Master Works is the latest Zelda book that was released in Japan. Nintendo Dream partnered with Nintendo to release three books for Zelda’s anniversary, and Master Works is the final entry. The book focuses exclusively on the Breath of the Wild which is a real treat for fans as that game is simply a masterpiece. Inside Master Works are various developer interviews (which Matt Walker translated!), concept art and trivia about the newest and possibly best Zelda game to date. I’ve posted quite a bit of art from the book on Twitter, but I thought it’d be a good idea to create a collection of tweets so that people could find these pieces of art quite easily. I’ve also posted some exclusively on our Discord server, which I will be reposting here as well. So without further ado, here are some art from Master Works and what they mean for Breath of the Wild’s development.
Some early concept art for Zora's are more "traditional". —@PushDustIn pic.twitter.com/Pqdn1vkB81
— Source Gaming (@AllSourceGaming) December 18, 2017
This art shows that many forms of Zora were considered, including some designs that were heavily inspired by the original Zelda and Ocarina of Time.
Early designs for Gorons include sunglasses and hair that lights up. I really want the sunglasses Goron as a emoticon. —@PushDustIn pic.twitter.com/GsdjknAHmh
— Source Gaming (@AllSourceGaming) December 18, 2017
Gorons with sunglasses and light up were considered as well. Too bad, they would’ve been quite funky.
Early draft of Revali looks like a gun slinger. –@PushDustIn pic.twitter.com/b1Q7O1GMDy
— Source Gaming (@AllSourceGaming) December 18, 2017
Revali concept art looks like he can shoot pretty quick. Very Western.
According to concept art, the stones around the Master Sword actually represent the various tribes. For example the fat stone is the Goron stone and the small one is the Kokiri.
— Source Gaming (@AllSourceGaming) December 18, 2017
This is a really neat piece of trivia which didn’t get a lot of traction. More people need to know!
In the early planning stages, the Kokiri tribe (resembling OoT form) would have had a Champion. Eventually the Rito replaced them. Their Champion would have had a whip. Next to him is an early draft of a Gerudo with a hookshot. —@PushDustIn https://t.co/o1A0DEHjfB pic.twitter.com/ZI5wvUA8Ib
— Source Gaming (@AllSourceGaming) December 18, 2017
Various early concept art for champions. Interesting to note Kokiris are here, which were replaced by the Rito later on. Also, the hookshot wasn’t in the final game, probably so the team could focus on climbing/ exploration.
These early designs for the Guardians are straight up Wellsian, I love it. –@PushDustIn pic.twitter.com/p0H58PAPpA
— Source Gaming (@AllSourceGaming) December 18, 2017
Early designs of Guardians are creepy. Holy shit, I love them.
Sheikah Slate was code named "Conductor" and had several unused ideas. Such as being able to deploy a dragonfly like drone, using the Slate to open walls, and hanging the Slate on walls. Also limited energy/ power was considered with refills done by cartridges. –@PushDustIn
— Source Gaming (@AllSourceGaming) December 18, 2017
Another piece of interesting trivia! Spread the word!
Early draft of Zelda is too pure for this world. pic.twitter.com/rFlbpqkIKZ
— Source Gaming (@AllSourceGaming) December 17, 2017
Zelda looks a lot like her Skyward Sword counterpart. I really dig this design.
They briefly considered making a guide character in Breath of the Wild. pic.twitter.com/1hvzs2tFoE
— Source Gaming (@AllSourceGaming) December 17, 2017
I thought this was an interesting concept. The dog was eventually reused for Wolf Link amiibo support.
Various forms of Calamity Ganon were considered.
Ever wonder what was beneath the mask? Well now you do. You’re welcome.
Hinox had a lot more actions that were planned like sitting on a bridge.
Various versions of the UI are shown:
I love this concept art for Link in the shrines:
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