Source Gaming
Follow us:
Filed under: Straight from the Source (Interview), Video

Straight from the Source – Alex Rose Games (Rude Bear Series)

  1. The Unknown History of Rude Bear
  2. How Rude Bear got Rude
  3. How Rude Bear Revolutionises Difficulty
  4. “A 9/10 Gamespot Rated Game”
  5. ‘Simply press the ‘Port Button” (also Smash Bros.)
  6. Zelda is the Future of Rude Bear

Zelda is the Future of Rude Bear

Do you already have an idea for your next game-project will be?

Eh… I probably shouldn’t say this.

Ok, that’s fine.

You know what, why not. So, we were talking about Zelda before and my favourite game of all time is ‘Majora’s Mask’ (and I played a crap-ton of ‘Ocarina’ as well). And the thing I don’t like about new Zelda games is that everything is so f***ing big now. You play Twilight Princess and you get to Lake Hylia and it’s so big it’s actually more annoying than fun. Have you played Ocarina?

Yeah, I grew up with it.

Right and I bet you instantly know where everything is in the game. Hyrule Field, Lake Hylia, Kokiri Forest, Castle Tow, Death Mountain and so on. Can you do the same thing in Twilight Princess, cause I got no clue the layout of that game. Do you?

I do but I’m also a massive Nintendo fanboy so I’m probably the exception and not the rule haha.

Skyward Sword I could do but it’s just some shitty hub world with the same level over and over again. So I basically want to make a game like the old Zelda games but more compact. Something the size of Clock Town in Majora’s Mask. I know I just dissed hubs but it would essentially be a hub with entrances to the different dungeons scattered about. It would have all the good elements of Clock Town as well like the emotion and the villagers and the side-quests.

But it would take elements of Chrono Trigger as well.

Chrono Trigger is dope. You can plant a seed in the past and come to the future and there is a massive forest there and a forest dungeon. So basically, I want to do this village and in the middle is a giant sundial with a big Palanquin on top of some stairs. When you get in the Palanquin you can make the sun-dial just spin constantly and it goes day-night, day-night, day-night until bam! You’ve travelled through time. You’ll be able to pick which time periods you want, both past & future, and the village will evolve through time. The amount of periods will depend on my budget, of course. But solving side-quests will radically change the way the village evolves.

Majora’s Mask is fantastic and I don’t know if I can make it as good as that but, to be honest, they didn’t take full advantage of that situation. They could have programmed every minute of those people’s lives with far more dialogue options but I understand there are budget issues and a schedule to keep to.

Yeah they only had two years to make it.

Right. And I can’t just do Majora’s Mask because it would be a rip-off. But I can do this. You go back in time and change people’s lives both for the better and the worse. As an example say there is a guy who wants to propose but needs some Rainbow Feather to do it. So you go back in time and beat this bird up to get the feather and give it to him. So he gets married and in the future has some descendants now, but those descendants are bullies and by making his life better you’ve made the lives of someone else worse. Situations like this are really interesting and there are so many places you can go with it.

The point is, the map wouldn’t be that big, the size of Clock Town, but it changes with each era. And we can reuse assets like Majora’s Mask did with Ocarina in order to cut down on the budget. Then, in every era, there would be one dungeon to find and every dungeon would be on the level of one from Ocarina. Because Ocarina isn’t that big a game if you remove Hyrule Field. I reckon I could make a game about that size. Shave off the filler parts of those games and only include what made those two Zelda’s fun.

Nintendo clearly don’t want to make a Zelda game that appeals to me anymore so I’ll just make one myself.

Ok, and is this game in the Rude Bear series?

Oh yeah.

This interview has gone on really long now but I have one question left to ask you. Have you considered remaking any of your other Rude Bear titles, like Rude Bear Radio or Rude Bear RPG?

In four years I will make Rude Bear RPG. The thing is getting an investor for an RPG is really hard because the story needs to be really strong and appealing and mine won’t (laughs). I want to make a game with a nonsense setting like ‘Earthbound’ but it’s gonna be fun & shit. ‘Paper Mario’ meets ‘Earthbound’ meets my own unique, dope as shit, battle-system. It will be great but it will have to be self-funded so I need my other games to sell well so I can bring this gift to the world.

As for other ‘Rude Bear’ games, ‘Rude Bear Recreation’ would work well as a mobile game and ‘Rude Bear Raid’ would work as a commercial title, although I would hire someone to make it for me because I don’t want to, it’s too much networking stuff. And, I would consider doing a Rude Bear Pack like the Mega Man Anniversary Collection.

So a Rude Bear Anniversary Collection?

Maybe for the 5th- oh wait no. That’s in 7 months and there is no way it would be ready in 7 months. Maybe on the 10th anniversary. But that’s crazy that it is already the 5th year anniversary for Rude Bear (laughs). That’s just stupid.

Ok well that wraps it up for my questions. Any final words for our readers?

I’ve probably ranted way too long about things that don’t matter (laughs). I don’t have anything more to say.

Well, guys that does it for this interview. Let us know what you thought about this in the comments below and if you are interested in playing Super Rude Bear Resurrection for yourself then check out my review of the game to learn more.

<- Previous

Joshua 'NantenJex' Goldie