Featured Comments


This article looks at comments made from January 16th- January 26th

There’s a lot of comments to respond to — over 16 pages (Usually I have 5 pages to respond to!). I’m sorry in advance if I don’t respond to your comments.

Remember, don’t insult other posters. If you insult other posters, your post that you might have spent so much time on might not get approved, and thrown in the trash. Stay classy!

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(I combined two comments from the same post)

Pretty spot on with your comments here! DK/Yoshi/Wario’s categorization is a bit tricky, but I think you did a good job explaining why they could/couldn’t be in their own categories. I hope WarioWare/ Wario Land will come back. I’m afraid without a new entry they’d be little reason to add a second Wario character.

Your distinction between old school/modern is also spot on. I’d just put Palutena in Modern since her design is based on Uprising. Little Mac was heavily influenced by the arcade game (as you stated), so I’m not sure how much his Wii apperance influenced Sakurai’s decesion to add him.

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I think Shadow game influenced the AT choice. It’s just never stated outright. For KI, I think without Black Pit it’s pretty fair.

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That’d be great, and with My Nintendo Nintendo s kind of moving towards that. Hoping for the best, preparing for the worst with regards to Nintendo’s online service.

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The way that Nomura talked about Sakurai it really seems he gave him free reign. If Sakurai wanted Geno instead of Cloud, he probably could’ve gotten him in Smash for Wii U/3DS. It’s just Cloud took priority…especially as a DLC character.

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Pokemon Go was launched unfinished.
I’d be okay with ALm/Celica in Smash if they got rid of different FE character. 5 is the max for FE IMO. Though the FE Switch protaganist would probably be the character to get into Smash, if anyone.

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Mii Brawler is the best choice for a King K. Rool costume. It’d be weird to give him a sword or a gun. K.K. Slider felt weird with a gun, and if it wasn’t free I wouldn’t have even bothered getting it. It’s just a matter of not having proper moves for the character. As I’ve said for months, with King K. Rool I think he was highly requested in multiple regions, but he wasn’t relevant enough to warrant a DLC character release.

With Sakurai saying Smash is good for advertising IPs, and Corrin getting in partly for his ability to advertise, I don’t see why not.

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I really don’t think it’s a bold claim. A lot of people wanted Zelda representation, and they though Impa made the most sense (since there’s a Tingle hate base). K. Rool also fills in the role of being a villain, which people note Smash lacks.

As a Zelda fan, I would be happy if Impa got in. However, I really do a lot of people want Impa simply because they think she’s the ‘next best, recurring rep’. In my opinion, some people are not wanting that character because out of love for the character but for some imaginary box that needs to be filled in their head. They aren’t imagining how that character would play, how that character would look…they just get stuck on the CSS. In my opinion, why bother? Especially when Zelda can be represented through items and amazing stages. I personally think Tingle would be a fun character to have as a fighter — but a lot of people outright hate him, and he hasn’t had a lot of games recently. I ger excited when I see a character like Villager, and they work as a fighter. Or Wii Fit Trainer, and Mr. Game and Watch. Those two are from games I have little connections to, but are fun to see in Smash because of how much personality they add to the game. I don’t get excited when I think of Impa as a character. What version of Impa are we talking about? Will it be that game’s Impa or a collection of titles? What will her moveset look like?  For the record, I think K. Rool would be a fun character to have in Smash.

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You might want to read NantenJex’s piece

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Pushing the Limit

Working on Smash is difficult, and each entry is more taxing than the last. We ought to be grateful we can spend so much money to create this game and freely use many famous Japanese characters and other content—and that so many people worldwide are going to play this game. I feel really lucky to be able to do this job, although perhaps it’s more like the job chose me.

Probably because Diddy is still an important Nintendo character.

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I fully believe that Bayonetta was on the top of realizable characters.

What does realizable mean?
-Not anime/manga
-Was able to fit into Smash
-Was a character that was on the worldwide stage
-Was a character they could quickly get the copyright approval for

I don’t think they waited until the voting was over to choose Bayonetta. I’m sure they started her before the ballot was over.

Congrats on 100 comments on SG!




That’s it for this week! Thanks for all the great comments, and for debating stuff respectfully.


