It’s a bit late, but Mario is here!
When starting development for Smash, we naturally start off with Mario.
That means modeling, movements, programming, sounds, effects, and parameters.
Here’s a simple explanation:
The character’s appearance, shape, structure and so on
The character’s animation, including punches and jumps
How the character responds to the control on the actual console
Voices and sound effects
Visual effects such as light, splashes, and smoke
The values for things such as running speed, falling speed, and attack power
Everything moves forward using Mario as a foundation, so the direction and nature of the game is actually decided to a certain extent. This Mario has turned out like this.
(These images were taken during development)
Mario’s Special Moves
Neutral Special: Fireball
Side Special: Cape
Up Special: Super Jump Punch
Down Special: Mario Tornado
Check out the character portal for more!