This article was written by BigBossMan538. If you have any questions for him you can find him on Twitter, Facebook, and YouTube.
In recent years, Nintendo has welcomed the representation of non-Nintendo characters. From Solid Snake and Sonic the Hedgehog in Super Smash Bros Brawl to Mega Man, Pac-Man, Ryu, Cloud, and Bayonetta in Super Smash Bros For Wii U and 3DS. This even extends to trophies such as Zero from Mega Man X, and, interestingly, Commander Video from the indie series Bit.Trip.Runner. Since the Smash Ballot in 2015, people argued that Smash needs an indie representative. While Nintendo doesn’t choose characters based on what they represent, there are definitely indie characters worth looking into for newcomer ideas. My personal favorite is the titular Shovel Knight!
Who is Shovel Knight?
Shovel Knight is the titular character of the action-adventure platform game released in 2014 for a plethora of the major game platforms. Shovel Knight is an adventurer who travelled the land with his beloved Shield Knight plundering for treasure. One day in the Tower of Fate an evil amulet unleashes a tremendous power. Shovel Knight was the only one who managed to escape only to lose his dear friend. Shovel Knight then goes in hiding ashamed. Then, a figure called the Enchantress and her Order of No Quarter wreak havoc on the land bringing Shovel Knight out of retirement to stop them.
The game received critical acclaim from critics and gamers alike and has, at the time I write this, sold one million copies. It currently holds an 85/100 on Metacritic and an 8.0 average from users. Shovel Knight would go on to be in many other indie games including but not limited to Yooka-Laylee, Blaster Master Zero, and Bloodstained: Ritual of the Night.
Well, fancy meeting you here, your knightliness.
Importance to Series/Nintendo?
…Huh? Oh, sorry. Just being incredibly envious.
As I’ve stated before, Shovel Knight is the titular character of his home game and is very prominent in gaming culture with his many cameos. Nintendo has also lent a hand to Yacht Club Games a couple of times. They published the game on Nintendo systems in Japan and even helped create an official amiibo figure. Yacht Club Games also has expressed interest in Shovel Knight being in Smash during the days of the Smash Ballot.
How could he play?
Series emblem from his amiibo packaging.
Niche: Shovelrous Knight
Gimmick: None
Boxing Ring Title: Blue Burrower
Shovel Knight would be a defensive disjoint zoner/turtle character in Smash. His bread and butter is keeping opponents at bay using his Shovel Blade and prompting opponents into making mistakes to deal damage and earn K.O.s.
In terms of presentation, I wanted Shovel Knight to have sound effects from his game accompanying his animations. Like Mega Man, Shovel Knight’s animations would also pay homage to his source game only modified where they’re needed.
In terms of alternate colors Shovel Knight would have (from left to right) his standard blue armor, the green second player color, the silver Dynamo Mail, the purple Conjurer’s Coat, the red Final Guard, the black Mail of Momentum, the gold Ornate Plate, and an original color: a dark blue armor for the sake of having an eighth color.
The Stats:
- Can he crawl: No
- Can he wall jump: No
- How many jumps does he have: 2
- Are there any exclusive abilities he has*: No
- Weight Class: B
- Height Class: C
- Speed Class: D+
- Is he mirrored when he faces left: No
*i.e. Peach’s float
Some believe that a character needs a gimmick or special features such as Robin’s Weapon Durability and Limited Spells to be interesting. While this can work for some characters it won’t work for all.
Cramming in a gimmick can make a character’s moveset feel cluttered and unwieldy. Shovel Knight, I believe, doesn’t need a gimmick.
Shovel Knight would fight like he does in his game: an honorable knight that just happens to use a shovel as a weapon. This would lead to many of his attacks being based around digging and scooping motions. Perfect for physical zoning, defensive play, and keeping enemies at bay! As I’ll discuss later, some attacks will be fairly silly to take advantage of Shovel Knight’s humorous moments. Shovel Knight’s stocky frame and armor also helps him survive enemy abuse. His weight would be on par with R.O.B and his height would be similar to Wario (not counting the horns.)
Kirby’s Hat for Shovel Knight is just his helmet, and he gains Chaos Sphere.