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Founder at Source Gaming
PushDustIn is the founder and administrator of Source Gaming. Being obsessed with the history and development of games isn’t easy. Building a reputation on his research, translations, and article write ups, PushDustIn fully encapsulates the meaning of a 'data-miner'. PushDustIn has studied Japanese for over six years, and has lived in Japan for over four. The name PushDustIn comes from a garbage can in Osaka (Push Dust In). He lives with a very spoiled cat named Kuma.

Mains: Yoshi (64), Game and Watch (Melee), Wario (Brawl), Wario/Pac-Man (Smash for 3DS/Wii U)
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  1. I don’t know who this one guy thinks he is saying they should drop Corrin from the roster. I mean yes I’d want someone from ARMS, if not Spring Man, to be chosen to represent the game in Smash and FE does have too many characters but Corrin at least has his dragon powers to make him unique and represents the first customizable character to be the protagonist in FE, let alone get in Smash. Removing him/her would be a waste of a unique character.

    If anyone should be dropped from the roster, it’s Lucina and Roy. Lucina was a last minute slot filler anyway, hence why she’s a complete clone. We really don’t need more than one character with Marth’s moveset, much less 3. Roy only exists to please Melee’s fanboys anyways. They can harp on about how Melee is the best game in the series but considering Melee is full of broken hitboxes and other exploits being the only reasons they say so to begin with. The DLC team had their chance to prove to me Roy deserves to return and ruined it by keeping him a clone. Sorry but when it comes to FE, the roster only needs Marth, Ike, Robin and Corrin. Maybe Celia/Alm but considering there are franchises that don’t even have a second rep at the moment (coughF-Zerocough) I think we’re better off just sticking to those four.

    1. Theres no reason to actively campaign for any character to be removed from the roster, clone or not.

    2. “Removing him/her would be a waste of a unique character.”
      Tell that to Pokemon Trainer and the Ice Climbers. Corrin is a one-off lord that was only added for advertising, like Roy before him. Cutting him would be a great apology for the Fire Emblem overrepresentation since Sakurai went out of his way to add him which directly contradicts what he said about the last few characters being fanservice. Roy and Lucina can go away too. Smash 4’s FE roster would have been great if it was just Marth, Ike and Robin. By the time of Smash 5 (if not a port of Smash 4) I think it’ll be ready to have four characters because of Fates, Echoes and the new Switch game.

      1. Sakurai has nothing to apologise for. Also finding it very ironic that you want to dump Corrin for either a) an Echoes rep (who wouldn’t tread any new ground in terms of movesest potential) or b) a potential FE Switch rep, who would be in every way as much an advertisement as Corrin was, but isn’t optional DLC. Lets just keep the characters we have and worry about future FE representation when we get there.

        1. He went against his word. He got people’s hopes up and let them down so he could advertise an already-overrepped series. He needs to make things right.

          I never said I wanted an Echoes or FE Switch rep. I said by them existing now I’d say Fire Emblem is easily big enough to warrant four characters.

          1. As usual, this sounds more like a personal issue on your part than a legitimate reason for removing a character.

            1. So basically your argument boils down to ‘I don’t like Corrin, so no one should get to use Corrin’. No one forced you to purchase more Fire Emblem characters, and removing Corrin doesn’t create more content; all it does is fulfill your own selfish desire.

            2. Corrin’s inclusion wasn’t for legitimate reasons (soulless advertising) either so I don’t seem the problem if you deem the reason for removing him illegitimate.

              Gee, you really like to pic a fight replying a second time because you wanted another response. A lot of people don’t like Corrin, a lot of people are unhappy with his inclusion, a lot of people (Sakurai included) have pointed out six Fire Emblem characters is too many.

              Removing Corrin doesn’t create new content but it means there’s less of great bias in the roster.

          2. How did he go against his word? It’s not like he intentionally kept a DLC spot sitting there all warmed up for the moment a new Fire Emblem game would be announced just so he can add the character to Smash Bros and fulfill some childish obsession with the Fire Emblem series – all the while denouncing any other series.

            We all know how it went down, Intelligent Systems approached Sakurai and talked to him about adding Corrin. Sakurai initially felt like the five FE characters he had was enough, but decided to add Corrin in because the Dragon powers set him/her apart from the other sword-wielding characters.

