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This article looks at comments made from the November 21st- November 31st!

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Charizard, Greninja, and Sceptile being switchable from the Pokémon Trainer sounds like a terrible idea, to be honest. I’d rather have them be separate characters. I personally don’t mind the Marth clones, as they don’t take up a lot of time, but they shouldn’t be a priority.


I completely agree with you on this.


If it’s just a port, it doesn’t make sense to cut anyone, really.


I agree =(

Troy Kv

I thought we just told you what we thought!

I wouldn’t call any character a shoo-in…especially after that whole Wolf fiasco and the Smash community 😛


Will do! We have plans to do a Wolf one…waiting on schedules to align to record it.


I feel that with Ganondorf you run into a chicken/egg issue. Smash further cemented the popularity of the human form of Ganon…so did we get more Ganondorf because of Melee?

Customization is lacking in Smash for Wii U/3DS. It just didn’t work out as well as it could’ve.

That’s why Falco was added and became a staple for Smash.

Corrin was at least unique, Roy was probably picked because of ease of development.

Again, clones are added just because of how little time they take up to develop. Paper Mario is one of my most wanted characters, but he’s going to take a lot longer than Dr. Mario. With Dr. Mario, it seems they copied and pasted the code and then modified that to build him.

I’ll give you that. New Super Mario Wii U was pretty boring.

I wrote that article btw :P. I put question marks because it’s a bit ambiguous, but it seems like it’s drawn from that. Unfortunately, Sakurai hasn’t talked about Wario that much. We’ve translated all the comments he’s ever done.

Troy Kv

Make sure to adhere to the Guidelines for Guest Posting as much as possible when sending it in!


Yes, that’s true. I believe in other places, Sakurai has referred to Falcon as a technical character.


Translating their vechile stats to their characteristics would make sense. I guess it could go either way.

I thought Goroh just chases after players? Therefore he might have some lag at the start to give opposing players some time to get away.  In that case, his top speed would be the best indicator of how he could move in Smash (as a fighter).


Kirby is a series that’s ripe for a new fighter. I think a Dee would make the most sense, but we’ll have to see. Sakurai’s lack of comments on newer Kirby games does make me suspicious that he doesn’t really care for the newer entries, or doesn’t consider them cannon. It’s just weird that he’s never done interviews for the anniversaries, or discussed Kirby Cafe….I might do a full writeup in the future about it.

Nantendo works so hard on these, it’s all him!

The next one is about a Japan-only game, and we are debuting some original information in it. Look forward to it 🙂



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Founder at Source Gaming
PushDustIn is the founder and administrator of Source Gaming. Being obsessed with the history and development of games isn’t easy. Building a reputation on his research, translations, and article write ups, PushDustIn fully encapsulates the meaning of a 'data-miner'. PushDustIn has studied Japanese for over six years, and has lived in Japan for over four. The name PushDustIn comes from a garbage can in Osaka (Push Dust In). He lives with a very spoiled cat named Kuma.

Mains: Yoshi (64), Game and Watch (Melee), Wario (Brawl), Wario/Pac-Man (Smash for 3DS/Wii U)
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  1. “Smash further cemented the popularity of the human form of Ganon…so did we get more Ganondorf because of Melee?”

    Is this even likely? He’s not some niche character like Marth or Pit. He’s the villain of the Zelda series, not some minor or obscure character from a smaller franchise.

    1. Well, if it’s true that that form of Ganon had only appeared once before Melee, then it is reasonable to believe that Smash cemented that form of his as the canon Ganon constant.

      1. Or that the idea of Ganondorf wasn’t a one-off and they were gonna keep the idea anyway? Melee making him human in later appearances in the Zelda series is nothing but pure speculation.

        1. Pure speculation in both directions. Hence why I said it’s reasonable to believe it, not necessarily that it makes it true.

  2. The only thing I particularly disagree with in the replies is there being no “shoo-ins” because Ice Climbers are probably the most shoo-in character any character can be. The only way I see them being excluded is if the port doesn’t get any new characters at all.

    As for the “Wolf fiasco,” there are a few differences between their circumstances. The most important of which is that Sakurai actually cares about the Ice Climbers. You see, Smash Brothers has always been a toss up to make predictions for, but the single constant throughout the franchise is that “Sakurai does what Sakurai wants” (which is largely why Smash is so hard to predict in the first place). When considering characters for the game, I see three main criteria that is considered in descending importance. 1. What Sakurai wants. 2. What Nintendo wants. 3. What fans want. Number 1 always happens unless for extreme circumstances or Nintendo really puts their foot down, and number 3 doesn’t happen if it conflicts with number 1. Going back to Wolf, the reason he was a “shoo-in” in everyone’s minds is because he was a no brainer from a marketing standpoint. In other words, he fell into category 2. However, from at least what I’ve seen of Sakurai’s interviews (which is pretty hit and miss, to be fair), Sakurai is very……indifferent towards the inclusion of Wolf. When question why he included Wolf over, say, Krystal, Sakurai stated they had time to develop a character who would take less development time than the normal character, and ended up deciding on Wolf. End of story. No real heart towards his inclusion even compared to some of the other semi-clones and clones on the roster. His inclusion was to bolster the roster. A Nintendo reason. As the the Ice Climbers, Sakurai showed very uncharacteristic regret (compared to other cuts) to them being cut due to the 3DS limitations. It’s one of the few times Sakurai didn’t get his way, and I fully expect him to rectify that assuming we get any new characters in the port. The fact that it sounds like they were already made on the Wii U version is just kinda icing on the cake in that a new character with so little development needed would make it so Nintendo would want them as well, and we KNOW the fans want them back. So the Ice Climbers fall under all three categories and would probably be the easiest new character to include in any Smash game since Smash’s inception if them being practically made on the Wii U is true.

    Just as an aside, most of the other characters people are predicting fall strictly into category two, except for Geno (I don’t think Nintendo would want to pay Square’s probably high cost for royalties for a dead character) and K Rool (Also kinda dead to Nintendo, but less so), who fall closer into category 3. Although current cooperation with Square and Smash Ballot results respectively significantly help them make impact into the other categories.

    And….that went on a bit longer than expected. Hope that wasn’t too rant-y!

  3. I think my joke might’ve flown over Push’s head. He has yet to hear the holy sound of SiIvagunner’s high quality rips (Sometimes featuring Wood Man! nice).

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