This article looks at comments made from the November 9th- November 20th!
Remember, don’t insult other posters. If you insult other posters, your post that you might have spent so much time on might not get approved, and thrown in the trash. Stay classy!
The issue with your analogy is that Mario characters are actually playable in their games. With games like F-Zero, and Starfox (for the most part), those games are played mainly through using the vehicles. The third slide from the 2008 GDC is particularly relevant. With Captain Falcon, Sakurai needs to make up his own parameters for the characters…he needs to fill in the gaps. In that case, representing the core aspect of the series is probably the best course of action.
Samurai Goroh actually moves pretty quickly as an assist trophy.
Ganondorf’s darkness is purely for cosmetic effect, I’ll give you that.
I believe the main concept behind the design of Captain Falcon was to emphasize high risk, high return, which was supposed to emulates F-Zero gameplay.
Eh, you can say whatever you want as long as you don’t insult other posters. Freedom of speech, yo.
-It not wasted potential if that’s the only way they could get in.
-Clones still introduce different ways to play the same character. It’s no different from Akuma, Ken and Ryu.
-Falco was the number 1 requested character on the If There Were a Smash 2 Poll for StarFox. Fire Emblem and Kid Icarus were going to get those characters as alts. Pikmin would’ve too if Alph was easier to program.
-It allows some interesting and possible obscure characters their own shot.
Dr. Mario was a critically loved game. Before his appearance in Melee…Dr. Mario, VS. Dr. Mario, Dr. Mario BS Version, Tetris and Dr. Mario, and Dr. Mario 64 were released. Dr. Mario was deserving to get into Melee. He had more games that some characters in Smash!
I personally don’t think Banjo is still that likely, but I hope for the fans of Banjo, he could make it in!
Glass canon? You should check out the Nintendo Dream interview we translated, as it has information that’s relevant.
Thanks for commenting!
I can understand your point, and an option to include potentially offensive comment is probably the best solution. A lot of times, I don’t think changes that are made are violating the creator’s vision. When working on a big budget project like a movie or a game, compromises are going to have to be made. Sometimes it’s the director not getting the shot they exactly wanted. Other times, it’s budget issues. There’s a lot of art that has been made on compromises. We can only hope that the general intent, and purpose is still there.
When I made my list, I tried including different genres. 😀 Sadly, there’s not a lot of RPGs for the N64.
Yes, Woolly World was decided to help promote the game. I wonder why Mario Party hasn’t gotten a stage, especially now that Nintendo is developing the series. Wish Sakurai would comment on that.
If they add enough content, then I don’t see the issue. There aren’t a lot of changes in between each Smash, and remaking the engine seems like a waste of effort — especially if it’s one that people like for the most part. Sakurai has stated that characters is the main appeal of a new Smash, and how it can differentiate itself from previous entries.
I think a lot of his moveset was inspired from Wario World. More songs, and a stage should be pulled from Wario Land. In particular, the final boss battle from Wario Land would be an amazing stage.
In the upcoming podcast we recorded with Relax Alax, I named the seven characters I think are extremely likely. I agree that the Smash Ballot will have a bigger role, especially for Nintendo characters. Because of that, I think King K. Rool is very likely this time around. There’s no escaping from his popularity, and the issues I’ve mentioned in the past aren’t as important when it’s the base roster.
Mains: Yoshi (64), Game and Watch (Melee), Wario (Brawl), Wario/Pac-Man (Smash for 3DS/Wii U)