            It’s not like Corrin was sitting on some designated spot on the roster that another character “deserved” because Sakurai likes Fire Emblem, if Corrin wasn’t added to the roster, we could have had another character, or we could not have had a spot added at all – honestly, I would take having a character over the idea that they might not add a character.

            1. He said in interviews after Roy and Ryu were revealed that any DLC characters from this point on would be fanservice. I don’t care for Cloud but he is definitely fanservice, and so is Bayonetta (in more than one sense of the word), but Corrin wasn’t demanded, he was added to advertise an upcoming game, and Sakurai even says so in the final Smash Direct. The dev team egged him on, and given the big push Fire Emblem is getting now as seen with all the upcoming games in the Fire Emblem direct, it really seems like the higher-ups at Nintendo might have had a hand in the push it got in Smash.

              Also do you really believe that dev time on Corrin would have been spent slacking off? There probably would have been another character instead because of the project plan. And even if there wasn’t, no character in his place would have easily been preferable to a sixth FE character.

          3. Since I can’t reply to the reply down below, this one will have to do – same comment thread…

            “Also do you really believe that dev time on Corrin would have been spent slacking off? There probably would have been another character instead because of the project plan. And even if there wasn’t, no character in his place would have easily been preferable to a sixth FE character.”

            So you’re basically saying that there was another character planned, but because Sakurai is such a big Fire Emblem fanboy, that when he was presented with the idea of Corrin he dropped everything else to give Corrin their spot just to spite the fans after promising them that every other DLC character from that Roy/Ryu onward was catered extensively towards fans of Smash Brothers…

            And yeah, I’m not sure if dev time would’ve been spent slacking off but for all intents and purposes – the game was done, all the DLC were merely extras as he interpreted it. It’s not like he was obligated to work on another character, but we got Corrin anyway.

            1. No, I’m saying there probably would have been the same amount of DLC characters even if we didn’t get Corrin. I’m not saying another character was planned, I’m saying he probably had DLC slots set out. I mean, would there have really been no first-party newcomer if Corrin didn’t get in? A Nintendo newcomer would bring hype; it’d be nuts not to have one.

            2. Actually there originally was only 2 slots, the third (Corrin) wasn’t patched in until later.

              I think you’re vastly overestimating the Corrin hate, if he was really so undesireable a character then why would anyone pay money to play as him? You’re projecting your own opinions onto a fanbase that’s much larger than a single website.

      2. Pokemon Trainer and Ice Climbers were cut because of hardware restrictions – They both couldn’t work on the 3DS, and the transforming gimmick couldn’t work on the 3DS at all, so Charizard was kept because of his popularity while the Ice Climbers were cut altogether. Sakurai hated cutting Ice Climbers, but did so to complete his vision for a portable and console game working in tandem.

        We don’t have Wolf and Snake because obviously the issues with Snake alone – perhaps the deal was made for Brawl only… As for Wolf, well Star Fox was pretty dormant as a series and Wolf alone was made haphazardly in Brawl to squeeze him in.

  2. “As a Zelda fan, I would be happy if Impa got in. However, I really do a lot of people want Impa simply because they think she’s the ‘next best, recurring rep’. In my opinion, some people are not wanting that character because out of love for the character but for some imaginary box that needs to be filled in their head. They aren’t imagining how that character would play, how that character would look…they just get stuck on the CSS.”

    A lot of the fanbase gets caught up in comparing their favorite franchise to others, treating the number of characters they have as some kind of proof of worthiness. It’s like a measuring stick, which is why there’s so much talk about “reps” and who is “over-repped” or “needs more reps”.

    Thing is, that’s not how the developers look at it. These people going on about “reps” are missing the point.

    1. “These people going on about “reps” are missing the point.”

      And what point is that exactly? That people aren’t allow to what whatever characters they want for whatever reasons they consider important?

      “Thing is, that’s not how the developers look at it.”

      Sakurai has outright stated that “Distribution among the franchises is also taken into consideration” when deciding the roster:
      He’s also mentioned being worried about Fire Emblem being over-repped in Smash 4 and not wanting to over-rep Kirby as early as Melee, in addition to deciding Smash 4 should have a Pokemon rep from X&Y before having any specific Poekmon in mind.

      Anyone who thinks series representation is a non-factor in character choices is deluding themselves.

