“LET’S START THE PARTY!”
Two years ago I showcased a Dream Smasher here that was based on Devil May Cry 4 Dante, and a year ago I did a video Dream Smasher based on his Devil May Cry 5 incarnation on our YouTube channel. This article is a revision of that video’s content, with some changes made due to feedback I got, correcting mistakes, and just pure indecisiveness. I also made some balance changes as he previously had too many “natural combos”. There’s a lot of changes!
So, Dante.
image by @HeroTechne on twitter |
Who is Dante?
Dante is the main protagonist of the Devil May Cry series. He’s the son of the world’s savior, a demon who woke up to justice and eventually settled down with a human woman, making him half-human and half-demon. He prides himself on his humanity, for that humanity is what drives him to be the hero after the tragic loss of his mother at the hands of demons.
He’s also a huge goofball. He’s wacky, he’s zany, he sports a devil may care attitude, he knows how to throw a party, and he has severe abandonment issues and drinks to the verge of passing out due to his crippling depression.
Woohoo?
Importance to Nintendo and the Series
Dante is the ever enigmatic main hero of the Devil May Cry franchise, the pioneer of the action game genre. The series took a little snooze cruise for eleven years, but it’s finally back and stronger than ever, with new Switch ports of the original three games and the amazing Devil May Cry 5.
Modern action games wouldn’t exist without Devil May Cry. Bayonetta would not exist without Devil May Cry, and the fact that Bayo got in before DMC is, in my opinion, criminal. Seriously.
Now that Devil May Cry has properly debuted on a Nintendo platform, the lack of Nintendo presence from before is moot, and it has everything it needs to qualify for its inclusion. The series is certainly legendary enough, and Dante is the most iconic action game protagonist. He’s no stranger to crossovers, having appeared in both Project X Zone games and in the Marvel Vs Capcom games from 3 onwards.
Design and Colors
Dante’s default would be his DMC5 costume. Thanks to both DMC1 and DMC5 containing fire gauntlets, the alts would be split down the middle with his DMC5 and DMC1 costumes. His DMC5 design would be more stylized and less hyperreal to fit in Smash, resembling his previous more anime incarnations, but the basic design would stay the same. Also, the only high quality artwork of DMC1 Dante is from Project X Zone, so, we’ll just have to make do with that.
Worn & Torn Red |
Red |
Navy Blue |
Aquamarine |
Black |
Orange |
Dark |
Purple |
||||||||
|
|
|
|
|
|
|
|
||||||||
|
|
|
|
|
|
|
|
||||||||
DMC5 Dante |
DMC1 Dante |
DMC5 Nero |
DMC3 Vergil |
V |
Nico |
Doppel-ganger |
Sparda |
How Would He Play?
Dante is among the most powerful characters in his home series and would easily be the most powerful character in the entirety of Smash. Not only does he have a boatload of demonic abilities, but he has an infinite well of potential due to the strength of his heart. Seriously.
It’s often said that Dante never really gets a chance to show his full potential due to the enemies he fights being so weak. Hopefully some Smash fighters can give him a challenge, and he’ll have reason to bust out his stronger moves. Characters such as Bayonetta, Ryu, and Ken have opened the way for more complex and varied inputs, so Dante could have a few context sensitive moves that can be performed with the right series of inputs.
Taking a step back from the previous article, which tried to incorporate nearly every Devil Arm in the series up to DMC4, I’m going to be limiting Dante to just Sword, Gauntlets, Dual Pistols, and a Shotgun. The reasoning behind this four weapon kit is that it has been around since the first game, giving us a wealth of moves to take from the entire series. Also, Dante will have the rose from Lucifer as he does in DMC5 because throwing an exploding rose to style on your enemies is peak Dante.
