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Content tagged with
Holism
Holism: Team Jump in Mario + Rabbids
12:00 pm, October 3, 2017:
Wolfman tries to examine how important one bouncy mechanic is to the success and quality of Nintendo's oddest crossover to date.
Read more
Holism: Getting Equipped with Mega Man’s Weapons
12:00 pm, September 24, 2017:
How do Mega Man's various abilities form the core of his games? Read more to find out.
Read more
Holism: the Celestial Brush of Ōkami
12:00 pm, August 28, 2017:
Wolfman discusses how one of 2006's most memorable games used classical art to put players in the mind of an ancient god.
Read more
Holism: The Wind Waker’s Cel Shaded Graphics
12:00 pm, August 10, 2017:
Wolfman dives into
The Wind Waker
's decision to use an expressive, animated art style, and how that drove the direction of a ...
Read more
Holism: Metroid Prime and the Scan Visor
12:00 pm, June 28, 2017:
Wolfman_J looks at what made
Metroid Prime
's odd little mechanic so special, and how it helped make
Prime
so special in turn.
Read more
Holism: the Wonderful Worlds of Super Mario 64
12:00 pm, June 21, 2017:
Wolfman_J analyzes how and why the levels in
Super Mario 64
helped introduce a console generation to the possibilities of 3D gaming.
Read more
2
Holism: the Three Days of Majora’s Mask
12:00 pm, January 4, 2017:
Wolfman_J analyzes the application of and interest in time that make
Majora's Mas
the bizarre, powerful experience it is.
Read more
1
Holism: Pokémon and Choice
12:00 pm, November 23, 2016:
Wolfman discusses how the use of choices that limit and free players has driven Game Freak's iconic monster-catching empire from
Red & ...
Read more
Holism: Resident Evil 4 and…Everything
12:00 pm, October 26, 2016:
In a Halloween special, Wolfman_J takes a deep dive into one of the greatest horror and action games of all time.
Read more
2
Holism: Pikmin’s Approach to Real-Time Strategy
12:00 pm, September 23, 2016:
Wolfman_J looks at the mechanical and stylistic choices that allowed
Pikmin
to make a traditionally PC only genre sing on home consoles.
Read more
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