      1. It’s considered in context, but it’s not the end-all be-all many fans assume it is, it’s not even the most important factor by far, and the fanbase would do well to realize a character getting included or excluded isn’t a statement about how worthy said character’s franchise is.

  3. On the topic of recentness. I don’t think it’s fair to say that it always played a role on character selection as big as it did in Sm4sh. Characters like Diddy, Wario or Dedede could have been added on 3DS/Wii U just as much as in Melee, or even in 64, and you could say that recentness played a factor in their inclusion. Their series always get new games and they almost always get big roles.
    And even for some characters like Ike or Toon Link, recentness may have been a factor but there were a lot of other reasons as well. What happened with Smash 4 was that PROMOTION started to have a big influence on character selection, not recentness.

    Ok, let’s do this.
    SMASH 64
    Everyone came from the very biggest Nintendo series, and apart from Pokèmon, they all had games in the previous generation (the SNES, while Smash came out on the N64) and they were all very succesful (yes, even Mother, at least in Japan). If anything, it was them promoting Smash, not the other way around.
    You can say that we had Ness instead of Ninten, but Ness wasn’t just the main character of the last game in his series, it was also the only game released in the West. Plus I think Mother 2 was already regarded as THE Mother game. It just made more sense to have Ness.

    Bowser and Peach – Staples of the Mario series since forever. They both could have been in Smash 64 and no one would have batted an eye. Smash wasn’t promoting them.
    Ice Climbers – They were ancient history. Plus at that time you could play their game for free in Animal Crossing. They weren’t there for promotion.
    Mr. Game & Watch – Same as the ICies.
    Marth – More or less the face of Fire Emblem and the first lord. Fire Emblem was already around since forever, even if only in Japan. He ended up promoting the series… but that was more of an after-effect. If you have to add one character from Fire Emblem, who do you pick?
    Zelda / Sheik – Zelda is one of the only 3 real reocurring characters in her series. Which takes its name from her. Recentess played a factor with Sheik: if the last big role Zelda had wasn’t in OoT, I don’t think we would have ever seen Sheik in Smash. But he was a part of Zelda. And Zelda is a classic character.
    Mewtwo – The closest thing to a villain Pokèmon had. He’s very important (and popular) in his series. Always was.
    -Now for the clones:
    Pichu – Maybe recentness was a factor in his inclusion (since he never returned…), but I don’t think the hidden, self-hurting joke character was a way to promote Gold/Silver. Plus Pichu was very popular.
    Falco – Fox’s right hand. Around since the beginning of his series.
    Dr. Mario – Little spin-off around since the NES days.
    Ganondorf – The main antagonist of the Zelda series. Technically around since the NES days.
    Young Link – Link’s alternate form. Also, the “original” Link.
    Roy – The only character for whose selection promotion had a role.

    In Melee, promotion didn’t play much of a role. Every regular newcomer was a classic character with a big history of “service”, or a retro character. The clones, too, were all main cast members in their own series. The only exception is Roy, but he was also a last-minute character and, well – 1/25 is not that bad.

