Hi! We’re back with more sources for the daily #SmashTrivia tweets from the Source Gaming official Twitter. Information was compiled and tweets were written by Frostwraith. Special thanks to PushDustIn for his help in writing this article and gathering information.
#SmashTrivia Dark Pit is the clone character with the least amount of move property differences in the entire series.
The only differences reside in the side tilt, neutral special and side special. In addition, he has a different Final Smash, Dark Pit Staff, though it acts identically to Zelda’s Light Arrow.
#SmashTrivia Super Smash Bros. Melee had the shortest development cycle of the series.
The development times have been written out/ compared on the Case for Smash NX article.
#SmashTrivia The voices of Lucas, Lemmy, Morton, Larry, Wendy and Lyn (in English) are all provided by the same VA, Lani Minella.
This information can be confirmed through Smash Bros. for Wii U’s Sound Test in the Japanese version, which credits voice actors per character.
#SmashTrivia Peach uses the Parasol item in her Up Special Move if holding one. (The Parasol only appears in Melee.)
You can try this out in-game.
#SmashTrivia Except for Young Link and Snake, all veterans absent in Smash 3DS/Wii U appear as trophies there.
Self-explanatory. If you have the complete collection, you can observe this fact. Do note that Pichu is exclusive to the 3DS version.
#SmashTrivia According to internal data, the songs for the Kongo Jungle and Jungle Japes stages in Melee were switched mid-development.
The Cutting Room Floor has coverage on the game’s internal data and debug menu. You can confirm this by yourself or check out their page on the game’s unused audio.
#SmashTrivia Roy and Cloud’s voice actors starred as the main two protagonists of the anime series Code Geass.
Roy and Cloud are voiced, respectively, by Japanese voice actors Jun Fukuyama and Takahiro Sakurai (no relation to Smash Bros. series director Masahiro Sakurai). In Code Geass, Fukuyama voiced Lelouch and Sakurai voiced Suzaku.
Voice credits can be found in the Japanese version of Super Smash Bros. for Wii U’s Sound Test and Code Geass’s ending sequences. In addition, their names are only added to the general credits in Smash after downloading the content.
#SmashTrivia Except in the Western versions of Smash 64 and Melee, the Beam Sword sounds similar to the lightsaber from Star Wars.
Confirmed by playing the Japanese/Western versions of the game. Sakurai mentions that the beam sword sound being changed in the international versions here.
#SmashTrivia Super Smash Bros. Brawl was the first game to feature content from third-party franchises. It was released 8 years ago in NA.
Snake was the first character to not be from a Nintendo franchise to be playable in Smash and made his series debut in Brawl. This tweet was written in March 9th, 2016 and Brawl was released in March 9th, 2008, an exact 8-year gap.
#SmashTrivia Bayonetta’s moveset is mostly derived from her fighting style in Bayonetta 2 while wielding Love is Blue.
This video by The Game Theorists makes a comparison between both games. Additionally, you can also check out both Bayonetta games and Smash to compare her moves.
#SmashTrivia The Final Fantasy summon Ifrit in the Midgar stage uses its design from Final Fantasy VIII.
Compare the designs from Final Fantasy VII and VIII with the one found in Smash:
#SmashTrivia Mr. Game & Watch actually uses a 3D model. However, a flattening effect is applied afterwards to make him look 2D.
Can be viewed here.
#SmashTrivia In Smash 3DS/Wii U, five Zelda items were added. The previous 3 games added one each.
Smash 64 introduced the Heart Container, Melee added the Bunny Hood, Brawl added the Deku Nut and Smash 3DS/Wii U added the Bombchu, the Fairy Bottle, the Cucco, the Beetle and the Gust Bellows.
#SmashTrivia The stages Peach’s Castle, Yoshi’s Island and Mushroom Kingdom in Smash 64 were designed by Sakurai’s wife, Michiko Sakurai.
Credited in the Smash 64 credits under her maiden name Michiko Takahashi.
#SmashTrivia Roy’s more hotblooded personality in Smash Bros. is derived from earlier concepts for FE: Binding Blade.
#SmashTrivia The Koopalings use their modern design from NSMBWii, but are scaled similarly to their debut appearance in SMB3.
