This article looks at comments made from the September 19th- September 25th (Japan time).
After I clicked “Post” on last week’s Featured Comments, I felt really satisfied. All of the comments were interesting, and I thought everyone was having a pretty civil discussion. So thanks for being amazing guys! I’m really happy that Source Gaming commentators are some of the best commentators around.
Remember, don’t insult other posters. If you insult other posters, your post that you might have spent so much time on might not get approved, and thrown in the trash. Stay classy!
I went ahead and gave a heads up to Soma about this comment. He might reply directly to you. Based on what he said, he might have been referring to a “competitive” play style when talking about Brawl online.
Thanks for the birthday wishes :). To be honest, TGS is my 2nd major gaming convention. BitSummit was my first, and I enjoyed BitSummit more. BitSummit felt more accessible, while TGS was kind of overwhelming.
I actually went ahead and emailed the developer directly about the translation issue. He said it’s already known, and it’ll be fixed before it’s released. He only focused on the Japanese translation as he wanted it to be ready for the TGS.
Yeah, it’s a really interesting question to think about. I wonder if we can come up with some articles that talk about this. First, I’d like to do some more research into the possible inspiration behind the moves, and then see if and how those series evolved. You also need to consider the evolution of Smash character designs too, as you mentioned. It’s a pretty complicated topic!
Yeah, I can get the other side and Frostwraith’s suggestion might be a good middleground. We should explore it more in depth!
I haven’t played the Virtual Boy, but I heard Wario Land for the Virtual Boy is great…and that’s about it. So I’m not really qualified to defend it, or be against it really.
Right? Would be great to see them in a main Mario game.
Mario Galaxy co-op was kind of boring, and the co-op in New Super Mario Bros. Wii U was kind of annoying with small ledges. Sometimes it was better to have someone just go into a bubble, and wait until an area was cleared.
Having that distinction between fact-based and opinion-based articles was one of the goals of the site. If anyone (talking general), feels that we aren’t doing enough to distinguish them, please let us know.
All of us love Smash in one way or another. For awhile it was just me…but then I realized I could produce better content working with others. So, I recruited a lot of people initially. Some people never followed through, or have left over the years. Masked Man was the first people to become involved with SG outside of me. After that it was SmashChu and Spazzy, as they were both regulars in the “Smash Leaks” group that SG was very much born out of.
Sometimes I have bad ideas, and it helps to bounce them off the other staff members. Having a team has also helped keep me motivate to keep the site running. I’ve been a part of several other blogs over the years, and they all failed.
I don’t want to transition SG to a traditional news site. There’s no sense in competing with the other Nintendo _______ blogs. There’s already too many of them, and Source Gaming wouldn’t be able to stand out. Instead, we tend to focus on translations, research, and (I’d like to think) well informed opinion articles/ editorials. But that’s also why we have a much bigger staff count than other sites. A lot of the content we produce takes a lot of time, so having a lot of staff keeps the quality up (or, at least I hope so). I’ve been trying to reorganize the staff, and increase the organization levels. Starting in October, I’ll become very busy and the amount of time I have for Source Gaming will dramatically decrease.
Personally, I like to surround myself with people with opposing views. In college, I was friends with people who almost all were outside of my major. We were all friends because we enjoyed debating and sharing ideas — even if we didn’t agree all the time. I tried to bring that style to SG. I think SG Roundtables can show how different our views can be within the same team. It brings some friction within the staff sometimes. SmashChu and I regularly disagree about politics (if you are on the Discord Chat, you are probably aware). I decided not to turn away content just because I disagree with it. If it’s well argued, and thought out then I have no issues featuring it.
Soma also replied to Menshay’s comment:
I think that’s a fair assessment of the article team staff.
It’s a “Sakurai Shouldn’t Return as the Director” article. Someone else was thinking of doing a counter argument to balance it, but I said it wasn’t explicitly necessary.
Yeah…I’d like to expand the translation team soon. If you are interested, let me know in the comments below, or find me on Twitter. My DMs should be open, so anyone can message me, anytime.I’ll probably do a full recruitment post soon.I believe Sakurai has commented that Mega Man’s negotiations were pretty smooth. With the addition of Ryu, I’m sure you’re right — a Resident Evil character would be an easy character to add. It’s one of the few mega IPs that not in Smash right now.
Mains: Yoshi (64), Game and Watch (Melee), Wario (Brawl), Wario/Pac-Man (Smash for 3DS/Wii U)
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