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Ever since Super Smash Bros Brawl we have been getting third parties, from fan requests like Sonic, Mega Man and Banjo to completely out of left field characters such as Solid Snake and Cloud. Today I will be talking about one such franchise that I think would be great in smash, Half-Life.
What is Half-Life?
Half-Life is a first-person shooter developed by Valve Corporation, it was the first game they ever released and it was met with great praise when it came out in 1998. Half-Life had many expansions, sequels and even mods that went on to become full games (e.g Counter-Strike).
The story is shown through the perspective of one, Gordon Freeman. After an experiment gone wrong in the Black Mesa research facility, he finds himself fighting through aliens and the Military who are trying to cover up the incident, he finds himself having to go to “The lambda complex” to try and cut off the aliens way of invading Earth. Unlike most games of its time, Half-Life told its story through scripted conversations that the player could move around in.
Gordon Freeman
The obvious pick for a Half-Life character in Super Smash Bros. would be the main hero of every game except the Half-Life expansions – Doctor Gordon Freeman himself. To start off I think his move set should have weapons from across the series. If he was to have the same restrictions with weapons that Snake had you could go for the more unique weapons of the Half-Life games.
To keep it brief I’ll just detail the specials however the standard attacks would mostly use the crowbar while the grab is unique, utilising the Gravity Gun for a ranged effect. This would have the same range as Young Link’s Hookshot but cannot grab onto ledges.
Move | Description | Image |
Neutral Special: Tau Cannon | Gordon pulls out the Tau Cannon from Half-Life and can shoot 6 Tau particle beams at a time before he has to wait for it to recharge.
If the player taps the special button he’ll use one of his beams and if the player holds the button down he’ll use two. There would be a little hud icon to show how much Tau particle he has like in Half-Life. |
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Side Special: MP5 Grenade Launcher | He shoots out a grenade from his MP5. However, Gordon can only use five grenades per stock. | |
Up Special: Displacer Cannon | Gordon uses the displacer cannon from Half-Life Opposing Force The Displacer Cannon is a weapon Adrian Shephard finds during his time at Black Mesa, it teleports him to the border world Xen where players can get ammo or health.
In Super Smash Bros it would work similarly to Mewtwo’s up special. |
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Down Special: Snark | The Snark is an alien bug that Gordon can use as a weapon. When Gordon places it, the Snark chases opponents down and eats at them until it eventually explodes.
In Super Smash Bros, Gordon can use one Snark at a time and it takes five seconds before they explode. There is a rare chance that a penguin will replace the Snarks, as a reference to Half-Life Opposing Forces multiplayer penguins which were just the same as Snarks. |
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Final Smash: Resonance Cascade | Gordon uses the Displacer and teleports opponents to the Black Mesa Test Chamber, he inserts the crystal into the beam and the chamber explodes. |
Gordon doesn’t have any voice lines, rather his sound effects would be coming from his HEV suit. This includes sound from weapons, movement, explosions, etc.
Gordon’s alternative outfits reference many different Half-Life characters. His overall design is based on Half-Life 2′s HEV suit.
- Default the orange HEV suit
- Blue Shift
- Opposing Forces
- A colour scheme based on the HEV suit worn by Gina Cross from Half-Life Decay has
- a colour scheme based on the HEV suit worn by Collete Green from Half-Life Decay
- Reference Gordon’s beta design, more commonly known as Ivan the Space Biker, as well as a Hazmat Suit
- A Scientist outfit, this outfit has fewer sound effects than the normal outfit
- A dark blue version of the Scientist outfit, a slight nod to G-man
His taunts would involve:
- Up: he pulls out a Headcrab before throwing it away
- Side: he grabs his crowbar and swings it around
- Down: he does the Scientist dance from Blue Shift
The Half-Life victory theme is a shortened version of Hazardous Environments.
Adrian Shephard
If you wanted an echo for Gordon Freeman then the best choice is Adrian Shephard from Opposing Force.
There are a few differences between Adrian and Gordon that put him in the Dark Pit-tier of echo fighter. These involve:
- Penguins having a slightly higher chance of replacing the Snarks;
- The crowbar is replaced by a wrench;
- His grab is a Barnacle Gun from Opposing Force
- His final smash is the HECU airstrike and functions the same way as Gordon. Adrian uses the Displacer to teleport foes to a minefield in Black Mesa and then a HECU Osprey bombs them.
His sound effects are also from the first Half-Life but he has HECU marine voice lines rather than HEV suit lines.
Unlike Gordon, Adrian doesn’t get any special alternative outfits.,
- Green
- Red
- Orange
- Purple
- Civil Protection
- Combine Overwatch
- Combine Elite
- Black Ops
Stages
We had two ideas for stages, the first from the original Half-Life and the second from Half-Life 2.
From the first Half-Life, we suggest Black Mesa. It would be a stage that teleports the player through many different sections of the Black Mesa facility. Before transitions, G-man will show up, straighten his tie and then the stage is surrounded by a greenish teleporter with Half-Life’s teleport sound playing.
