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This article looks at comments made from the November 9th- November 20th!

Remember, don’t insult other posters. If you insult other posters, your post that you might have spent so much time on might not get approved, and thrown in the trash. Stay classy!

Mettaur

The issue with your analogy is that Mario characters are actually playable in their games. With games like F-Zero, and Starfox (for the most part), those games are played mainly through using the vehicles.  The third slide from the 2008 GDC is particularly relevant. With Captain Falcon, Sakurai needs to make up his own parameters for the characters…he needs to fill in the gaps. In that case, representing the core aspect of the series is probably the best course of action.

Samurai Goroh actually moves pretty quickly as an assist trophy.

Ganondorf’s darkness is purely for cosmetic effect, I’ll give you that.

I believe the main concept behind the design of Captain Falcon was to emphasize high risk, high return, which was supposed to emulates F-Zero gameplay.

a

Eh, you can say whatever you want as long as you don’t insult other posters. Freedom of speech, yo.

MagcargoMan

-It not wasted potential if that’s the only way they could get in.
-Clones still introduce different ways to play the same character. It’s no different from Akuma, Ken and Ryu.
-Falco was the number 1 requested character on the If There Were a Smash 2 Poll for StarFox.  Fire Emblem and Kid Icarus were going to get those characters as alts. Pikmin would’ve too if Alph was easier to program.
-It allows some interesting and possible obscure characters their own shot.

Dr. Mario was a critically loved game. Before his appearance in Melee…Dr. Mario, VS. Dr. Mario, Dr. Mario BS Version, Tetris and Dr. Mario, and Dr. Mario 64 were released.  Dr. Mario was deserving to get into Melee. He had more games that some characters in Smash!

haruhisailormars

I personally don’t think Banjo is still that likely, but I hope for the fans of Banjo, he could make it in!

Troy Kv

Glass canon? You should check out the Nintendo Dream interview we translated, as it has information that’s relevant.

Neo-Nate

Thanks for commenting!

I can understand your point, and an option to include potentially offensive comment is probably the best solution. A lot of times, I don’t think changes that are made are violating the creator’s vision. When working on a big budget project like a movie or a game, compromises are going to have to be made. Sometimes it’s the director not getting the shot they exactly wanted. Other times, it’s budget issues. There’s a lot of art that has been made on compromises. We can only hope that the general intent, and purpose is still there.

Hydronix Warrior (@Hydrozor)

When I made my list, I tried including different genres. 😀 Sadly, there’s not a lot of RPGs for the N64.

Spiral

Yes, Woolly World was decided to help promote the game. I wonder why Mario Party hasn’t gotten a stage, especially now that Nintendo is developing the series. Wish Sakurai would comment on that.

MagcargoMan

If they add enough content, then I don’t see the issue. There aren’t a lot of changes in between each Smash, and remaking the engine seems like a waste of effort — especially if it’s one that people like for the most part. Sakurai has stated that characters is the main appeal of a new Smash, and how it can differentiate itself from previous entries.

I think a lot of his moveset was inspired from Wario World. More songs, and a stage should be pulled from Wario Land. In particular, the final boss battle from Wario Land would be an amazing stage.

Troy Kv

In the upcoming podcast we recorded with Relax Alax, I named the seven characters I think are extremely likely. I agree that the Smash Ballot will have a bigger role, especially for Nintendo characters. Because of that, I think King K. Rool is very likely this time around. There’s no escaping from his popularity, and the issues I’ve mentioned in the past aren’t as important when it’s the base roster.

 

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7 comments

  1. – Ganondorf would have made it into Brawl if he didn’t get in Melee. Besides being the main villain of the series, he had three appearances in his Gerudo form by the time of Brawl, as opposed to Melee where he was only a Gerudo in Ocarina of Time. He would have been a priority. Toon Link probably wouldn’t, but if they were only gonna add a second Link for it to be a clone, they should have just kept Young Link.
    – Better customisation options would be able to offer the same experience.

    “Falco was the number 1 requested character on the If There Were a Smash 2 Poll for StarFox. ”
    That is for Melee. I’m talking about Smash 4.

    “Fire Emblem and Kid Icarus were going to get those characters as alts.”
    But we didn’t. And then Fire Emblem got another two characters as DLC. He didn’t know when to quit.

    A second Mario should be someone who offers something truly different, like Paper Mario. Dr Mario is more like alternate costume material. They weren’t even willing to give him a unique Final Smash or victory theme. He’s always been treated as an afterthought in Smash, and was a last-minute addition in both Smash games he was in. Even his stage wasn’t a priority.