Check and compare their artwork from the recent Mario games with how they’re scaled in Super Mario Bros. 3:
#SmashTrivia The franchises with the highest amount of Assist Trophies are Mario and Zelda, with 4. Next is Metroid, with 3.
In Smash Bros. for Nintendo 3DS/Wii U, the Mario series has Waluigi, Hammer Bro, Lakitu & Spinies and Chain Chomp; the Zelda series has Tingle, Midna, Ghirahim and Skull Kid; and Metroid has Metroid, Dark Samus and Mother Brain.
All other series with Assist Trophies either have 1 or 2.
#SmashTrivia Palutena’s special moves and Final Smash consist of powers that a player can equip in Kid Icarus: Uprising.
Alluded to in her trailer.
#SmashTrivia A total of 80 music composers have contributed to the Smash Bros. series so far, be it with new compositions or song remixes.
Four composers from HAL worked on Melee, with Hirokazu Ando returning from the first game. Brawl and Smash Bros. for 3DS/Wii U have multiple composers, credited in those games’ respective websites.
#SmashTrivia Lucina is voiced in English by Laura Bailey, who voices Chun-Li in Street Figher IV and Street Fighter V.
Credited in both games.
#SmashTrivia Robin and Corrin’s newcomer illustrations are the only ones to share the same guest artist, Yusuke Kozaki.
The artist is credited for both illustrations. Kozaki did character design for both Fire Emblem: Awakening and Fire Emblem Fates.
#SmashTrivia Palutena’s trailer was animated by anime studio SHAFT, who did one of the 3 promotional anime shorts for KIU.
SHAFT did the Palutena’s Revolting Dinner short for Kid Icarus: Uprising. The studio is credited for both, the former in the Kid Icarus: Uprising website, the latter in its YouTube upload.
#SmashTrivia Melee, Brawl and Smash 3DS/Wii U were all done under the mindset that they would be the final game in the series.
This is technically true, but it’s far more complicated than what the tweet just reads. It really warrants a full article/ discussion to be honest.
With every game, Sakurai is concerned with providing as much “value” as he can. He constantly refers to how jam packed the games are with content, and how much work it is. Considering how many modes, characters and items that are in the game he’s arguably successful with each iteration.It’s also exhausting. He’s spoken about how difficult Melee’s development was in this Nintendo Dream interview.
After finishing Melee, Sakurai didn’t know if he was going to make another Smash. He discussed it with Iwata, and they left it open but it wasn’t guaranteed. This is because Sakurai left HAL Laboratory which means he was a freelance employee, not bounded by a company. When making Brawl and Smash for Wii U/3DS, he is contracted by Nintendo to produce the games. This gives him some additional freedom, but it makes organizing the projects quite difficult both logistically and legally. For Smash for Wii U/3DS, Bandai Namco was partly chosen because they were one of the only companies Sakurai could realistically see being competent enough to handle two development cycles, and had experiences with fighting games.
Towards the end of Smash for Wii U/3DS development, Sakurai commented that he wasn’t sure if he would come back.
Interviewer: You do say that every time, though, so I do wonder if maybe it’ll just keep on going forever.
Sakurai: And I’ll become the Smash craftsman? (laughs)
Interviewer: Yes. After all, including the DLC, you’ve been involved with Smash since the beginning.
Sakurai: Well, DLC is coming to an end soon, too, y’know.
Interviewer: By the same token, I think there are a lot of people who want you to make a new original game.
Sakurai: It’s pretty difficult. If I keep making Smash, I get to work on interesting things like Ryu, but if I leave, I don’t know if the staff could do it by themselves.
#SmashTrivia Smash Bros. began as a small side-project by Iwata and Sakurai. It didn’t feature Nintendo characters.
Discussed in an interview with Itoi.
#SmashTrivia In Japanese, Corrin♂ is voiced by Nobunaga Shimazaki, who also voices the protagonist of the anime series Parasyte.
Both works credit Shimazaki for the characters’ voice overs.
#SmashTrivia The Mushroom Kingdom stage in Smash 64 and its Melee counterpart have a danger sign in the side KO zones.
You can check it out yourself by pausing the game and change the camera’s perspective.
#SmashTrivia In earlier versions of Melee, Daisy’s trophy had a hidden third eye.
If the game is NTSC 1.0 or NTSC 1.1, the rendering error will be visible. It was fixed in NTSC 1.2, and absent in the PAL version as well.
