This article looks at comments made from the September 15th- September 18th (Japan time).
Thanks to TheAnvil for covering the previous week. Tokyo was a lot of fun, but now I need to catch up on my sleep. This weekend we’ll be an interview with one of the voice actors from Smash for Wii U. Stay tune for another interview straight from the source!
Remember, don’t insult other posters. If you insult other posters, your post that you might have spent so much time on might not get approved, and thrown in the trash. Stay classy!
Frostwraith has already written it. I should have linked it in my actual article.
I do like the ideas that you presented in this comment. Very well thought out!
I saw Frostwraith mentioning that idea — I’d like him to explore in what ways that could be done. It’s kind of a neat compromise that I think a lot of people could really get behind.
To be honest, Ganondorf is Fine the Way He is is an article I don’t really feel proud of. I sat on it for awhile, but I couldn’t find ways to improve it so I just went ahead and published it. My main goal was to try to rationalize why Ganondorf doesn’t really need to be changed as it’s a viewpoint that doesn’t get a lot of coverage. It’s a pretty hot button issue in the Smash community, and the article got over 40 comments. Anyway, I think there gets to a point where if you have to change so many of the properties that makes an attack what it is to make it work in Smash…it loses some of its’ appeal. If Dead Man’s Volley was a simple projectile…would it still feel like Dead Man’s Volley? I think the answer depends on the person.
You make a fair point. I sometimes wonder what Wario’s moveset would have looked like had he gotten in Melee. As you mention, Ganondorf most certainly would have gotten into Brawl. I do agree with’s Spiral’s reply to this comment about confusing casual players (featured below).
Let me discuss your “contrarian” point first:
My goal with Source Gaming is this: first, provide the sources without any extra information. We don’t add commentary or editorialize translations nor interviews. We essentially provide those ‘sources’ with as little bias as possible. It would actually be in our best interest to editorialize the interviews. More people have read our translations on outside of Source Gaming than on it. Walls of text intimidate some people, and we often get the “tl;dr” comment. But…I feel the community deserves the full context. Too many times have quotes been taken out of context and given the wrong impression. Providing the full translation helps combat that.
Then the second step is to use those sources, and come up with conclusions. Pure opinion articles are marked by the purple capsules, more fact based articles are indicated by green capsules (Orange is for translations, blue for interviews, light blue is for site, character/stages are red, and news is yellow). Nirbion and I came up with that system in order to make it easier for the audience to visualize what kind of information is being presented. We are in the process of rethinking the site’s design/organization so that might change sometime next month…but that’s the system we have now.
We don’t turn down articles that offer a different point of view. My only requirement to be published on Source Gaming is to provide evidence for the argument the poster is presenting. In fact there’s a guest article that is being worked on right now that is very anti-Sakurai. After reading it, we told them ways to sharpen their argument, and I’m really looking forward to reading the 2nd draft. There’s a lot of times where I disagree with the other staff members. We’ve been in day long arguments over a ton of topics in the staff chat before. I have disagreed with Soma about the competitive nature of Smash in the past…I have disagreed with SmashChu and TheAnvil on other topics as well, such as Gematsu. A couple of other bloggers have actually asked me why I allow so many different viewpoints on Source Gaming as they feel it detracts from the ‘site having a core message’. One thing that I have constantly fought is the ‘echo-chamber’ in the Smash community. In my eyes, it’s a pretty big issue, and has caused the fan base to be blindsided when they really shouldn’t have been. Wolf not coming back was clear as day. The fact that we weren’t getting a ton of DLC characters should have been clear, but a lot of people were still predicting an outrageous number of additions to the roster. To be frank, I want people to have actual conversations, and not blindly circle jerk each other. The only comments we don’t allow on the site are comments that flame other users. Otherwise, we don’t censor comments for not agreeing with us. If I find a writer doing that, then they would get in trouble (and it did happen in the past, and I fixed it).
Obviously, I do have my own bias, and I think it’s pretty clear for anyone who has read my opinion pieces/ heard my on the podcasts. I do think Sakurai is a great director. I don’t think I would run Source Gaming if I didn’t think that. That being said, I don’t believe he is perfect. Kid Icarus: Uprising is essentially unplayable for me because I’m left handed. The random equipment/ custom drop system in Smash for Wii U/3DS isn’t very well thought out. Tripping. His obsessive personality can be a good thing, but it can also be a huge drain on development. As I discussed in Our Dear Leader, I think understanding is a critical step before meaningful criticism can occur. We’ve been trying to provide that understanding as it wasn’t readily available before SG started. Mettaur kind of hit the nail on the head in his reply:
I’m not sure if it would ever improve in a meaningful way. Like I said, we are caught in a difficult position as video games are forms of entertainment. The rise of unprofessional gaming journalism (YouTube, blogs) will help combat this, but the number game (Focusing on relations with the biggest sites/channels) can still provide a bottleneck of control for publishers.
The number of paying jobs for gaming journalist is extremely low. I’ve heard a lot of gaming journalist will do writing for other publications in order to make ends meet. It doesn’t pay well, and with YouTube and blogs, it pays even less than it used to. Going on your own is the best option it seems.
Thanks for sharing the information about the UK rating system. I never knew!
I believe I actually read that paper in college. If I remember correctly, they had respondents fill in words missing a letter/ a couple of letters in order to measure aggressiveness. So for __unch could be “bunch” or “crunch”, etc. “crunch” would give the person a higher aggressiveness rating in the study. There’s some issues with the methodology, and one study on its’ own doesn’t prove a point (especially if it’s not peer reviewed). I’ll have to see what else has come out. I’m still reading On Killing!
I think this is a good comment to end on. At the end of the day, I do think the other side has valid points and isn’t “wrong”. It’s an opinion on what you prefer.
Mains: Yoshi (64), Game and Watch (Melee), Wario (Brawl), Wario/Pac-Man (Smash for 3DS/Wii U)
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