OH BOY! What a week! The Switch got revealed, and we got a TON of feedback on our Sakurai articles. Time to look at the comments!
Congrats to Peridot Gem for reaching 200 comments!!
This article looks at comments made from the October 18th- October 22nd (Japan time)!
Remember, don’t insult other posters. If you insult other posters, your post that you might have spent so much time on might not get approved, and thrown in the trash. Stay classy!
That’s an interesting point about the design of Pokemon. I’ll have to look into it to see if I can find a source for it. Thanks for bringing it up!
Hey man, no worries! No offense was taken.
To be honest, I feel a lot of people have that impression about us. When we did the Mega Smash Poll: Post DLC, a lot of people did say that SG was slightly biased. Not surprised as we had to go against the accepted narrative in the Smash community several times. I feel when I started SG, the Smash community really hated Sakurai. They thought he was a liar, and couldn’t understand his thought process. A big goal of mine was to shed light on it, expose the actual liars, and build the information available to the community. Now that the information exists, I feel we can really have good, meaningful discussions on the pros and cons. There’s some gaps here and there in knowledge, but the gap is a lot less than it was.
Anyway, I don’t want to discourage disagreement with my approach/ SG itself. I like it when people point out our shortcomings, as that gives us an idea on what to improve and to work on. I’m hoping that future content on Source Gaming will continue to be valuable!
Completely agree with you. Remembering type advantage is annoying for casual players of Pokemon. Some of them are very difficult to remember. They also seem to have made Pokemon Sun/Moon more interesting as each Pokemon has a unique gimmick it seems. I know it’s been like that, but there’s a lot of Pokemon with ONE new thing and they’ve done a good job highlighting it in the reveals.
Ah, thanks for letting us know (and providing the source)!
I think Pheonix Wright would fit right in too! I hope one day he’ll make it in.
LIQUID made so many puns. Some of them happened before recording, so they didn’t make it in the final cut.
I agree with you — Metroid is a solo game in every sense of the word.
I’m not too familiar about your second point, so I’ll leave it to ze (who provided a reply!)
Metroid stages in particular seem to be stuck on the “lava” imagery. DK gets “jungle” too. I think it’s to ensure the overall stage balance doesn’t conflict with each other (so each stage still has a motif), but it sucks as I know there’s more to both of these series than just “jungle” and “lava”.
Anyway, time to get into the Sakurai responses. OH BOY!
I broke down the history of the development here.
Smash was announced in late 2011, but didn’t come out until 2015. Some might argue that if they focused only on the Wii U version, then it could have come out earlier, and then saved the Wii U. I don’t necessarily believe it myself. My goal in those two posts were to provide an argument for both sides (that’s why at some points, I was arguing against myself).
There’s definitely a pro and a con to Sakurai’s work ethic. I think he made Subspace Emissary great by literally acting out the characters, and paying attention to those details. But it also made development much longer. He probably drives the staff insane with his micromanaging.
You make a good point to look into. Some research on PlayStation All-Stars and SuperBot would be interesting to do and read.
One thing that has changed, that I should have brought up in the pro article, is Sakurai has “let go” of the balancing a bit. The Bayonetta patch came when Sakurai was taking a breather, and he has said he kind of took a step back from balancing.
Very well said. A new director could fix those issues, but they could also introduce a whole new set of issues. I should have added that to the article :3. Maybe I’ll do a follow up.
I really enjoy discussing both side of arguments, as it’s a discussion that I think is important and not very well understood.
There’s one point against that, and that’s the Switch commercial featuring competitive Splatoon. Nintendo might see some success with competitive Splatoon, and want to try to emulate it with Smash (of course, that commercial came out after your comment). Sakurai’s latest comments on competitive Smash have also somewhat changed.
Personally, I agree with you about balancing. Sakurai has talked about it in his Little Mac Column. If Smash were to be balanced, the characters might feel dull or inspired as they would all need to be toned down. I think a perfectly balanced roster would damage the fun factor of multiplayer Smash. Some competitive players say it’s possible, but I’m just not sure. A lot more time would have to go into it, and that would take away from other content.
Mewtwo was probably part of the original plan, as he was designed to be the bonus for 3DS/Wii U owners. Lucas and Roy were also probably decided because they could port/ reuse assets while they decide the rest of the DLC. That’s why I was confident about Wolf not returning, it became clear that each of the DLC had some sort of “theme” to its’ selection.
