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Famitsu
“Another Round of Fun” – Sakurai’s Famitsu Column, Vol. 546
9:00 am, February 26, 2018:
Sakurai discusses season passes in this translation by brando.
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6
New Year’s Discussion with Sakurai, Ueda, and Kamiya
8:50 am, February 8, 2018:
For their first issue of 2018, the Year of the Dog, Famitsu held two conversations with two trios of developers who were ...
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7
How Polls May Affect Fire Emblem Warriors
1:30 pm, August 2, 2017:
How do the Fire Emblem polls affect Warriors? NantenJex shares his analysis.
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Sakurai’s Famitsu Column Vol. 534: Letters from the Readers #49
12:30 pm, July 14, 2017:
Sakurai discusses his current thoughts on the Kirby Franchise.
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2
“Thinking Outside the Box” — Sakurai’s Famitsu Column Vol. 526
11:49 am, March 15, 2017:
Sakurai discusses the importance of thinking outside the box and NieR: Automata.
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1
Featured Comments
3:30 pm, February 17, 2017:
PushDustIn looks at the comments from the last week!
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“Arino’s Challenge” – Sakurai’s Famitsu Column, Vol. 188
1:30 pm, January 27, 2017:
Here’s a translated column from about 10 years ago, where Sakurai talks about Arino and Game Center CX. You might recognize Arino ...
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12
Sakurai’s Surprising Storage Skills [pt. 1]
3:30 pm, January 7, 2017:
Sakurai discusses how he stores his game. It's surprisingly efficient!
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5
“Pushing the Limit” Sakurai’s Famitsu Column Vol. 138
1:30 pm, December 6, 2016:
In this column, Sakurai lays bare some of the difficulties in creating these games: it’s hard, stressful work that never seems to ...
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“The Aims of UI” – Sakurai’s Famitsu Column, Vol. 515
1:00 pm, November 24, 2016:
Well, Persona 5’s English version got delayed. It’s unfortunate, but it sounds like Atlus is really going the extra mile with this ...
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