Despite a rocky release, and a rather mixed reception by long time fans, Marvel vs. Capcom Infinite has so far managed to release upward of 900,000 copies. While short of their initial 2 million goal, both Marvel and Capcom seem adamant to make it a success.
On December 5th Capcom wrapped up MvC:I’s first DLC season. The Season includes 2 new Capcom characters, 4 new Marvel characters and a premium costume for each of the now-36 playable characters on the roster.
Is the content worth its hefty $60/£50 total price tag? Well, let’s take a look!
If you haven’t yet read my review for the base game, be sure to check that out too!
The first three characters; Capcom’s Sigma and Monster Hunter, as well as Marvel’s Black Panther released back on October 17th.
Black Panther is a fairly typical rush-down kind of fighter. His moveset is somewhat reminiscent of X-23 from Marvel vs. Capcom 3, though he also has elements of Wolverine and Sabretooth from Marvel vs. Capcom 2. He also has wall-grabbing abilities which helps him stand out a little more from other rush-down fighters.
Black Panther’s only real flaw lies in his nature as a character, and how he has translated from the comic books to the fighting game. While he’s completely true to form he’s perhaps the most pedestrian newcomer overall.
The second DLC character is Megaman X’s Sigma, who serves as the game’s primary co-antagonist in the form of Ultron-Sigma.
Sigma boasts a significant amount of power, and is one of the largest characters in the game. The bulk of his moves revolves around his big-ass energy sword, which double as long-lasting traps. I appreciate the attention to detail that has gone into Sigma, many of his moves are lifted directly from the boss battles of the X series.
In spite of this, it’s hard to overlook that Sigma had such a prevalent role in the game’s story mode. Releasing a
character so integral to the plot as additional paid DLC is a hard pill to swallow.
Monster Hunter is something of an oddity. She has one of the most creative move sets in MvC history that in part, results from her status an almost an MvC original.
She has a ton of different weapons in her arsenal, ranging from big-ass bows, spears, daggers and big-ass bone swords. Her special moves range from lightning fast, to slow as molasses. Some of which can be charged, and offer shield protection.
Though small, my favourite thing about Monster Hunter is her jab taunt. It does a tiny amount of damage. I love little things like that. Like Sigma and Black Panther, Monster Hunter has a somewhat prolific role in the game’s story.
Lots of guns!
I have to admit that while I’m a big fan of Bucky, I was worried about his inclusion. The Bionic Arm gimmick was already well covered with Spencer, and we had umpteen other gun users. In spite of that, it’s his use of his arm that defines him as a character, which is thankfully different from Spencer. This includes an awesome special that sees him use his arm as a shield. It can absorb practically any attack without taking damage.
He also has a unique team-up level 3 Hyper Combo with Captain America. He’s fastly becoming one of my favourite characters!
Winter Soldier has A LOT of Chris in him, but he’s still an asset to the game! “JUST LEAVE ME ALONE!”.
While some characters like Thanos and Rocket Raccoon saw pretty big changes in their moves and play style fromprevious MvC games, Venom remains faithful to his MvC1 and MvC2 characterisation. But not so much so that he has nothing new to offer. He has several new moves, including a new hyper and special moves, which update him enough to feel competitive (from the perspective of play) when compared to the rest of the cast.
He looks utterly fantastic in Marvel Infinite’s realistic aesthetic style, though his voice misses the mark. Venom is without a doubt the highlight of this Season, even if Capcom were negligent enough to not include a blue palette based on his sprite design from MvC1 and MvC2!!!
The long standing joke amongst Marvel vs. Capcom fans was that Jill stole Black Widow’s moveset in MvC3. It turns out, the joke wasn’t too far off, at least in terms of her function, particularly pertaining to her normals. Even though Black Widow’s normals are pretty typical, her specials are where you start to see some shine.
She has some interesting tech, which includes time-delayed explosions, a grappling-hook and the use of her stun-baton.
She has a little more to offer than Black Panther, but there’s something that seems off about her character model.
The bulk of costumes added to Marvel Infinite are interesting to say the least. They’ve done a good job creating original skins, instead of recycling more content from Ultimate Marvel vs. Capcom 3, likely in response to the tremendous backlash from fans. The general aesthetic value on most costumes is on point, though cases like Zero and X don’t really look different enough to justify their cost as a premium skin.
Some of the highlights include classic costumes for Miss Marvel and Gamora, as well as Frank West cosplaying as Proto-Man (a reference to Dead Rising 2: Off The Record).
Some characters like Chris Redfield have costumes that the characters have worn in previous games, some characters like Spencer, Nemesis and Strider Hiryu have costumes based on other characters in their respective franchises. Though some characters, like Thanos just look like a giant toe protruding out of white garbs.
The costumes are a good value if you buy the bundle, as that way they’ll cost you around $1 each. Individual prices are pretty intense.
Truthfully, this DLC is genuinely done to a high standard. Everything arguably look better than the bulk of characters that made the default game.
As a result of both the character choices, and costume choices being almost entirely new (with the welcome exception of Venom), they’ve helped define Infinite, helped give it a reason to exist. Consequently, the game is already significantly more interesting and enjoyable than it was during its initial launch.
In terms of value, it depends on your perspective. On the one hand, you have 6 unique, fun and memorable characters that are nothing but a boon to the overall game. On the other, at least 4 of these characters, and arguably all 6 feel like they were purposely omitted in order to gouge the customer. Aside from that the content exceeds its somewhat hefty pricetag. At least if you buy in bulk.
I’m hopeful that we’ll see a 4 Capcom/2 Marvel split for the next DLC, but overall I’m excited for the future!
What do you think of the Marvel vs. Capcom: Infinite DLC? What are your hopes for the future? Be sure to let us know in the comments!