Thanks to NantenJex for helping with edits.
Nintendo is no stranger to platformers. Their lineup includes the genre’s trendsetter, Mario, and his opposite number, Wario. Last August marked Wario Land 4‘s twentieth anniversary, and I’ve been thinking about the game. Let’s spend today discussing one important, underappreciated reason why it’s a classic.
Wario Land 4 introduced me to the antihero’s corrupt corner of the Mario universe. Today, it’s still my favorite Wario game, one of my favorite Game Boy Advance games (alongside its sister game, Metroid Fusion), and proudly among my all time favorites. And an unassuming archeologist kickstarts this adventure by unearthing the Golden Pyramid, the presumed resting place of a certain princess…
Princess Shokora’s History
Upon learning of the historical site, an excited Wario figures it’s ripe for gravedigging. A few weirdos—most notably, a black cat—tail the treasure hunter throughout this excursion, however. Anyway, Wario chugs along, fights monsters small and large, and four bosses relinquish magical jewelry upon their destruction. Several other treasures also litter the realm, with each stage housing three. Eventually, Wario reaches the nefarious Golden Diva, defeats her, and escapes with the feline. After celebrating, something surprising happens: those articles of jewelry resonate with the cat, revealing she’s actually the lost Princess Shokora—and the amount of treasure Wario has determines how she looks. She then kisses the dumbfounded ogre, thanks him, and ascends to heaven.
So, what’re my thoughts on Shokora?
Altogether, Wario Land 4 is a tight, eccentric side-scroller. Its protagonist is a joy to control, as bullish yet mobile as ever. New abilities, particularly Wario’s dash attack, augment returning ones and his slapstick “power-ups.” Although Land 4 only hosts eighteen levels and six bosses, they all offer something unique. And when you think you’ve hit the end of a stage, and jump atop a Frog Switch? Surprise—you’re only halfway done. Upon clicking that button, the level begins crumbling apart, starting a trippy, anxiety-inducing sprint back to the entrance. Old paths become inaccessible, new ones open, and even greater makeovers might happen, like a volcano freezing over. Yet none of those transformations are the most memorable, poignant one in the game!
Land 4’s opening cinematic splits its time between Shokora and Wario, with the former inconspicuously debuting first. Stuck in her cat guise, we meet the royalty while she’s hiding from an angry dog in some dirty alleyway. Then, after Wario’s introduction, we shift back to Shokora, who’s walking alone, visibly frustrated. Since she’s seemingly just a stray, however, new players likely won’t pay her much mind. Wario doesn’t—when their paths cross, he drives over her. Then a newspaper flies over Shokora, which she shakes off and strangely examines. We get a closeup of the rag, revealing Wario’s desintiation: the Golden Pyramid. But the captions detailing the article appear while Shokora’s shadow lingers over it, further implying the cat is reading. And the accompanying lyrics? “Your time is over, I had enough. Here I come, look out here I come!” It’s subtle, but from the get-go, you’re told this feline has a purpose beyond dumpster diving.
And this shapeshifter is full of more surprises, too. Upon entering the archaeological site, Wario discovers that the black cat’s already there, waiting. She jumps down a passageway, and Wario follows, plummeting to 4’s tutorial. Curiously, hieroglyphics depicting a Mr. Game & Watch-esque figure teach players Wario’s basic moves. Again, a detail most won’t contemplate; it’s just a cute homage to Nintendo’s history, right? Once the zone’s boss chamber opens, the cat runs into its neighboring store, imploring players to follow. Should Wario enter, the animal is gone, but the Game & Watch-like figure greets him. The merchant later develops weapons that cripple each boss (though players must intuit which boss is weak to which weapon), presumably built the minigames stationed near her store, and occasionally acts as a DJ when visiting the Sound Room. Altogether, Shokora is a mechanical wunderkind, a gift she uses to fight and for fun. Hey, it’s certainly a more interesting pastime than baking cakes.
Now, Wario Land enjoys a rebellious relationship with its parent series; unlike Mario’s dames, who usually wait to be rescued, Shokora actively assists Wario. But this entry also subverts its direct predecessor—Shokora nicely contrasts Land 3’s Rudy. Superficially, they share basic commonalities: they’re Wario’s guides during their respective games, are cursed, and are associated with music. But Rudy barely assists Wario, and his unveiling as Land 3’s villain is its big twist. Meanwhile, Shokora’s a genuine companion, one who happily works with Wario; one “item” in her shop is simply giving him a smile! Naturally, the two develop a rapport. After narrowly escaping the pyramid’s destruction, they share a hearty laugh, and Wario ruminates over this adventure while driving home. Likewise, we grew to appreciate Shokora, too—seeing the Diva threaten my pal infuriated me, ensuring I’d pummel the wraith.
Shokora’s life is a tragic one; she spent years, decades, potentially centuries wandering the streets alone, forgotten. But she eventually made a friend, and together they made things right. She undoubtedly enjoyed working with Wario, leaving him her treasures. Those prizes represent Shokora, and beating the Diva quickly lets Wario keep all of them. Every ending is valuable, seemingly portraying Shokora during different phases of her life. Exiting with a dearth of her keepsakes traps Shokora as a toddler, while the best ending lets her grow up fully. Whichever ending one nabs, Shokora departs peacefully in an awe-inspiring display. And her tale even summarizes Wario Land as a whole: strange, subversive, and special.
Congratulations, Shokora! Look out, here you come!
- Beat the Backlog: Crazy Taxi - September 9, 2024
- Beat the Backlog: Space Channel 5: Part 2 - July 28, 2024
- Character Chronicle: Tiptup - June 29, 2024
I had completely forgotten this character existed, and WL4 is my personal favorite of the ‘classic’ Wario Land games, lol.😅
Btw, about this comment system (sorry for my late answer), sometimes when you see it (or try to send an answer but it fails) it shows a 404-failure like message, being unable to do anything about it even though there is nothing with your device. I think this is a issue with the system itself as I have seen the same thing on other fully functional websites using it.
I should note that I don’t use any of the accounts (WordPress, Google, Twitter and Facebook) when writing on the system, not sure if thats a factor or not in the issue.
Hey, Greatsong!
I can’t fault you for not remembering Princess Shokora; a lot of people don’t. Some people don’t even seem to realize she was the cat and shopkeeper who helped Wario throughout Wario Land 4. A Twitter poll I ran last year, where I asked if I should cover her or WarioWare‘s Mona, got a response saying the former only shows up at the end of her game and does nothing. Although Mona won (and will be a future topic), that comment stuck with me, inspiring me to cover Shokora first—I like using my series to give the spotlight to interesting, underappreciated characters. And I’m glad I could celebrate Wario Land‘s anniversary with this piece, since it’s a great series with plenty worth discussing. Hopefully a new one for the Switch is in the pipeline!
As for the site’s comment system, I know NantenJex made some alterations to it recently. Not sure if that addressed your problems, but hopefully it did. And if not, feel free to let us know.
Alright, I will do that, thanks! 🙂