The Test Chamber: Scientists, Security Guards and Headcrabs cameo. G-man shows up in the small window before the transition. | |
Surface Tension Cliffside: Cameos appear from HECU marines and Ospreys. G-man is seen on a part of the cliff before the transition. | |
Lambda Core: Houndeyes, Security Guards, Scientists and Alien Controllers all cameo. G-man comes out around the end of the teleporter and before the transition. |
Then from Half-Life 2, we suggest City 17. This stage is a travelling one and takes place during the City 17 uprising. You are on a floating platform, with a combine look, that travels around the city like on Isle Delfino. You get to see many locales that players visit during the events of Half-Life 2 however you only get dropped off at three locations.
Plaza: The plaza outside the train station. It has a flat terrain with Dr Breen appearing on the propaganda screen in the background. This occasionally flickers over to the G-Man. City Scanners occasionally show up – they do no harm but they can be climbed on and destroyed, Sometimes they may even have a small item inside.
Characters like Alyx, Grigori, Rebels and Combine Soldiers occasionally show up in the background. |
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The Overwatch Nexus: The rooftop of what was once a bank or a museum. Its layout is similar to Peaches Castle Melee however the spire part in the middle can be destroyed by Combine Gunships that sometimes appear. This creates a hole in the middle of the Nexus players can fall down.
In the background you can see Striders striding around, G-man stands in the background from time to time. |
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Foot of the Citadel: Based on the final map of “Follow Freeman” this part is also a simple flat terrain with a second layer above. You can see the Citadel right behind where you are fighting. Characters like Barney, Rebels and D.O.G show up in the background. Manhacks are seen flying around as well. |
For the rest of this article, we will assume that Black Mesa is the stage added. For the music that plays during these fights we have a selection from both the first and second Half-Life games. With recent DLC we’ve had composers like Grant Kirkhope and Toby Fox do remixes for their respective games, I think it would make sense if Kelly Bailey arranged a remix for the Half-Life series. Perhaps he could remix Hazardous Environments?
- Hazardous Environments (Valve theme) (new remix)
- Adrenaline Horror
- Diabolical Adrenaline Guitar
- Drums and Riffs (new remix)
- Nuclear Mission Jam
- Credits (new remix)
- Apprehension and Evasion
- You’re not supposed to be here
- Particle Ghost (new remix)
- Triage at Dawn (new remix)
- Hard Fought (new remix)
- LG Orbifold
Classic Mode
The route for Gordon is called Run! Think! Shoot! Live! based on an old tagline for the series. Gordon’s classic route is centred around Half-Life.
Round 1:
Opponent: Olimar | Based on where the main events truly begin, Olimar is only really a reference to the fact that he has aliens for allies. |
Stage: Black Mesa (Test Chamber) | |
Music: Adrenaline Horror |
Round 2:
Opponent: Adrian Shephard x3 | Based on one of the first encounters with the Marines in Half-Life. Gerudo Valley is based on when you reach topside in Half-Life for the first time. |
Stage: Gerudo Valley | |
Music: Diabolical Adrenaline Guitar |
Round 3:
Opponent: Giant Bowser | Based on the first encounter with the Gargantua, Bowser this perfectly, especially with his fire breath. |
Stage: Frigate Orpheon | |
Music: Apprehension and Evasion |
Round 4:
Opponent: Meta Ridley | Based on the memorable Surface Tension map. Meta Ridley is there since he’s the closest thing to an aeroplane in Super Smash Bros. |
Stage: Black Mesa (Cliffside) | |
Music: Hazardous Environments (Remix) |
Round 5:
Opponent: Team Incineroar | his is centred around when Gordons about to leave for Xen. Incineroar is meant to replicate the Alien Grunts. |
Stage: Black Mesa (Lambda Core) | |
Music: Nuclear Mission Jam |
Round 6:
Opponent: Mewtwo x3 | Brinstar is a pretty close stage to Xen. Jetpack Mewtwo fits as the alien controllers. |
Stage: Brinstar | |
Music: Hard Fought (Remix) |
Final Round:
Opponent: Nihilanth | Lastly, for the boss, there is the Nihilanth from Half-Life. He has two phases. In the first phase, you have to destroy three crystals before you can do any damage to the Nihilanth itself. During this phase, the Nihilanth will attack with laser beams. Once you destroy all 3 crystal’s it gets more aggressive, throwing multiple beams at a time, spawning in alien enemies such as controllers or Vortigaunts, and if you get too close then it attacks you with its claws. |
Stage: Xen World | |
Music: Particle Storm (New Remix) |
The credits theme is… the Credits theme from the original Half-Life. The Classic clear image is Gordon on top of the spirit train with his scientist outfit, a homage to chapter 1: Black Mesa Inbound.
Then with Adrian, his route is called Opposing Forces. Most of his route is set around Adrian helping villains fight their rival heroes. Then the last match before the Nihilanth boss is based around Adrian fighting his own enemy: Gordon Freeman.