Here are Dante’s stats:
- Can they crawl: No
- Can they wall jump: Yes
- How many jumps do they have: 2
- Is there any exclusive abilities they have*: Yes (Devil Trigger & Royal Guard)
- Weight Class: C
- Height Class: B
- Speed Class: B
*alike Peach’s float
(for a more detailed look at the stats check this link here)
Final Aesthetics
The series logo is the letters ‘D M C’ from the neon Devil May Cry sign that adorns the titular in-universe business, changed from the previous Rebellion for reasons that I won’t discuss just yet, but I promise they will be a little motivating. When Kirby copies Dante, he gains his luxurious hair.
Boxing Ring Title: “Legendary Devil Hunter”
Series Icon | Stock Icon | Kirby Hat |
When using his DMC5 alts, Dante will have Rebellion, Balrog, and Coyote-A. When using the DMC1 alts, Dante will have Force Edge, Ifrit, and the Shotgun from that game. Both alts use Ebony and Ivory as their dual pistols. These are the appearances of those weapons:
Rebellion
Force Edge |
Balrog
Ifrit |
Ebony and Ivory | Coyote-A
Shotgun |
Dante’s specialized HUD will show how much Devil Trigger he has, and how much Royal Guard energy is built up.
In-Depth Moveset
Move Name & Action | Description | Origin | |||||||
Entrance | Dante jumps in from the top of the stage, facing away from the screen. He turns to the camera and flashes a cocky smile before the camera flies away.
|
DMC4 | |||||||
Idle 1 | Dante’s idle from Devil May Cry 5.
|
DMC4 | |||||||
Idle 2 | Dante’s first idle animation from Devil May Cry 5. Dante gives his old bones a stretch.
|
DMC4 | |||||||
Idle 3 | Dante’s second idle animation from Devil May Cry 5. He looks behind him, wondering where all the fun is.
|
DMC4 | |||||||
Walking | Dante walks forward, very slowly, but with swagger. His walk from Devil May Cry 5.
|
DMC4 | |||||||
Running | Dante breaks out into a sprint. He could be faster, but those bones are getting old and he’s not what he used to be. His run from Devil May Cry 5.
|
DMC4 | |||||||
Crouch | Based on part of his idle from DMC4. A similar animation is featured as Dante’s crouch in Marvel vs. Capcom 3.
|
DMC4 | |||||||
Jump
Air Hike |
Dante launches himself upwards with miniscule effort.
His double jump is Air Hike. When he double jumps, the Air Hike glyph will be visible underneath him. |
DMC1 | |||||||
Damage | Dante flinches in good spirit, knowing the blow doesn’t really hurt. He’s been impaled a lot.
|
DMC5 | |||||||
Down Special
Devil Trigger |
On top of Dante’s percentage is his Devil Trigger bar. The bar can be filled by landing blows, split-second dodges and blocks, taunting successfully, and getting hurt with more devastating attacks, up to ten notches.
Once he has three notches on his Devil Trigger bar, Dante can let loose his demonic self by activating his Devil Trigger, which lasts as long as he has energy left. Specific moves use Devil Trigger energy, and while in Devil Trigger moves are buffed in damage, with certain moves gaining special perks. Also while in Devil Trigger, Dante gains super armor for a lot of his attacks, and regenerates very slight health, about 20% in total for a full bar. The DMC1 alts will use his Sparda Devil Trigger, seen in the final battle of DMC1. |
DMC1 | |||||||
Neutral Special
Ebony and Ivory |
Dante pulls out his trusty pistols Ebony and Ivory and shoots in front of him.
This move can be strengthened with Charge Shots if the special button is held until Dante’s hands glow before being used. If the button is mashed while Dante is standing still, Dante will execute Twosome Time, which has him shooting in place. The angle of his left pistol can be determined by the left control stick. The shots will do minimal damage as they shoot very fast, and they will only stun enemies when Dante is in Twosome Time. In the air, this move is Rain Storm. Dante twirls around firing off both his pistols. The button can be held to extend this attack until Dante reaches the ground. When in Devil Trigger, all shots are Charge Shots. |
DMC1
(Ebony and Ivory) DMC1 DMC2 DMC2 |
|||||||
Side Special
Round Trip |
Dante throws his blade into his foe, which whirls into them for a set period of time. The blade can be recalled at any time by pressing the Normal Attack button or using the Side Special again.