I think there should be more options for stages, but a thing that would fix this is a better stage creator. Competitive Smashers want a balanced stage, they should create their own. Actual developed stages should still be unique/gimmicky as that’s what casuals enjoy. I also think the Smash community can be a bit too quick to BAN stages. I think Midgar could be viable, as the summons take awhile to appear and are very clear.
Already discussed competitive balance above.
Agree about a better “For Glory”. Tournament Mode getting shut down so quick is a disappointment too.
With my estimate, DLC characters took around 6 months to work on (I explain it here). Therefore, it’s possible that Roy had *just* come out when they decided Corrin. Corrin is the *last* character in 3DS, so he might have been the last decided character, for as far as we know.
It was great to finally translate them! I have a huge backlog of stuff I want to work on…not enough time :(. I feel like a lot of Wario fans didn’t believe me when I published Why Does Wario Fart?, so it was great to finally get around to posting the evidence. (insert evidence.jpg joke)
Actually Roy was the second FE character in Smash :3
I agree that FE is overrepresented. I even wrote about it in Corrin Controversy.
Remember, Sheik was also a part of Zelda’s moveset (or Sheik a part of Zelda’s moveset?). That was the unique gimmick that drew Sakurai to them, and is totally cannon. Agree with Zelda representation. It got a lot of love with DLC stages, in game stages and ATs.
I wonder if Skyrim will come out. Now that it was featured in the trailer, it’d be weird to NOT see it.
I’m hoping for scaling…that BotW gameplay on the mobile until looked a bit laggy…maybe it was the commercial?
Those leakers are the Switch Snitchers!!
We’ll be covering a lot about a possible Smash for Switch in the coming weeks. Nintendo said they aren’t talking about the Switch until next year, but we have a TON to discuss. I spent today setting up a lot of discussions.[Combined two comments].
Prices are different because of they are different systems, and needed different development teams. Though Sakurai has said he made the 3DS a true bargain with the amount of content it has. Smash 4 = Smash for3DS. Smash 5 = Smash for Wii U.
Only a few characters have been totally cut. Most of them were clones, or characters that were probably difficult to develop for.
He sees Smash as a way to advertise Japanese games.
He doesn’t own Kid Icarus, and an original Smash Bros fighter would be weird. Peridot Gem replied in line, if you are interested in reading their thoughts.
Wii Fit Trainer represents Wii Fit, which had multiple entries…even on the Wii U. It also sold a TON. Captain Rainbow (as much as I love the game), wouldn’t be a good choice as it’s Japan exclusive.
I agree that FE owes a LOT of its’ popularity to Smash. I think Smash saved the series.
I think Pit (who was in Brawl before KI:U was even conceived mind you) and Palutena (an extension of the KI representation) makes sense. I think Paper Mario, and possibly Dixie Kong should make it in.
Not sure why you think Donkey Kong’s Final Smash is highly inappropriate. It made 100% sense in Brawl, as the Konga video games were HUGE in GameCube. They made 3 of them in Japan. Wario, I’ve been over. Mario special moves seem to make sense, I’ve never really heard anyone argue against them. Little Mac is a boxer. A counter actually makes sense for him.
Consider submitting a guest post! We could use more Kirby content!
I think this is why. Also, I heard the Japanese scene is more restrictive with stage selection, so he might have heard that FD was the #1 choice.
I think your point about background music/ keeping a beat is an important one. It’d be difficult to time their attacks if needs to be on beat. Though, I can’t imagine a RH rep not having some sort of “beat” gimmick. I wonder how Sakurai would approach it?
I agree that FE is overrepresented. However, Lucina does make sense as she was originally an alt. Roy might have happened because of the following situation:
“We need a popular Melee vet”
“But Mewtwo is already coming, so we don’t need another Pokemon. Toon Link is too similar to Young Link. Ice Climbers are impossible. Shit, that leaves Roy”.
Guess you don’t like any fighting game, as almost ALL of them have clones. Ken, Ryu, Evil Ryu, Akuma… King of Fighters has a ton of clones, Mortal Kombat…and correct me if I’m wrong, Tekken does too. Heck the original Smash secret characters were clone characters. I know you’ve heard this before, but clones take up less time to develop. So it’s not a matter or getting newer content…it’s a matter of getting content at all.
Sorry guys, that’s all I have time to respond this week. I’ll need to do extra days next week! Keep on commenting and follow SG on Twitter!
Mains: Yoshi (64), Game and Watch (Melee), Wario (Brawl), Wario/Pac-Man (Smash for 3DS/Wii U)