There’s more to single player than just Regular Matches.
I’ve even come up with these modes for the hardcore faction.
Collectively they’re called “Stadium.” You battle your own records.
Break the Targets!
The mini-game that hurt the fingers of time attack enthusiasts in Smash 64 is back!
In “Break the Targets!,” you break 10 targets that are strewn all across the stage as fast as you can.
By the time you’ve broken all 10 targets, you’ll naturally have learned the properties of that character’s special attacks.
After you’ve beaten a map once, now you can enjoy the fun (?) of shaving even just 0.1 seconds off of time.
Things can get pretty heated if you try to race your friends.
Unfortunately, “Board the Platforms” from the last game has been cut.
We’ve got a platform that looks like it’s from a Birdman Rally, your character, and a lone Sandbag. What’s going to happen?
You have a limited amount of time to hit Sandbag as hard as you can! As many times as you can!
Rack up the damage, but make sure he doesn’t fall off the platform.
And then right before you run out of time, smack him as hard as you can and see how far you can send him.
This is the Home-Run Contest. How fast can you pile up the percent?
Maximizing your damage until the last second is key.
It’s a fight to survive against the Fighting Wire Frames!
There’s a small submenu here, where you can choose from several modes. Defeat a set number of wireframes, or survive a set amount of time. You can compete with your friends by trying to get the fastest time, seeing who can survive the longest, or who defeated the most wireframes before falling.
The ultimate challenge is Cruel Melee.
No items, and the strongest Wireframe team is after you.
No matter how many single player modes you make, if you only play one mode, then people will get bored. That much is obvious.
I could make it so you gain experience points, or can unlock items through single player, but that just doesn’t sit right with me. If I look at things in the long run, that might even end up the reason why you stop playing, because it feels so tedious…
So I don’t want Smash to be a game that requires multiple days to unlock everything.
I added the Stadium mode because I wanted a more light (or heavy) single player mode.
Forget about fighting other people, and focus on trying to better yourself. An endless challenge awaits.
Latest posts by Soma (see all)
- Japanese Players’ Impressions of the Switch - January 18, 2017
- Melee Development Timeline (in-progress) - September 16, 2016
- Smash 64 Developer Interview with Sakurai (HAL website) - September 13, 2016