    “If they add enough content, then I don’t see the issue. There aren’t a lot of changes in between each Smash, and remaking the engine seems like a waste of effort”

    It gets boring and stagnant. Like what happened to 2D Mario with four similar New Super Mario Bros. titles in a row. Playing the same thing eventually gets tiring.

    A lot of those moves in that analysis listed as originating from Wario World have a question mark next to them. Seems like it’s not very sure. Wild Swing-Ding as his Forward Throw is the only move that is unambiguously from Wario World. Chomp is sort of like reminiscent of Hyper Suction (the Inhaling Chomp variation definitely is a reference), but isn’t actually it. Corkscrew is nothing like Corkscrew Conk, so it’s clearly an original move.

    I’d just like a balance between Wario Land and WarioWare in Smash, rather than the games pretending the former is so obscure part of Wario’s identity. This is also why I’m in favour of Captain Syrup over someone like Ashley. There are some great songs from Wario Land, Wario World and even Master of Disguise that’d make awesome remixes like Toxic Landfill, Greenhorn Forest or Carpaccio’s battle theme, but there has only ever been one Wario Land song in Smash, which wasn’t even a remix (and for some reason Sakurai thinks it’s particularly notable enough to be his victory theme).

  2. Oh thanks, I need to make her the most different possible of Mewtwo without making she lose her focus…

    And, yeah, I’m writing an article that I would like to publish in Source Gaming when I finish it.

    1. Mewtwo is a “she”?
      good luck with the article, Mewtwo could use some new moves to make it more interesting… Confusion and Disable are really lame attacks for the “Most Powerful Pokémon of all”

      1. Actually… I’m talking about a different character. Sorry, my grammar trying to be “not to obvious” is really bad xD

        But hey, that would be a interesting article for another day 😛

  3. FWIW, the description of high-risk high-reward on the Japanese N64 site link refers specifically to Falcon Punch being a high risk high reward move, not Falcon himself.

  4. “The issue with your analogy is that Mario characters are actually playable in their games. With games like F-Zero, and Starfox (for the most part), those games are played mainly through using the vehicles. The third slide from the 2008 GDC is particularly relevant. With Captain Falcon, Sakurai needs to make up his own parameters for the characters…he needs to fill in the gaps. In that case, representing the core aspect of the series is probably the best course of action.”

    Fair enough. I’d mostly agree with this point but I still think the situation with Black Shadow isn’t quite the same as with Falcon. While the F-Zero characters themselves aren’t playable the vehicles they drive can be thought of as representative of them to an extent. With Star Fox most games put all the characters in the same vehicles or have multiple vehicles that function the same, this is not the case for F-Zero. I do think it would make sense to have F-Zero characters incorporate their vehicles’ stats as aspects of their playstyles as it is the closest thing they have to a playable appearance.

    With Falcon he was the first rep for his series so there was no real point of comparison for his stats and what they actually meant. On the other hand, any new F-Zero character can now be directly compared to Falcon and their statistics can be implemented relative to his own. Black Shadow has higher power and defense but more limited speed boosting relative to Falcon. Would it not make sense to translate those aspects to Smash?

    “Samurai Goroh actually moves pretty quickly as an assist trophy.”

    I’m not sure what you’re seeing in that video I’m not. For argument’s sake, Goroh is spawned near the center of final destination in that video and proceeds to run until he reaches the edge. Timing the amount of time that passes between him hitting the ground to reaching the edge of the stage I was getting around the range of 1.35-1.45 seconds. Here’s some guy’s measurements of the time it took for all the brawl characters to run across final destination: https://smashboards.com/threads/brawl-movement-speed-list.182060/#post-4899852

    The slowest characters in the game are Ganondorf and Jiggilypuff both sitting at 2.6 seconds to cross the entirely of final destination, so presumably around 1.3 for half of it, still faster than Goroh. Captain Falcon only takes half that time. Even taking into account probable error on my part and in the measurements I’m using, as well as slight differences in initial acceleration and whatnot, it still seems that Goroh isn’t moving fast by Smash standards.

    “I believe the main concept behind the design of Captain Falcon was to emphasize high risk, high return, which was supposed to emulates F-Zero gameplay.”

    Soma’s already mentioned this isn’t quite accurate, but regardless I wanted to point out that Ganondorf’s current moveset probably emphasizes “high risk, high return” to an even greater degree than Falcon.

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