Hello guys, PushDustIn here. Famitsu Columns come out at midnight, on Wednesdays in Japan. This means that when we translate things for Source Gaming, I’m often staying awake later than I should be as I work a full-time job outside of SG. Therefore, it’s unfortunately impossible to provide a full translation and meet our quality standards. Instead, here is a quick summary of the column, with a full translation coming as soon as we can produce one.
Therefore, do not consider the following direct quotes. Single quotes were used for loose translations and are closer to something that Sakurai has written. MasterofBear has checked this summary to ensure that it’s accurate and that we are not misrepresenting Sakurai or his words. However, these quotes may change when we post our final translation.
Note: Do not repost the full translation. Please use the first two paragraphs, link to this translation, and credit Source Gaming. This translation is for fan use only, and may not accurately reflect the opinions of Masahiro Sakurai. The following is a selection from Famitsu. If you enjoyed this article, I would strongly encourage you to support Sakurai by buying his books.
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In today’s column, Sakurai discusses loot crates and Star Wars Battlefront II. He comes out against their practice in the game, as it creates a “pay to win” situation in the multiplayer mode.
Sakurai also questions if it’s necessary to have gacha style with real money because it’s so close to gambling. He thinks having gacha without real money is okay as that relies on luck and chance.
‘Isn’t it only right that if players use real money that players can choose what they want?’ He continues, ‘I think playing the lottery at the convenience store is fun sometimes but if every single item in the store was placed in a lottery system then everyone would have a difficult time.’
He concludes, ‘it’s important to consider the economics side, especially profits [of video games] these days. However, I think it’s the top priority to make sure that the players are having the most fun’
If you want to check out one of our full translations, we posted Sakurai’s thoughts on Ico. Ico was released 16 years ago in Japan today. Happy birthday Ico!
Special thanks to Japanese Nintendo.