Pokemon Go mania is sweeping across the U.S. and I’m just wondering when it will come out here in Japan.
I got to attend BitSummit this past weekend, representing Source Gaming. It was great to play so many games, and to meet some people I really respect in the industry. It was also mentally exhausting!
Anyway, this article looks at comments made from the July 6th – July 12th (Japan time).
There’s a huge debate still going on in Settle it in Smash: Should Sakurai Return as the Series Director?. There’s been good points made on both sides, so check it out!
I like transformation characters too because it gives you access to multiple playstyles without having to go back to the CSS. I tend to rotate the characters I play (in the end, I play somewhat casually). I’m glad ZSS/Samus got separated though. Neat idea of connecting them through the Final Smash but it just wasn’t as practical.
Congrats on 100 comments!
Using Sakurai’s words. He’s called Game and Watch, R.O.B. and Duck Hunt “surprise” characters.
Yup and Game and Watch was the surprise.
Fittingly, surprise characters seem to be one of the last unlocks.
I’ve heard about the first two sets of trivia but I didn’t know about Hideyuki Tanaka. Very cool!
That is interesting to think about. I wonder if Plusle and Minun were going to be the joke characters in Brawl…
Before the article was researched I asked on Twitter and on Reddit for examples of Sakurai lying. The ones presented in this article was based on the ones the community presented to me as evidence.
With Bandai Namco, I put it under debatable partly as there isn’t the original Japanese available for the “just because the game is being…” quote. As I show, Sakurai has been mistranslated and misquoted several times.
Takamaru wasnt added due to not being available in the West. When adding Lucas, Sakurai was unaware of the game not releasing in the West when he originally added Lucas.
Roy was a last minute clone, who was only added because there was enough time.
With adding Lucina, it is again the circumstances of a clone. Originally she was just a costume but for record purposes, she was given her own slot. Sakurai talks about this in “I answer some questions” which is on the site. Originally when that piece was translated it had several errors, so it’s worth checking out our translation.
As for the Edge Interview, I’ll look into it. Assets were ported over from Brawl — and Sakurai did confirm that. The source is in the development timeline for Smash for Wii U/3DS.
No worries! We keep comments open so people can keep us in check 🙂
I hope with the news that Takamaru almost made it in, and the reception by the Smash community to that news…Sakurai will consider Takamaru more strongly.
Apparently Chrom would have been a mix of Ike and Marth…so he would be two half clones split together. Therefore, he couldn’t be an outright clone…and he wouldn’t be interesting. That’s why he wasn’t added as a clone.
We need to hold a poll so we can get a consensus. What do you guys in the comments think?
Newcomers is the way Sakurai keeps Smash fresh. This is why there was such an emphasis on gimmicky newcomers this time around. Best reading for this is Exhaustion and Excitement .
One of the reasons Sakurai left HAL was so he could collaborate with other content creators. Smash is the perfect way to do that.
Yeah….same here 🙁
Relevancy plays a huge role in Smash, especially with FE. He mentioned it outright in the FE Anniversary Interview. We translated it as “the trends of the time” I believe.
Character development takes a long time. Each of the DLC characters easily took 6+ months (with the possible exception of Roy and Lucas, who could be ported over/ built off preexisting assets). For Ryu they literally had to change the way the game handles inputs.
Woolly World might have looked very different at one time. From data mining, I discovered the metal reflects used in the stage don’t match up to the actual stage design. Not sure if the stage was put together last minute, or just changed because of something happening within Woolly World’s development.
You do have a valid point about doubling stages. Especially with the two Mario Kart stages being Mario Circuit.
I think the Kid Icarus assets makes sense. It’s also a game Sakurai worked on, so he had direct access to them + knew how they worked. In Pokemon’s case there is issues with the Pokemon Company, and possibly additional programming/ modeling.
Bayonetta was the #1 for realizable characters. I have a feeling Sakurai wanted third party characters for DLC — it’s something I was saying in a lot of the first SourceCasts. It makes sense — it’s easier to negotiate contracts and they are more exciting then a lot of the Nintendo characters that aren’t in Smash. Look at how Cloud’s inclusion almost broke the Internet. The data will be used for future games though, so we’ll see.
I wish Kimishima would still host interviews. Iwata Asks was an amazing source for information, and it’s a shame it’s not continuing. But I do agree Nintendo needs more of a businessman now.
There’s the answer!
That’s it for this week. Have a comment that we missed? Let us know below!
Mains: Yoshi (64), Game and Watch (Melee), Wario (Brawl), Wario/Pac-Man (Smash for 3DS/Wii U)
Latest posts by PushDustIn (see all)
- Featured Comments - March 23, 2017
- SG Choice: Favorite Underappreciated Channel/Site - March 12, 2017
- Breath of the Wild: The Good and Bad [Discussion Video] - March 11, 2017