    Wario – He was considered for Melee, how was recentness a big factor in his inclusion? He already was a very big character, with Wario Land, the appearences in Mario spin-offs and just being very popular in general. He was always going to get in Smash. Him having a second series was just the icing on the cake. I mean, it’s Wario.
    Diddy Kong – if anything, he got in DESPITE recentness. In the last big DK game, Jungle Beat, he didn’t appear. Of course no one even thought about it at the time, because it’s fucking Diddy Kong. Like Wario, he’s one of the very biggest Nintendo characters ever.
    Pokèmon Trainer – Yes, there were the remakes of Red/Blue, but he is the first Pokèmon main character (like Marth for FE) and he has Squirtle, Ivysaur and Charizard. Squirtle and Charizard have always been some of the most popular pokèmon, long before the remakes came out or were even in the works. Ivysaur was just there to complete the trio.
    Dedede / Meta Knight – So they had big roles in recent Kirby games. Duh. They had big roles even in old Kirby games. They always have big roles in Kirby games. Are you really trying to tell me those two were some flavor-of-the-week characters? Come on.
    Olimar – Pikmin was a new series, but not THAT new (we’re talking about the generation previous to Brawl’s one) and it had two games plus the remakes for Wii, and it was pretty succesful. Olimar was recent, but he was not there just because of that.
    Pit – he was the starting retro character, much like the ICies. Yes, Kid Icarus had a reprint for the GBA, but… is it really that significant? Mother 1 has been rereleased recently too, but you didn’t see Ninten become DLC for Smash 4. Maybe, just maybe, Pit’s inclusion has more to do with the fact that his game is a little cult classic?
    Wolf – He’s a constant presence in his series. Assault and Command developing him a bit probably helped with his inclusion, but really… We could have just as easily got him in Melee and Falco in Brawl. He was not a recent character.
    Ike – So he was the last lord, but: he debuted one generation before, he was the main character of the first big international FE title and already the only lord besides Marth to be the lead in 2 games. Ike was new, but also significant.
    R.O.B. – I don’t think there’s much to say here. He was making some cameos at the time (Pikmin 2, F-Zero GX and more notably Mario Kart DS), but he still is an important piece of Nintendo’s history. It’s not like he’s playable because he had an appearance in Mario Kart that one tme.
    Lucario – The most recent Pokèmon character, but also the only pokèmon in the roster not from Gen 1, plus he had that movie and he was already very popular. Would it have been weird for him to debut in Smash 4? I don’t think so.
    Lucas – Maybe he is the only newcomer who you could say is there to promote his game. But still, he was intended to be in ever since Melee and he is the best choice for a second Mother character.
    Zero Suit Samus – She was pretty recent at the time of Brawl’s release, but I don’t think she was promoting Zero Mission, where she appeared for some 20 minutes at the very end.
    Toon Link – He was (relatively) recent, but… He was taking the place of Young Link, and he already appeared in a lot of games besides Wind Waker. It’s not like if we had Skyward Sword’s Link in Smash 4.
    Sonic / Snake – They’re a special case, but I doubt you’ll find many characters as big as them for the videogames industry.

    So how important recentness was for Brawl? A bit more than Melee, maybe, but it had a fine balance and even then most characters brought something other then being recent (like Toon Link, or Ike). They all were already proven. Characters like Diddy or Dedede were always going to get in, sooner or later. I hope this thing is clear. Plus, nobody was promoting anything. Even the vast majority of the more recent characters was at least one generation old.

    SMASH 4
    Villager – He’s fine. He could have easily joined in Brawl (his stage did, in fact).
    Wii Fit Trainer – She’s fine, Wii Fit was recent (but not TOO recent) and it was a big success. She has merits of her own, even if I personally find the character extremely boring once the novelty wears off.
    Rosalina – Eeeh… She had a big role in Galaxy, a miniscule one in Galaxy 2 and some appearances in Mario spin-offs. A secondary character at best. Guys like Daisy or Petey objectively don’t have much less going on than her. Had she appeared in the older Mario 64 or Sunshine instead of Galaxy, she wouldn’t have gotten in.
    Little Mac – Fine, Punch-Out was always a pretty big series.
    Greninja – Work on him started while his game was still in development… Kind of like Roy in Melee. I like him but let’s be honest, he got in to promote X/Y. Lucario, by comparision, was a lot more affirmed at the time of Brawl’s release.
    Robin – Like Greninja, work on him/her started while Awakening wasn’t even released. He was always there to promote Awakening.
    Palutena – She didn’t have an important role in years and she’s in just because of Uprising. She gets half a pass since, if you’re going to include a second Kid Icarus character, it has to be her. But let’s not try to put her on the level of characters like Diddy or Wario or the majority of Brawl newcomers. Palutena wouldn’t have gotten in without Uprising. Dedede would have gotten in even without whichever the last Kirby game before Brawl’s release was.
    Shulk – Comparisions with Olimar make sense but only up to a certain point. He’s the only character in Smash’s history to come from a series that had only one game (except the ICies). One game only, that wasn’t even as old as Pikmin 2 was when Brawl released. Some kind of “testing the waters” definitely played a part in his inclusion.
    Bowser Jr. – He’s been around since Sunshine and had a ton of major roles and appearances ever since. He’s fine.
    Duck Hunt – The retro character. Fine.
    Lucina – Awakening is the only Fire Emblem with two characters. Like Robin, development on her likely started when Awakening wasn’t even released. Of course she’s there to promote the game. She doesn’t have any special reason to be in.
    Dark Pit – The most irrelevant character to ever be playable in Smash. The only one to ever appear in only one game while not being a main character. He’s here just beacuse Uprising was recent (even better, he’s clearly here just because Sakurai made Uprising).
    Corrin – That goes without saying… Officially ammited to have been made just for promotion.
    Pacman / Megaman / Ryu / Cloud – Like Sonic and Snake, they all make sense regardless of anything.
    Bayonetta – Meh, she may have… “won” the Ballot, but who knows. The 1st “among realizable characters”, 1st only in Europe, unspecified top 5 in the US and missing in Japan. And there was this Wii U Bayonetta 2 to sell…