#SmashTrivia Doc Louis says different phrases in Little Mac’s victory animations when using the wire frame costume.
You can check this out yourself.
#SmashTrivia Goldeen may come out from a Master Ball and splash around.
One of the game’s tips alludes to this.
#SmashTrivia King Dedede is voiced by Masahiro Sakurai himself.
The Smash Bros. Brawl Dojo post titled Smash Trivia confirms this. (And yes, that’s the inspiration for this series of tweets.)
#SmashTrivia Dixie Kong was considered as a playable character in Brawl, as a tag partner for Diddy Kong, DKC style.
Confirmed by Sakurai in an interview. Check the Definitive List of Unused Fighters for more information.
#SmashTrivia Sonic and Tails could be unlocked in Melee by scoring 20 KOs in Cruel Melee. #April1st
April Fools joke that alludes to a now infamous April Fools prank by EGM that claimed this.
#SmashTrivia Melee was the only game to not introduce characters with multiple mid-air jumps.
Smash 64 introduced Kirby and Jigglypuff. Brawl introduced Pit, Charizard, Meta Knight and King Dedede. Smash for 3DS/Wii U introduced Dark Pit.
#SmashTrivia All secret characters in Smash 64 were done using existing assets from the starter 8.
Confirmed by Sakurai. Luigi and Ness are based on Mario, Jigglypuff is based on Kirby, and Captain Falcon is based on Samus and possibly also on the Ryu-oh prototype’s humanoid fighters.
#SmashTrivia In a beta version of Melee, it was possible to enter inside the laboratory in the Great Bay stage.
#SmashTrivia During production, Brawl’s The Subspace Emissary adventure mode was intended to be outsourced to another development team.
Confirmed by Sakurai in his column.
#SmashTrivia Despite Bowser’s moveset and animations’ overhaul in Smash 3DS/Wii U, Giga Bowser remains the same as Melee/Brawl.
You can check this out yourself in the game.
#SmashTrivia Sakurai considers Bayonetta as an action game with great impact in the video game industry.
Sakurai discusses it here.
#SmashTrivia In Brawl, Wolf’s internal data contains unused animations that are identical to Fox’s.
#SmashTrivia Jungle Japes on the 3DS title is only returning stage in the entire series to not have its original music track.
In Smash 3DS, the tracks available are Kongo Jungle from Smash 64 and a new arrangement of Gear Getaway from Donkey Kong Country Returns.
This said, the Jungle Japes theme is itself an arrangement of the DK Island Swing song from Donkey Kong Country, just like the Kongo Jungle song from the first Smash Bros. game.
#SmashTrivia Mr. Game & Watch debuted in 1980 and Corrin debuted in 2015. The Smash roster covers 35 years of history!
Just do the math: 2015 – 1980 = 35.
#SmashTrivia When talking about Melee’s opening movie, Sakurai remarked that not all characters featured would be playable.
This information comes from Melee’s website. Source Gaming has translated the post in which Sakurai discusses the opening movie.
#SmashTrivia Mr. Game & Watch, Wii Fit Trainer and Bayonetta have unique sound effects for charging Smash attacks.
Try checking it out yourself.
#SmashTrivia Counting the 7 Koopalings and Alph, there are 66 playable characters in Smash 3DS/Wii U.
58 characters + 8 alternate characters = 66 in total.
#SmashTrivia Except for a member of ACE+, all composers that worked on Xenoblade did music for Smash 3DS/Wii U.
The composers who worked on Xenoblade Chronicles are Yoko Shimomura, Yasunori Mitsuda, Manami Kiyota and ACE+ (comprised by Tomori Kudo, CHiCO and Kenji Hiramatsu). Except for Kenji Hiramatsu, all of them have made arrangements for Smash Bros. for 3DS/Wii U, with Tomori Kudo and CHiCO being credited as ACE.
#SmashTrivia A reason for Sakurai to add 3rd party characters is for him to work with many different content creators.
Confirmed by Sakurai himself.
#SmashTrivia Sakurai was born in 1970, meaning some Smash Bros. characters debuted when he was 10 years old.
Considering Mr. Game & Watch and Pac-Man made their debut in 1980, it’s a logical conclusion.
And that’s all for now. For more daily trivia, follow us @AllSourceGaming on Twitter.