Event Battles
Posted 10.26.2001
Another single-player mode appears: Event Match!
It’s a collection of scenario-based matches. It’s single-player, so you can play by yourself.
There’s one event per level, which you must beat. They’re based off of the source games and other special situations.
Smash doesn’t have individual character stories, so while this is a supplementary mode, I did want to capture that feeling a little.
Of course you have to fight an enemy, but just because you defeated them doesn’t mean you cleared the event. You may even be restricted to using a specific character.
So with all that said, I’m going to introduce a couple.
Lv. 2: Lord of the Jungle
Donkey Kong only
Become Giant Donkey Kong and swat away the Tiny Donkey Kongs!
Lv. 5: Spare Change
Ness only
Nothing will stand in Ness’s way as he tries to go shopping in Onett.
Without thinking, he enters a Coin battle with Captain Falcon.
Lv. 7: Pokémon Battle
Select any character
Direct attacks won’t work– only your Pokémon can help you now!
Call forth your Pokémon to fight Pikachu!
Lv. 8: Hot Date on Brinstar
Select any character
You’ve come all the way to Brinstar, chasing Samus, but at this point both you and Samus are all beat up.
Lv. 12: Seconds, Anyone?
Select any character
7 seconds to win!
You’ll have to beat Falcon quick!
Lv. 13: Yoshi’s Egg
Yoshi only
There’s only one Yoshi egg left.
Protect it, and keep it safe until you’ve made it to the end!
Your time will be recorded each time you beat an event, so it’s good for speedrunners too.
Unlike Regular Matches, there is no difficulty setting. The level is the difficulty.
The higher the level, the harder the event. That’s fun in its own way, but there may be times when you get stuck.
But because it’s Smash, there’s always a way. If you get lucky with items, you may be able to beat an event that you couldn’t before. So if you can’t beat an event, just keep trying. (You don’t have to beat every event, though)
Event Matches are best suited for when you want to play for a little bit by yourself.
For example, there’s one event where a hidden character challenges Link to a duel, and I enjoy playing that event leisurely at my own pace.
- Sakurai’s Internal Smash for Wii U/3DS Development Notes - June 23, 2017
- Kirby’s Development Secrets - April 19, 2017
- Sakurai Discusses His Game Design Philosophy In a Podcast [2002] - March 28, 2017