    You can’t look at all this and say the character selection for Smash 4 followed the same guidelines that it did for the other episodes. That’s just spinning the truth. Recentness/promotion went up a ton in Smash 4’s priorities. Before, there was SOME of that, but always applied to characters that had other merits and who at least didn’t have their game in development together with Smash. The single exceptions can be Roy and MAYBE Lucas (but that’s a special case, Mother 3 was in development even before Smash 64).

  4. “I really don’t think it’s a bold claim.”

    Claiming people don’t want Impa for her own merits is a bold claim. What is your basis for this? Because you personally don’t see the appeal of her character? Because people frequently bring up the lack of Zelda reps when talking about her, something that also gets brought up when people talk about literally any potential Zelda newcomer? Again, when people mention lack of reps as a reason for supporting a character, why are you assuming that is the sole reason they want the character? If someone is supporting Impa over any other new Zelda rep then clearly that has something to do with Impa herself, in other words, Impa’s merits as a character. Lack of reps is going to be brought up when talking about any newcomer for any franchise that’s perceived as under repped, I see absolutely no reason to signal Impa out specifically as having “fake” or “lesser” support or whatever it is you’re trying to get at here.

    What your saying here is effectively equivalent to someone saying “Tingle supporters are just trolls who only support the character to spite the hate-base and don’t actually care about Tingle in the least” or something of that respect. You seem to just be making sweeping assumptions about people’s thought processes to justify dismissing the support for a character you clearly don’t much care for having in Smash. Now not wanting Impa is fine in and of itself, but let’s not arbitrarily deem certain support bases as less authentic or valid just because you aren’t interested the character they rally for.

    I will now spend the rest of this post addressing your concerns about Impa and why I think she’s pretty great. Take it or leave it 😛

    “They aren’t imagining how that character would play, how that character would look…”

    If anything I see discussion of Impa’s potential moveset brought up more frequently than most characters because it isn’t immediately obvious how she should play. A good portion of the discussions always seem to end up talking about basing her off Hyrule Warriors, though that’s not an idea I’m particularly fond of, nor one I consider terribly likely to happen.

    As a Sheikah, ninja-like movements and abilities of a given for Impa’s arsenal, Sheik had an entire moveset based off this facet of her character alone. Skyward Sword also showed her to be capable of magic, with the ability to create magic-based barriers and explosives. I don’t know about you, but a spell slinging ninja lady sounds exactly like the type of character I’d love to see brought into Smash.

    As for how she should look its pretty widely agreed upon she’d use one of her younger designs from OoT, SS, or HW (though I for one would totally be up for old lady Impa if they could find a way to make her work). That or some amalgamation of her various appearances like what the Star Fox characters get. Her Skyward Sword appearance seems like the most obvious to use, it being her most recent appearance in the main series as well as her biggest role in a game to date. I think a Smash original design would be fine too, though none of the other Zelda characters get that treatment. Considering Zelda is a brunette in smash despite blond Zelda being much more iconic and Ganondorf was actually changed between Brawl and 4 to be more specifically TP based I don’t see using a single version of Impa to represent her as an issue.

    “I get excited when I see a character like Villager, and they work as a fighter. Or Wii Fit Trainer, and Mr. Game and Watch.”

    Wii Fit Trainer is a character absolutely no one wanted until they were in the game. You talk about how much seeing Wii Fit Trainer excited you, but would you have been at all interested in the suggestion of Wii Fit Trainer prior to her actual appearance in the game? Somehow I doubt it.