Attacks, Animations, etc.
Entrance |
Jumps onto the stage and thrusts his shovel into the air. |
Idle 1 |
Neutral stance like in his home game. |
Idle 2 |
Makes a, “Bring it!” gesture with his shovel. |
Idle 3 |
Puts his hand to his chin thoughtfully. |
Damage |
At low percent, it’s his damage animation from his game. |
Jab |
Shovel Thrust. A low knockback scooping attack that combos into itself at low percent. Used to maintain distance between you and the enemy. |
F-tilt |
Prods the enemy with his shovel. |
U-tilt |
Scoops enemies upwards with his shovel. |
D-tilt |
A short-ranged Drop Spark. |
Dash |
Shovel Knight does a dashing swing with his weapon ALA Roy. Used for quick punishes. |
N-air |
Shovel Knight strikes a heroic pose serving as a “get off me” attack. |
F-air |
The aerial Shovel Thrust. |
B-air |
A backwards slash reminiscent of the Charge Handle. |
U-air |
Shovel Knight thrusts his shovel upwards like Link’s attack in Zelda 2, an inspiration for his game. |
D-air |
The Shovel Drop! Has some end lag if you land on the ground without hitting anything. After bouncing once, you return to a neutral aerial stance. |
Grab |
Reaches out with his free hand. |
Pummel |
Bashes the opponent with the handle of the shovel. |
F-throw |
Punts enemies like a golf ball with his shovel. |
B-throw |
Heaves the enemy over his shoulders as if shoveling dirt. |
U-throw |
Scoops enemies upwards. |
D-throw |
Slams enemy with the flat end of his shovel. |
F-Smash |
Charge Handle. Shovel Knight quickly swings his weapon. Powerful, but has some lag after execution. |
U-Smash |
An upwards shovel swing as if Shovel Knight was heaving dirt. |
D-Smash |
Slams both sides of him with the flat end of his shovel. |
Neutral Special 1 |
Chaos Sphere. The more it bounces off enemies, shields, walls, etc. the faster and more powerful it becomes. Useful to open up enemies for follow-ups. |
NS 2 |
Flare Rod. A single fireball that travels 3/4ths of Final Destination. Can only be shot one at a time. |
NS 3 |
Throwing Anchor. A powerful anchor thrown in an arch. Somewhat short-range and cannot be picked up by anybody. |
Side Special 1 |
Dust Knuckle. Shovel Knight punches with powerful knuckles. If the first hit connects with an opponent or shield, press the special button again to perform a powerful follow-up punch that deals good damage and knockback. Very punishable if the first punch whiffs. |
SS 2 |
Quick Knuckle. Shovel Knight performs a faster, weaker punch that travels farther and doesn’t need to connect in order to activate. |
SS 3 |
Brutish Knuckle. Shovel Knight winds up a mighty punch. Like the default side special but slower and much stronger. |
Up Special 1 |
Propeller Dagger. Shovel Knight propels himself with this quirky flying weapon. Bounces off the enemy and can be propelled straight left, right, up, or anything in between. Can be used out of shielding. |
US 2 |
Whirling Dagger. Shovel Knight spins around dealing more damage ALA Wario’s Corkscrew. Can only go upwards with minor adjusting of direction. |
US 3 |
Windy Dagger. Shovel Knight sacrifices all power in order to go farther. Has a wind box to push enemies away. |
Down Special 1 |
War Horn. A powerful instrument that knocks enemies back and destroys all projectiles. The more it’s spammed, however, the weaker and shorter-ranged it becomes. |
DS 2 |
Shocking Horn. Emits a blast that is faster, but weaker, and stuns enemies for follow-ups. Only destroys weak projectiles (Blaster fire, Thunder Jolt, etc.) |
DS 3 |
Explosive Horn. Sacrifice range for power by unleashing a fiery explosion. Does not destroy projectiles. |
Final Smash
Save Her! |
Shovel Knight sees Shield Knight falling from the sky and must catch her before she hits the ground! Shovel Knight gets several buffs: His strength is increased, he deals more knockback, he’s somewhat faster, and his defense increases significantly. There is some time for Shovel Knight to take advantage of these buffs before Shield Knight appears on-screen. When Shield Knight appears on-screen, everything (except the timer) slows down. Catch Shield Knight and you’ll unleash a light slightly larger than a Smart Bomb that can K.O. foes. If Shield Knight hits the ground, then nothing happens. |
Up Taunt |