During the period the sword is away, Dante can run and jump around. He is even able to initiate grabs and use his other Special moves. |
DMC1 | |||||||
Up Special
Air Trick |
Dante teleports forward and up with Air Trick. If an enemy is in line with Dante, he will always lock onto that enemy if they are in range.
If performed on the ground, Dante will appear in midair above the enemy. |
DMC3 | |||||||
Final Smash
Jackpot (Human) Judgement (DT) |
If the Final Smash is activated when Dante is in human form, he will whip out Ebony and Ivory and shoot two superpowered bullets, saying his signature line: “Jackpot!”
If the Final Smash is activated when Dante is in Devil Trigger, he will impale himself with DSD and unleash the full power of his Sin Devil Trigger with Judgement, letting loose armageddon with a series of blows that finishes off with an explosion of demonic energy. The DMC1 alts will use the DMC2 Ultimate Devil Trigger, the predecessor of the Sin Devil Trigger, when using Judgement. He will impale himself with Force Edge, as the method of unlocking Ultimate Devil Trigger in Devil May Cry 2 is by being at low health. |
DMC1
(Jackpot) DMC5 (Judgement) |
|||||||
Shield
Royal Guard |
Dante’s shield will function differently to how the rest of the shields in Ultimate function.
Ultimate changed up the Perfect Shield mechanic to be activated when the player releases their shield. This complicates things as the previous version of the mechanic, shielding right before an attack, would fit like a glove over Devil May Cry’s Royal Guard. Royal Guard is one of Dante’s defining techniques. Holding Royal Guard allows Dante to Block incoming attacks, using up Devil Trigger. If you do not have DT, the Block fails. This limitation can be avoided by performing Royal Guard with perfect timing. If timed just right, releasing Royal Guard at the last second, Dante will execute a Royal Block, a flashier block that does not use up any DT. This fits over the current Perfect Shield system in place in Ultimate. While Dante doesn’t execute a traditional parry, he gains the upper hand and a bit of DT, so pulling this off with him will still be beneficial in the long run. The meter underneath Dante’s Devil Trigger is the Royal Meter. Here, energy is saved up from blocking attacks. Each successful Block will fill half a notch on his Royal Meter with energy, and if a Royal Block is executed, he will gain a full notch (up to ten times). The built-up energy can then be expunged at any time while holding shield, by pressing the special button. As an inverse of the Inkling, who does the same command to build up their meter, Dante does it to bottom-out his stored energy from guarding attacks. Dante can unleash the stored energy at any time in a Release by using this attack. Strength and knockback depends on the amount of stored energy and timing. If he Releases right when he’s about to be attacked, he will perform a Royal Release, which will generate more knockback and launch Dante forward. |
DMC3 | |||||||
Dodge | Dante’s Dodge Rolls from DMC5.
|
DMC | |||||||
Spot Dodge
Ground Trick |
Dante vanishes and reappears in a split second.
|
DMC5 | |||||||
Air Dodge | Dante’s Air Flip from DMC5.
|
DMC2 | |||||||
Fall Break
Flipper |
Dante does a cool flip.
|
DMC4 | |||||||
Floor Attack | Dante spins around, kicking his legs into the air, and flips back onto his feet.
|
DMC2 | |||||||
Ledge Grab | Dante grabs onto the ledge with bottom hands, supporting his body with both of his legs. He then hops over the edge.
|
DMC1 | |||||||
Edge Attack | Dante does a somersault over the edge while shooting Ivory.
Illustrations by SOBUNOAIYU |
Original | |||||||
Neutral
Rebellion Combo II |
A four hit combo, done with three button presses. The second button press does a two hit attack where Dante swings his sword around him.