    You keep bringing up how characters should get in based on their strengths as a characters in their own right. Wii Fit Trainer was a complete non-character prior to getting in Smash and some would probably argue they still are. In Wii Fit the Wii Fit Trainers are tutorial menus given form and a voice, they have about as much “character” as the signposts from Mario or Yaru de Pon from Star Fox. They couldn’t even really be considered mascots of the series. The Wii balance board was the first thing that came to mind when one though of Wii Fit and a talking version of the peripheral had a much more prominent role in the game itself than the trainers.

    Impa has considerably more going for her than WFT did before making it into Smash 4. WFT would never have excited anyone if they had never been given a chance to do so. Considering how well WFT turned out despite having so little working in their favor it seems incredibly silly to write off Impa as not even deserving of a shot.

    1. Part of Impa’s issue is the character has a constantly fluctuating design, she’s mostly an old woman or a middle-aged one, and very rarely does she ever fit a action role.

      But when it comes right down to it, Zelda as a series doesn’t actually have that big catalog of characters to rummage through to have a playable character to add, at the very least not ones that are series staples – Tingle exists, Impa exists, but anyone else is usually a one-off character, and usually a minor one at that.

      1. To add to my point, When I mean “action role” – I don’t mean that for Impa to fit in Smash, that she has to have some sort of moveset based on her more action-oriented roles – but what I mean is that in most games, she’s usually never noted for anything more: She’ll give Link directions, instructions, exposition, etc – that’s what she’s known for.

        And it may be me, but I find it very hard to imagine a character who is mostly known for being an info box to be a fighter unless they have some quality about them that could make them seem to base a moveset around. Rosalina is a perfect example: Despite being essentially the same kind of character Impa is in the Mario series, Rosalina’s character also involves the Lumas and galaxies, which could be represented as both fighting moves and in the flow of Smash’s controls.

        Sure, Impa has some roles where she has more to her than exposition, but whenever the series wants to put her in those kind of roles, they give her a younger physically-able body to fulfill said roles, instead of showcasing the more elderly Impa in the same state – giving her an ‘old martial arts master’ vibe which I think could work well for Smash.

  5. “With Sakurai saying Smash is good for advertising IPs, and Corrin getting in partly for his ability to advertise, I don’t see why not.”

    Still, picking a character just for advertisement can backfire since you just don’t know how the audience at large will take to them. Corrin is a prime example since they are much less popular than I think they thought they would be (especially male Corrin). They are often seen as unlikable and at the best dull, and at the worst just plain…not intelligent. Even people who like Fates often seem to have trouble with them. It just shows that just because they were popular out of the gate in one region (Japan) does not mean they are going to go down as some of the best FE protagonists. Yes, they are still protagonists in a game played by more people than most in the series so it stands to reason they have more fans than most, but that does not mean that they are a good choice to represent the series.

    I realize that some have that issue in main development (Greninja and Robin come to mind) but seeing as cuts are so rare and FE in particular is a revolving door of protagonists, it would make sense to wait and see if some of these characters have staying power or if they are important to the series. Awakening saved the series so reps from that make sense, but Fates really just tried to be Awakening in a lot of ways, and yes it made a lot of money (which makes sense since you had to buy it three times plus DLC maps to get the full story), but it did not seem to do much of importance.

    1. I don’t think Male Corrin is necessarily bad, just that his lines and delivery is less than the Female Corrin’s. Aside from that, most people disliked the inclusion of Corrin from the start mainly because it was another Fire Emblem character being added to the game when it could’ve been someone else.

  6. I’ll just leave the comment of next week here now Push. What do you make of the new amiibo certificate Nintendo recently filed?

    I’ll break it down for you.

    Certificates filed ??? ? AA?? are for the Smash Bros line.

    On the 18th Nintendo filed these.



    One is AACK (for Cloud, Corrin or Bayonetta not sure yet). The second one filed was AACN. I’ll list the amiibos based on the order the characters were announced (though I’m not sure if its correct but bear with me).

    AACK = Cloud
    AACL = Corrin
    AACM = Bayonetta
    AACN = ??????

    Hang on a minute…… By golly this can only mean one thing. Alph is getting an amiibo! 😀

    Or is it for something else?

