News Flash! Smash Bros. Dojo: Classic Mode

Classic Mode

Regular Match – Classic

Posted 11.9.2001


I’d completely forgotten to post about the single player modes, Classic and Adventure, until now. I’m sorry.

I can’t move forward without introducing them, so we’re doing a two-parter, one today, one tomorrow. Today is Classic mode, and tomorrow we’ll cover Adventure mode.

Regular Match – Classic

This mode is a follow up to last game’s single player mode, although it is a bit shorter. You can play through it once in 10 to 15 minutes. Also, the opponents you fight are now random, as opposed to being in a set order.

intro_240
You can see who you’re about to face in the intro splash screen.

There are 11 stages.

It’s mostly 1v1 battles, but there are some team battles, and a stage where you fight a giant version of an opponent.

Basically, beat the person who shows up. Pretty simple, right?
Basically, beat the person who shows up. Pretty simple, right?

There are three bonus stages included.

Break the Targets!

Break ‘em all.
Break ‘em all.

It’s the same “Break the Targets” that you can play in Stadium, but like in the last game, it appears as a bonus stage.

Snag the Trophies!

She’s got two already, can she get the third?
She’s got two already, can she get the third?

Trophies fall from the sky. Hit them with attacks and deflect them into the cage to get the trophy! Three trophies fall, but it’s better to concentrate on the trophy you don’t have rather than trying to get all three.

Race to the Finish!

 

There isn’t much point in just leaving through the first exit.
There isn’t much point in just leaving through the first exit.

There’s a long pathway that’s dotted with exits. Keep moving and get as far as you can within the time limit! The further you go, the more bonus points and coins you’ll get. Of course if you don’t make it to an exit when time runs out, you won’t get anything.

By the way, you can get the coins you use in the Lottery just by playing the game. Even in single player, if you keep playing you’ll get more coins. The more people you play with, the more coins you’ll get, of course. I wanted to be a bit mean, so for single player Regular Matches, I made it so that you need coins to continue playing after a game over.

To continue, you must pay a cost. Coins are the source of power for trophies.
To continue, you must pay a cost. Coins are the source of power for trophies.

The number of coins you need to pay depends on the difficulty. There are five difficulty levels for Regular Matches.

  [VERY EASY]・・・ Easy even for beginners.

              [EASY]・・・ Easy for the average player.

      [NORMAL]・・・ Slightly challenging for the average player.

            [HARD]・・・ Challenging.

[VERY HARD]・・・ Only for the hardcore.

On VERY EASY, even beginners will be able to play, so I would recommend it as an introduction for people who aren’t very good at action games. Just be careful not to self destruct. 

On harder difficulties, however, it’ll became devilishly difficult. Putting Classic aside for a second, I think Adventure mode on VERY HARD might be the highest difficulty setting of any Nintendo game ever.

Smash is a game where there’s a large variety in the skill of players, so the gap between difficulty levels is high. Adjust to your level and play.

Soma

Soma

Translation Team Leader at Source Gaming
I translate things, with the occasional written article here or there. My main game is Melee, so I’m pretty out of the loop when it comes to Smash 4 speculation and such.
Soma
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