SourceCast #14 — Straight from the Source: John Szczepaniak

From the Source John Szczepaniak

John Szczepaniak, author of The Untold History of Japanese Game Developers joins PushDustIn, Nantendo and Oliver Jameson (Minus World) in this special podcast! We discuss John’s work, as well as writing about video games. Small_vol_2

For more information about John, as well as other articles from him, check out his page on Gamasutra.

 

After listening to the podcast, please check out Volume 1, as well as Volume 2.

If you are on the fence, PushDustIn has written a pretty positive review of Volume 1. Volume 2 has even more shocking stories and interesting insights!

We discussed Maps to the Stars (of development)  within the podcast. We also briefly mentioned John’s articles on the Zelda CD-I articles.

Check out the Game Preservation Society.

The original kickstarter, along with updates to for The Untold History of Japanese Game Developers can be found here.

 

 

Thanks again to Oliver and John for joining us in this SourceCast! Big thanks to ThunderCat for his diligent work on cleaning up the audio!

Thundercat

Twitter icon

Nantendo
email icon Nintendo Network Twitter icon

PushDustIn
ask fm email icon Facebook Icon SB Icon Nintendo Network Twitter icon 2015-12-30 (3) reddit icon

 

PushDustIn
Look at me!

PushDustIn

Founder at Source Gaming
PushDustIn is the founder and administrator of Source Gaming. Being obsessed with the history and development of games isn’t easy. Building a reputation on his research, translations and article write ups, PushDustIn fully encapsulates the meaning of data-miner. PushDustIn has studied Japanese for over six years, and has lived there for over four. The name PushDustIn comes from a garbage can in Osaka (Push Dust In). He lives with a very spoiled cat named Kuma.

Mains: Yoshi (64), Game and Watch (Melee), Wario (Brawl), Wario/Pac-Man (Smash for 3DS/Wii U)
PushDustIn
Look at me!
Share this!

One comment

  1. The talk about game preservation reminds me of a story. I heard that Taito, the company which made my favorite co-op game of all time, lost the original code for Bubble Bobble and had to recreate the game by playing the ports of the game, as it has been ported to just about everything. When you consider that some of the ports of the original still function slightly differently in ways the player might not even notice, it makes me curious if the original actually exists anymore if versions after the source code was lost were technically remakes. That’s a scary thought, and it makes me realize that game preservation is more of a serious topic than I had originally thought it was.

Leave a comment below!