This article looks at comments made from January 27th- January
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I get a little tired of the back and forth argument over some character’s chances in Smash from time to time. In the end, support who you want but don’t treat people badly because they have a different opinion than yours. There’s obvious some characters that I think are more likely than others (after all, we spent several weeks going back and forth on Impa) but I try to give equal weight to both sides of the argument before deciding how I feel. The issue with character representation is that a lot of people see it as zero-sum game. “If A gets in, then B automatically won’t get in!” While it’s true that a character’s development takes time and energy, it doesn’t mean that just because of character A, that character B didn’t get in. There’s been some cases of that (Peach over Wario in Melee), but it’s not always the situation.
A ALBW/ LTTP stage could be really interesting. There’s a lot of Zelda games that Smash could pull from, I hope to see more variety in the next Smash!
Yeah, it’s a somewhat difficult concept to market…but Nintendo nailed the initial reveal. It was the actual presentation that lacked focus and being well organized.
It made sense to save Zelda for the end of the presentation, but that doesn’t mean the actual presentation had to be lacking. Honestly, if they just cut 10 minutes from the presentation, then maybe it wouldn’t have felt like it dragged in the middle.
Nintendo is to blame because if they couldn’t sell third parties on the Switch early enough, if they didn’t give them access to it, then how can the third parties make games for the console’s launch?
I will agree with you on Splatoon 2 being a sequel.
In some cases, 2 Joy Cons are 2 Wiimotes. In other cases, they are just the Wiimote and Nunchuck. I think the accessories are decently priced for the tech they have in them, but they could’ve offered a different bundle.
“It’s hardly going to make an impact on me” doesn’t make it not important. It’s odd that gamers are going to need to have one headphone in their left ear for their voice chat…and another in their right ear to actually hear the game. That’s not an elegant solution.
This is from their amiibo fact sheet, which was sent to press sites:
The amiibo figures can interact with compatible games when players tap them to the Wii U GamePad controller, reading character data into games, saving data to the figure or activating special in-game bonuses. A player’s Mii character can be registered and saved to the amiibo figure, making each one unique to the player
Then on their FAQ:
Do all amiibo figures work with all compatible games?
Some amiibo figures may work across more amiibo-compatible games than others.
It’s a well written article, I highly suggest those who haven’t read it, to read it!
Yeah, especially when Ubisoft came out with a tablet for the Wii, it really looked like the Wii U gamepad could work with the Wii. I hope Nintendo stops calling things “new” next.
No idea =/. He could’ve been used for testing, for a scrapped mode, for a scrapped map, for an old map…it’s very difficult to tell.
Probably not as the animations from Smash don’t really match up with Dino Piranha’s attacks.
Scrapped boss battle mode might be left over from Brawl. I think there isn’t any evidence that new voice clips were recorded. That being said, it’s something they could have worked on at one point or something.
Miiverse had some real gems in it. It’s a real shame it’s going.
Mains: Yoshi (64), Game and Watch (Melee), Wario (Brawl), Wario/Pac-Man (Smash for 3DS/Wii U)
Latest posts by PushDustIn (see all)
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- The Switch’s Voice Chat is Embarrassingly Bad - July 19, 2017