Round 1:
Opponent: Mario; Luigi | Your Ally is Bowser and the battle is a 2v2. |
Stage: Mushroom Kingdom 64 | |
Music: Airship (Brawl) |
Round 2:
Opponent: Link; Sheik | Your Ally is Ganondorf and the battle is a 2v2. |
Stage: Gerudo Valley | |
Music: Gerudo Valley (OoT) |
Round 3:
Opponent: Fox; Falco | Your Ally is Wolf and the battle is a 2v2. |
Stage: Lylat Cruise | |
Music: Star Wolf |
Round 4:
Opponent: Donkey Kong; Diddy Kong | Your Ally is King K. Rool and the battle is a 2v2. |
Stage: Pirate Ship | |
Music: Gangplank Galleon (Remix) |
Round 5:
Opponent: Samus; Zero Suit Samus | Your Ally is Ridley and the battle is a 2v2. |
Stage: Brinstar Depths | |
Music: Brinstar Depths (Melee) |
Round 6:
Opponent: Gordon Freeman | This is the only one-on-one fight in the classic mode route. This fight is based around Gordon’s cameo in Opposing Forces, when you see him as he’s about to jump into the Lambda Core’s teleporter. |
Stage: Black Mesa | |
Music: Hazardous Environments (New Remix) |
Final Round:
Opponent: Nihilanth | Lastly, for the boss, there is the Nihilanth from Half-Life. He has two phases. In the first phase, you have to destroy three crystals before you can do any damage to the Nihilanth itself. During this phase, the Nihilanth will attack with laser beams. Once you destroy all 3 crystal’s it gets more aggressive, throwing multiple beams at a time, spawning in alien enemies such as controllers or Vortigaunts, and if you get too close then it attacks you with its claws. |
Stage: Xen World | |
Music: Particle Storm (New Remix) |
The credits theme for Adrian would be the Diabolical Adrenaline Guitar and his classic clear image is him in front of the Osprey cameo on the Black Mesa stage.
Spirits:
Spirit Name | Details | Image | How to secure |
Gordon Freeman | Fighter Spirit | Beat Classic Mode as Gordon | |
Gordon Freeman (Scientist outfit) | Fighter Spirit | Purchase from the Vault Shop | |
Adrian Shephard | Fighter Spirit | Beat Classic Mode as Adrian | |
Barney Calhoun | Primary Spirit; Advanced | Spirit Board | |
Headcrabs | Support Spirit; Novice | Spirit Board | |
Vortigaunts | Support Spirit; Novice | Spirit Board | |
Black Ops Assassin | Support Spirit; Advanced | Spirit Board | |
G-Man | Support Spirit; Ace | Spirit Board | |
Alyx Vance | Primary Spirit; Advanced | Spirit Board | |
Isaac Kleiner | Support Spirit; Novice | Spirit Board | |
Wallace Breen | Primary Spirit; Novice | Spirit Board | |
Nihilanth | Primary Spirit; Legendary | Defeat the Nihilanth boss |
The background of the spirit board is based on the original Half-Life’s menu. The music that plays is “Drums and Riffs”.
Mii Costumes
The Mii costumes should be from Half-Life with a few from other Valve franchises. We think they could add:
Headcrab Zombie
Type: Mii Brawler | |
Hat: Headcrab | |
Body: Zombie Citizen |
Chell
Type: Mii Gunner | |
Hat: Chell Wig | |
Body: Aperture Science outfit | |
Music: Want You Gone (new remix) |
The Heavy
Type: Mii Gunner | |
Hat: Heavy Mask | |
Body: Heavy’s Vest | |
Music: Team Fortress 2 Main theme (new remix) |
The extra music for both Chell and The heavy is arranged by Kelly Bailey, and the music should play on the Half-Life stage rather than misc stages (like how the extra SNK music plays on the King of Fighters Arena).
Items
For a Half-Life item, you could have Half-Life 2’s Bugbait. When it drops the player can lift it and throw it at another player. Antlions will jump at the player it’s thrown at and attack them.
For an assist trophy, there is Barney Calhoun. He would be in his Half-Life 2 outfit and would assist the player by shooting their opponents. The weapon he spawns with is random, either a pistol, SMG, or AR2. If you happen to summon him as Gordon Barry will say some unique lines when he appears.
Another assist could be a Vortigaunt. It acts how the enemy does in Half-Life Episode 2. Anyone who summoned the Vortigaunt gets healed by 25% while foes get blasted by their beam attacks.
Final Word
As unlikely as it is, Half-Life would be a very cool series to have in Super Smash Bros. I personally think it deserves to have a place alongside other iconic gaming series like Metal Gear or Dragon Quest. I know not everything I said here would happen in DLC but I had so much fun I wanted to go all out for the article. Thank you very much Source Gaming for letting me do so.
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“Ever since Super Smash Bros Brawl we have been getting third parties, from fan requests like Sonic, Mega Man and Banjo to completely out of left field characters such as Solid Snake and Cloud.”
According to Sakurai, Cloud was a fan request.
Sakurai: “This isn’t an exact number, but among the requests for a Final Fantasy character to appear in Smash, around ¼ to ⅓ of the requests we got from fans were for Cloud. [TN1] I really wanted to answer the desires of those fans, and even though I thought it would be impossible, I reached out anyway, just to try.”
https://sourcegaming.info/2016/01/20/sakurai-x-nomura-creator-interview-2016-part-one/