    1. “Amiibos”

      Ack! As a trainer of these things, it’s killing me every time I see “amiibos” – The plural of “amiibo” is “amiibo” It’s like Moose – There’s no “Mooses” or “Meeses”

      Anyway, if that’s a legit case right there, we might be seeing a Smash port on Switch sooner than later. If I’m a betting man, I say our mystery amiibo is either Ice Climbers or Inkling – Ice Climbers because they were working on Wii U so bringing them back wouldn’t take much time, Inkling because they’re relevant and it might be a while *if* we get Smash 5 (Or Smash 6, if we’re going by that thing about one version being 4 and the other being 5.)

      Or… We could be seeing yet another set of amiibo for a completely different series – Maybe ARMS? Or Splatoon 2?

  7. All the names are spoilered this time. Cryptic!

    It seems I hit the mark with that first (well, two in one) comment. I’m glad you agree. I didn’t bring up Little Mac being based on the arcade game though, that was KL-Cobalt that did. As for whether the Wii game influenced his inclusion, I’d say… maybe. He probably would have made it into Smash as a retro character even if the Wii game never existed but I think getting a new game gave him a little boost in priority. As for a second Wario character, I dunno if a new game is what will drive Sakurai to include a second; he seemed to acknowledge Ashley a fair bit in this game with both the Assist Trophy and Mii Fighter costume. I wouldn’t be surprised if we see her in Smash 5, though I’d much rather Captain Syrup.

    I just assumed Shadow was the Sonic AT because he was popular. As for the KI thing, I agree that without Dark Pit the KI roster would be fair, but I still think maybe it could have done with a few less items (some of them are annoying anyway), Smash Run enemies (most of them are very annoying to fight). Really though, my main point of contention with the KI content besides Dark Pit is stages. I mean, I’m not against it having a new stage in both the Wii U and 3DS versions, but I don’t think it’s right how it did when plenty of bigger series only got one new stage across the two versions. I expected Uprising would give KI a boost in content, and it should, I just think he should have went a little easier on it given how at the end of the day it is niche series with only three games under it’s belt in over 25 years.

    Yeah it’s the best choice out of the three Mii Fighters to choose from; what I’m saying is that he’s a character that couldn’t be done an justice with a costume at all. I don’t think it’s a stretch to say many K. Rool fans would have rather no Mii Costume of him at all. Also was that last part about Corrin’s inclusion referring to Spring Man? Because I was saying I was in favour of Spring Man’s inclusion. He has reasons to get in that still exist even if his game came out years ago, mainly representing a new IP (think Olimar in Brawl) and would have some pretty interesting moves with his insane range.

    1. “I didn’t bring up Little Mac being based on the arcade game though, that was KL-Cobalt that did.”

      It was in your list, and you were the one that put him in the retro spot, which for all intents and purposes was the Arcade version, going by Sakurai’s words.

  8. I don’t know why it’s still controversial, but Lucina and Dark Pit got in because they took a trivial amount of effort to include. That’s it. Just because they appear equivalent to other characters in menus and such doesn’t mean it’s true from a development standpoint. A good 5th of Melee’s roster being clones seems to have thrown off how people view them. Essentially, there are 5 actual Fire Emblem fighters and 2 actual Kid Icarus fighters, plus a glorified character customization option for Marth and Pit. It’s about as superficial as the Mii costumes are. They don’t take away from, add to, or overrepresent anything–even more so than Melee’s clones.

    1. Yeah, but people have been upset about clones for ages since after Melee’s release.

      I can see Sakurai’s train of thought there, it doesn’t make sense for a character to completely copy another but have a single attribute changed and not be their own character. Plus, more faces on the roster gives more variety – and it literally costs them little to work on.

      But considering how polarizing Kid Icarus and Fire Emblem is in the Smash community, with Sakurai just finished with Uprising, and Fire Emblem being confirmed to be a favorite series for Sakurai despite many others feeling that other series “deserve” more love (Despite not really having many characters that stand out – unless we’re grasping straws) it kinda seems bad that they of all the characters are getting more hate.

      Doc seemed to slice on by because he was in Melee and because he was from Mario – the company’s flagship franchise.

  9. I get the feeling that part of the comments bloat you had to deal with Push is my fault. I try not to overdo it, but it seems like this time none of my comments were chosen so… yay?

    Well… I guess I have some amiibo to train…

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