If the button is mashed after the second press, Dante will perform Million Stab with a thrust finisher. |
DMC3
(Rebellion Combo II) DMC1 (Million Stab) |
|||||||
Dash Attack
Cut-in Front |
Dante slides across the ground, shotgun in hand, somersaults, and unloads buckshot on his foe.
Pressing the button again during the slide will cause Dante to flip instead of roll, and shoot his gun midair. |
DMC5 | |||||||
Forward-Tilt
Stinger |
Dante performs Stinger. He launches forward on the ground with a stab with his trusty sword.
If the button is mashed after executing stinger, Dante will perform Million Stab. When in Devil Trigger, this move will be stronger and launch farther with a bigger hitbox in exchange for Devil Trigger energy. |
DMC1 | |||||||
Up-Tilt
High Time |
Using his sword as a platform, Dante thrusts it upwards, lifting his opponent up with his blade.
If up is held during the move, Dante will rise with his opponent. |
DMC1 | |||||||
Down-Tilt
Volcano |
Dante smashes the ground with his gauntlet, unleashing a shockwave of flames. This move is specifically the grounded variant from DMC3, as both the DMC1 and DMC5 variants of this move are aerial.
|
DMC3 | |||||||
Forward Smash
Shotgun |
Dante pulls out his trusty shotgun and lets it loose on his enemy.
The charging animation for this attack will mimic Charge Shot, which will have Dante’s hand glow red when the more powerful buckshot is ready. |
DMC1 | |||||||
Up Smash
Dragon |
There are three stages to this attack. In the first, Dante unleashes a strong uppercut, called Minimum Dragon.
In the second, charging up to the halfway point, Dante does a rising uppercut called Rising Dragon, launching both himself and his opponent into the air. If charged all the way, Dante will do a rising spinning uppercut, called Divine Dragon. This move is devastatingly powerful, but it will take a while to get to it.
|
DMC1 (Minimum Dragon)
DMC3 (Rising Dragon) DMC4 (Divine Dragon) |
|||||||
Down Smash
Kick 13 |
Dante unleashes a strong kick engulfed in fire.
When in Devil Trigger, Dante does an uninterruptible four-hit string of two punches and two kicks. |
DMC1 | |||||||
Neutral-Air
Aerial Rave |
Dante swings his sword fluidly while suspended in the air. Each blow of the four hit combo is its own button press.
|
DMC3 | |||||||
Forward-Air
Friction |
Dante performs a drop kick. This move is devastatingly powerful, and will crumble all those who it hits. It can also break shields.
|
DMC1 | |||||||
Back-Air
Shot Shell (Backslide) |
Dante shoots his shotgun behind him, not even looking where he’s firing. This is based on the grounded Backslide move, but it works perfectly for this situation. Just pretend he’s in the air.
|
DMC1 (Shotgun)
DMC4 (Backslide) |
|||||||
Up-Air
Flip Kick (Aerial Combo Hit 2) |
Dante does the funny DMC2 flip.
|
DMC2 | |||||||
Down-Air
Helm Breaker |
The classic. Dante hefts his sword down, dropping him and it on any foe beneath. This move cannot be canceled, unlike in the games. Have fun.
|
DMC1 | |||||||
Grab | Dante beratingly holds his enemy in place with just the tips of his fingers, showing how little strength he needs to exert to hold the enemy back.
|
DMC4 | |||||||
Pummel
Light Blow |
Dante punches rapidly with his gauntlet. He’d still have his other hand on his foe.
|
DMC5 | |||||||
Forward Throw
Drive |
Dante kicks his foe forward and sends them packing with a large projectile from his blade. This is specifically the ‘Quick Drive’ variation of the move introduced in Devil May Cry 4.
