Adventure Mode
Posted 11.16.2001
As advertised, here’s the preview for Adventure Mode.
It’s called “Adventure,” but it’s not a long adventure like you’d see in an RPG, but a mode where you just clear stages as you go. It depends on the situation, but one run probably takes between 30 minutes to an hour?
In Classic, the order of stages is random, but for Adventure it’s structured in a set way, where you visit the homeworlds of various characters in order. You still have to defeat a CPU, so the very basics are still the same, but there are some stages that are more like an action game than a fighting game.
Sometimes, you’ll see a trophy lying on the ground. Weak minions will populate levels too.
Sometimes there are cutscenes between stages. Don’t worry, they’re skippable.
Some stages may be comprised of multiple levels.
For example, on the Kirby stage, you’ll fight a lone Kirby, and then you’ll fight a Kirby army, each equipped with a unique copy ability.
I touched upon this on the post for Classic Mode, but there are five difficulties for Regular Matches, spanning from Very Easy to Very Hard.
People of all different skill levels play Smash, so there’s a very wide range of difficulties.
But in general, Adventure Mode is harder than Classic.
Also, I might have overdone it a little on the credits. I didn’t want to be too conservative, but this might be too far…
- Sakurai’s Internal Smash for Wii U/3DS Development Notes - June 23, 2017
- Kirby’s Development Secrets - April 19, 2017
- Sakurai Discusses His Game Design Philosophy In a Podcast [2002] - March 28, 2017
Adventure Mode was awesome in Melee, and SSE in Brawl blew my mind. I can only hope the next Smash game gets a similar mode, since Smash Run only goes so far.