formula and high quality games, so why do we have to settle for less: an “improved Sticker Star”?

        I didn’t mention Super Paper Mario because it wasn’t fully relevant, as SPM was clearly a one-time experiment. SPM has the quality writing, story, and characters of the first two games, but has an inferior gameplay style. I enjoyed SPM on my first playthrough, but now find it tedious to play in subsequent runs. I like the story and characters, but I find the core gameplay to be mediocre, as it is essentially a 2D Mario platformer where you have to backtrack a lot and jump on enemies multiple times to kill them. SPM is just “okay” to me, but it’s miles above Sticker Star.

        Nintendrone on September 16 |
  2. I think you forgot to add the names of who wrote which comment, just letting ya know ;P

    The shame about the Dreamcast is that even if the games did feel like arcade games, they were still great games. It’s actually kinda sad to think about how a system could fail even though the games are good, just because it’s not what the market was looking for.

    Spiral on September 15 |