If the Attack Button is pressed after unleashing the throw, Dante can perform Over Drive, attacking with two more strikes. This animation has a long cool-down. |
DMC3 (Drive)
DMC4 (Over Drive) |
|||||||
Back Throw
Ecstasy |
Dante whips his enemy behind him and tosses the rose from Lucifer in their direction. It explodes, knocking them away with great force.
|
DMC4 | |||||||
Up Throw
Real Impact |
Dante performs Real Impact. A strong punch with a long windup and devastating impact, rocketing Dante and his foe into the air.
|
DMC3 | |||||||
Down Throw
Wild Stomp |
Dante stomps on his enemy and lets loose a flurry of bullets into his enemy before kicking them away. Mashing the special button during the attack will cause Dante to shoot more.
|
DMC3 | |||||||
Up Taunt | Dante does his classic taunt, a one-handed beckon, egging them on to approach. “Come on!”
|
DMC1 | |||||||
Side Taunt | Dante shrugs nonchalantly, mocking his opponent. “You scared?”
|
DMC3 | |||||||
Down Taunt | Dante stands in place, laughing. “Hahahaha, guts and honor…”
|
DMC5 | |||||||
Victory Transition | The screen is riddled with bullet holes and shatters, revealing the victory screen.
|
DMC1 | |||||||
Victory Pose 1 | Dante does a series of punches while holding a slice of pizza in his mouth. This is a reference to the intro of DMC3.
Illustration by SOBUNOAIYU, Background by Voyager |
DMC3 | |||||||
Victory Pose 2 | Dante faces away from the camera, says “In the end, is silence,” and shoots his pistol into the air. This is a reference to a cutscene from DMC4.
Illustration by SOBUNOAIYU, Background by Voyager |
DMC4 | |||||||
Victory Pose 3 | Dante holds his hands to his side and cockily says, “Man, I’m bored.” This is a taunt from DMC5.
Illustration by SOBUNOAIYU, Background by Voyager |
DMC5 | |||||||
Losing Animation | Dante slow-claps.
|
DMC4 | |||||||
Victory Theme | A snippet of ‘Devils Never Cry’, the main theme of Devil May Cry 3. The song is about Dante and it’s become his go-to theme in crossover games.
|
DMC3 |
Closing Thoughts
In re-doing this set I held a poll on Twitter asking people what I should include in a “hypothetical” rework. The winner of that poll was Style Switching, one of the core mechanics of Dante in DMC4 and 5, and it’s easy to see why! The prospect of every competitive Smash event devolving into “SWORDTRICKGUARDGUN” is really funny. Unfortunately, there really just aren’t enough moves to pull this kind of thing off without making some up. Royal Guard in particular only has two real moves, three if you really wanna count the health regen move in 5. And locking style moves out of the regular moveset (as logically they’d only change the special moves) really dampens the amount of Dante energy you can put into the kit. So I kept with the basic 4 weapon kit from last time, while changing some moves around, as personally I feel this is how he would be handled in an official game. Maybe Royal Guard might just be cosmetic, it is a little broken for him to have two meters that are so powerful.
I took a lot of feedback from my previous set to heart. A common complaint I received was the lack of the signature “Jackpot!” which I realized immediately afterwards was a glaring omission. So I came up with the idea of having two Final Smashes, which was also helped by a few characters in Ultimate actually doing that. I also did not know what Ground Trick actually was, which was embarrassing. Thrust Kick as the Forward Throw was a horrible idea, too, just awful; axed that immediately. That’d just be completely broken. I also realized I should probably have Round Trip since it’s been there from the first game.
Here’s hoping whenever Dante gets in that he’s as cool as this hypothetical set, or maybe even cooler! And thank you for reading, especially these ending thoughts that I am writing at 6 in the morning. Dante for Smash. Here’s a Monster Energy Drink Dante alt.
Special Thanks
HeroTechne
Cart Boy
Ozzy
Sobunoaiyu
Voyager
Hamada
- Featured Content: Designing Takamaru for Smash Bros! – Challenger Approaching - August 14, 2024
- Fire Emblem Warriors: Three Hopes Review - August 27, 2022
- Dream Smasher: Demi-fiend - February 1, 2022