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Content by
Brando
Fumito Ueda’s Next Project is Underway! (Famitsu Translation)
9:00 am, September 25, 2018:
Here’s a short one-page interview from a recent Famitsu, where Fumito Ueda gives some information about what he’s been up to lately. ...
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3
“Smash is Special – Part 2” Sakurai’s Famitsu Column Vol. 558
8:00 pm, June 28, 2018:
Note: Do not repost the full translation. Please use the first two paragraphs, link to this translation, and credit Source Gaming. The ...
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30
“Smash is Special – Part 1” Sakurai’s Famitsu Column Vol. 557
12:38 pm, June 20, 2018:
Sakurai talks in his column about the beginning of project plan and the improvements he and his team did on the gameplay ...
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“Talking About Game Center CX” – Sakurai’s Famitsu Column, Vol. 550
1:00 pm, June 7, 2018:
Hey everyone, Brando here with a new translation of Sakurai’s Famitsu Column from a few months ago. In this one, he ...
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“The Character Named Kirby” – Sakurai’s Famitsu Column, Vol. 17
9:00 am, March 18, 2018:
Hey everyone, Brando here with a new translation for Kirby week. This is a very early Sakurai column (August 2003) around when ...
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“Another Round of Fun” – Sakurai’s Famitsu Column, Vol. 546
9:00 am, February 26, 2018:
Sakurai discusses season passes in this translation by brando.
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6
New Year’s Discussion with Sakurai, Ueda, and Kamiya
8:50 am, February 8, 2018:
For their first issue of 2018, the Year of the Dog, Famitsu held two conversations with two trios of developers who were ...
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3
Fumito Ueda Interview with Entertainment Station (Part 1)
11:00 am, January 20, 2018:
This is a translation of part one of an in-depth, three-part interview with Fumito Ueda, published last month by Entertainment Station Japan. ...
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Straight from the Source: Pygmy Studios (LUNAXXX, Nintendo Switch)
2:30 pm, January 19, 2018:
First, before we begin, I would like to offer some background on this post and an apology. The interview was conducted at ...
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“The Isolated Tower, ICO” – Sakurai’s Famitsu Column, Vol. 11
7:30 am, December 6, 2017:
On this day 16 years ago, ICO was released in Japan. It’s a tremendously influential work, and one of my personal favorites, ...
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