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Development
Straight from the Source: James Barnard (Springloaded Software)
11:30 am, June 3, 2017:
PushDustIn interviews James Barnard (Springloaded Software) to get an exclusive look at Görsd and Hyper Feather Ball.
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Straight from the Source: DANGEN Entertainment
12:32 pm, May 27, 2017:
We interviewed the newly formed Dangen Entertainment, and found out how they are planning on changing the indie scene.
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1
Straight from the Source: Cyrille Imbert, DotEmu (Wonder Boy, Switch)
10:04 am, May 25, 2017:
PushDustIn interviews Cyrille Imbert, the CEO of DotEmu to discuss Wonder Boy on the Switch.
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8
Why DLC Even Exists
1:30 pm, May 5, 2017:
PushDustIn describes why he thinks DLC exists, and the benefits of it.
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1
Kirby’s Development Secrets
12:30 pm, April 19, 2017:
Sakurai recently discussed Kirby at the Kirby Anniversary concert. Here's what he had to say.
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1
Dong Dong Never Die Complete History
10:30 am, April 1, 2017:
PushDustIn provides a timeline of Dong Dong Never Die's development.
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5
“Pushing the Limit” Sakurai’s Famitsu Column Vol. 138
1:30 pm, December 6, 2016:
In this column, Sakurai lays bare some of the difficulties in creating these games: it’s hard, stressful work that never seems to ...
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“The Aims of UI” – Sakurai’s Famitsu Column, Vol. 515
1:00 pm, November 24, 2016:
Well, Persona 5’s English version got delayed. It’s unfortunate, but it sounds like Atlus is really going the extra mile with this ...
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Melee Development Timeline (in-progress)
2:00 pm, September 16, 2016:
This timeline is a work-in-progress. Basically, like the Definitive List of Unused Fighters in Smash, it’ll be updated periodically whenever we get ...
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2
Straight from the Source: Michael and Matthew Taranto
1:30 pm, August 31, 2016:
We discuss Brawl in the Family and Tadpole Treble with Michael and Matthew Taranto!
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