Shovel Knight thrusts his weapon into the air triumphantly with the accompanying music note. |
Side Taunt |
Shovel Knight pulls out a purple gem, inspects it, and puts it away. |
Down Taunt |
Shovel Knight plants his weapon in the ground, puts his free hand on his hip, and puffs out his chest. |
Victory 1 |
Shovel Knight thrusts his weapon into the air multiple times like when he defeats a boss. |
Victory 2 |
Shovel Knight ‘plays air guitar’ with his weapon before striking a pose. |
Victory 3 |
0:19-0:22
(0:19-0:22)
Shovel Knight puts out his campfire before hurrying off to his next challenge. |
Lose |
Claps respectfully. |
Finally, Shovel Knight’s victory theme is taken from the opening snippet of his games main theme (0:00-0:11)
Special thanks to NantenJex, PushDustin, TheAnvil, and Nirbion for their support for me and this project. It means a lot, guys. If you want to follow my social media, I have a Twitter, Facebook, and YouTube account if you’re interested. I hope to make more videos on video games such as reviews, countdown lists, and whatever else I can think about. Thank you for reading.
A historian and avid gamer, NantenJex is the Editor-in-Chief for Source Gaming, overseeing videos and reviews for the site. He has a passion for obscure gaming so any article you see on uncommon titles like Nazo no Murusame Jo, Yuyuki and Marvelous, to name a few, are most likely from him. He also likes game design leading to the creation of Dream Smashers, a series on potential newcomers for Super Smash Bros. He wants you all to know that Yoshi is objectively the best Nintendo character.
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Joshua 'NantenJex' Goldie, Editor-in-Chief
A historian and avid gamer, NantenJex is the Editor-in-Chief for Source Gaming, overseeing videos and reviews for the site. He has a passion for obscure gaming so any article you see on uncommon titles like Nazo no Murusame Jo, Yuyuki and Marvelous, to name a few, are most likely from him. He also likes game design leading to the creation of Dream Smashers, a series on potential newcomers for Super Smash Bros. He wants you all to know that Yoshi is objectively the best Nintendo character.
Awesome! Next time, I’ll double check how I describe things and look into implementing gifs.
Well, this seems familiar. I see my own character concept inspired a lot of this one!
Hehe, yeah. That’s not bad is it? I just liked your ideas but I want to do some different things too. For example, keeping Shovel’s standard A his swing from the game. I was tempted to keep the reflector properties but was concerned about it making players too aggressive with Shovel Knight.
I should like more Shovel Knight ideas (Dream Arena & Dream Items with Assist Trophies, Items and Showcase Trophies) like you guys did to Minecraft, Cave Story and Yo-Kai Watch before.
I’ll DEFINITELY plan on that. 😉 May not be my next project but in the near future if all goes well.
Very nice. When reading the descriptions I could clearly see the character “dancing” in my head as Sakurai puts it.
Just an idea, but maybe Shovel Knight could utilize the Phase Locket in his dodging animations to add some visual flair.
I thought about that actually, but I decided against it. I just left Shovel Knight’s dodging animations to be standard.
Very good article! Shovel Knight is one of my favorite indie games and the titlular protagonist is one of the best indie representatives out there. I would also like to hear your ideas for a SK stage, assist trophies and such in the future.
All in good time.
In the beginning, I was disagreeing bout Shovel Knight being in Smash. Not because I hate him for no reason, but as the game haven’t been released in Japan yet. But now as the game’s in Japan, I now became more agreeable for him being in Smash as the players in Japan are enjoying it as well. And the move choices are very interesting as it does fit perfectly in Smash! Although I do like to see Shantae joining Smash as an Indie game representative, I would also like to see Shovel Knight joining together if possible. Furthermore, great article!
Thank you! I think the Smash Ballot is Shovel’s ticket to Smash. He has only one game to his name outside of the cameos. Plausible, but I’m trying not to get my hopes up.