Hello! We are working very hard on translating the Melee website. We decided to ramp up our translation focus on the character introduction pages in order to give everyone a better picture of Melee, and its character. Special thanks to soma for providing assistance with this translation.
All comments were originally written by Sakurai himself. You can see Sakurai’s individual picture comments by hovering your mouse over the image. Originally pictures were given their own page, but for the sake of brevity I combined them. The original page can be accessed here.
Falco:
Updated: January 1st, 2002
He’s making an appearance as a clone of Fox. The wingman in the Star Fox crew.
If Fox can claim to be one of the fastest, and Falco can boast about his jump power– #1 in the game.
He’s very good at recovering from below.
However, somewhat unexpectedly, his run speed is around Mario’s.
His Blaster, though, makes enemies flinch, and can be used like Fox’s in Smash 64.
On the other hand, you can say that because Falco exists, we could make such a big change like “making Fox’s Blaster an attack that doesn’t make enemies flinch.”
He’s taller than Fox, so his reach is longer, but as a result he’s a bigger target for enemy attacks.
His attacks have been adjusted from Fox’s as well.
Who’s stronger, him or Fox?
Unlock criteria:
Beat 100 Man Melee.
Alternatively, play 300 VS. matches.
(Images taken during development)
1. Hands off my prey! Falco’s in Smash.
2. If you hit enemies directly with his Reflector, the way they’re launched makes it easy to follow up on them with combos.
3.Hit them with your Blaster to make them flinch! But you can’t rapid fire the way Fox can.
4.His tail attack is an attack that cuts through the enemy.
5.The Firebird, not the Firefox. Obviously they have different parameters.
6.A comparison of jump heights. He can jump really high.
Special Moves | |
Neutral Special: | Blaster |
Side Special: | Falco Phantasm |
Up Special: | Firebird |
Down Special: | Reflector |
X ミューツー
O ミュウツー
- Sakurai’s Internal Smash for Wii U/3DS Development Notes - June 23, 2017
- Kirby’s Development Secrets - April 19, 2017
- Sakurai Discusses His Game Design Philosophy In a Podcast [2002] - March 28, 2017