I’m now pretty behind on Featured Comments. Let me explain: my girlfriend has moved to Japan for three months, so we’ve been spending weekends together. This means, all my free time that I’ve been using for Source Gaming has to be better managed than it has been. Before, I was using almost all my free time to run the site, but now I can’t do that. Last weekend, I met up with Nantendo, and James Montagna (from WayForward) and all of us hung out! It was a lot of fun, but that means I had only time after my actual job this week to work on Source Gaming projects. These projects included interviewing Jeff Manning, some other discussions, and organizing posts/ working on guest posts. Therefore, Featured Comments weren’t prioritized, and today is my first day that I can work on them. So, I hope you can excuse me for not being 100% around.
This article looks at comments made from the November 6th- November 8th!
I’ll finish catching up this week (I promise!).
Remember, don’t insult other posters. If you insult other posters, your post that you might have spent so much time on might not get approved, and thrown in the trash. Stay classy!
Only the best from Sauce Gaming!
That’s very true! It’d be interesting to see how Sakurai would approach Ryo.
There’s a lot of reason to be concern about a Smash for Switch port. Controller options, is going to be up there. Luckily, Sakurai seems to want to accommodate a lot of controller options, as he included a ton in Brawl and Smash for Wii U. I don’t think Switch will force you into one scheme.
Everything Sakurai had said, it would’ve been different characters on the same slot.
In all fairness, Pichu’s gimmick was a continuation of Jigglypuff from Smash 64. Sakurai wanted to add a joke character that was intentionally weak.
With a lot of clones, there’s not an option of having a better moveset or not. It’s the option of having the character even being playable.
Why not just build upon Smash for Wii U/3DS? Building upon it means that there’s less of a chance of things getting cut.
Pretty much this. With Wario’s series being splintered into Wario Land and WarioWare, it made a lot of sense to represent who Wario was, instead of one series over the other.
Remember, we wrote a timeline of development if you ever need to reference it!
Ryu and Ken’s differences sounds a lot like the difference Lucina, Marth and Roy. With Black Pit and Pit, there aren’t that many differences but it was a decision made very late in development. That’s probably why Dark Pit didn’t have a challenger screen while Lucina did.
Mains: Yoshi (64), Game and Watch (Melee), Wario (Brawl), Wario/Pac-Man (Smash for 3DS/Wii U)
Latest posts by PushDustIn (see all)
- Featured Comments - February 26, 2017
- What Zelda Content Should be Added in “Smash for Switch”? - February 24, 2017
- Straight from the Source: Narcissa Wright - February 23, 2017