Editors Note: This is second part of Voyager’s epic, but the first part which explores potential characters for the next Smash. It features some opinions, and you may disagree with them. Since this article is very graphic heavy, I added multiple pages. Please scroll to the very bottom to go to the next page. Make sure to follow Voyager on Twitter too!
Part 1: How many Characters will be in the next Smash? A hypothesis.
Part 3: Potential Characters for the Next Smash Roster– Part 2. Covers Donkey Kong, Metroid, Kirby, and Star Fox. [Will be published today!]
Part 4: Potential Characters for the Next Smash Roster– Part 3. Covers F-Zero, MOTHER, Kid Icarus, Retro, and New Wave characters
Part 5: Potential Characters for the Next Smash Roster– Part 4. Covers Mii Characters and 3rd Party Characters
In the first article, we looked at the number of characters the next Smash could have, and fighting game archetypes that they could use for their movesets.
If you haven’t read it, please read it before continuing on with my analysis!
Current hypothesis for the distribution of the 70 possible roster spots for the next Super Smash Bros. game.
First of all, based on this hypothetical distribution, the beloved Nintendo flagship will serve as the first example of my analysis.
Super Mario Bros.
Historically, this franchise has the upper hand in the roster. First, in Super Smash Bros. 64 we got Mario, Luigi and Yoshi. I put Yoshi in the Super Mario family instead of a separate group despite having its own symbol and spinoff series due to that his origin was in Super Mario World. Then we got Peach, Bowser and Dr. Mario in Melee. In Brawl we got just Wario, which is also included in this group, due to that his origin was in Super Mario Land 2. Finally, in Smash for 3DS and WiiU, we got Bowser Jr. and Rosalina and Luma.
For the moment, we have 9 characters and based on the trend line, we might get a new one… or two.
This group represents diverse archetypes, with a variety of defensive, offensive, and the prototype balanced character of the series. Yes, I believe that Dr. Mario doesn’t have his spot secured. Dr. Mario has been the only Super Mario character that has ever been cut, so it might happen again, this way we can get two NEW characters with new ways of fighting, and maybe we could get Dr. Mario again… But with a new moveset. Also, can we get some Wario Land moves for Wario?, like his iconic Shoulder Ram… Shame Sakurai… Shame
WARNING: I’ll talk a lot about overhauling movesets in this article, take it with a grain of salt, is just for the sake of exploring possibilities. Besides, for this article, don’t expect “easy clones”, despite being the result of the extra efforts of the developer team, and not a waste of time, the idea is to think about new possibilities.
Yeah….but, which characters might we get? Well, this isn’t an easy question to answer by myself… If only I know what a big chunk of the fans want to see… oh yeah… The Source Gaming Smash Poll for the DLC! (Applause)
My good friends of Source Gaming ran this huge poll for over 400 characters (438 to be clear), and almost 2000 people from around the world cast their vote of: “From 1 to 5, how much do you like to see this character as the DLC ballot winner”. And even if the result didn’t came that close, the number of people that cast their vote is somewhat representative of the community, at least more than my own biased opinions. So for this analysis I picked the characters that got at least 2.5 points in said poll (medium to highly requested) or have something worth exploring. That’s around 80 characters.
But you may be thinking “What does this have to do with which character will daddy Sakurai will pick for the next game?” Well, Sakurai himself ran a poll to know which characters will the fans like to see in an hypothetical “Smash 2” in 1999. So now that he made a Ballot, not every character got its chance to be in Smash for 3DS and Wii U, but some of them surely will be in his mind when it came the day to think about Smash 5 (or 6 as Sakurai have confirmed himself). There is a good article about how Sakurai pick the roster for these games, so I’ll follow those steps, and clarify some alternatives if they seem far-fetched.
Well, that was another long explanation on how this article will work, so, let’s-a-go.
Warning: For length sake, I won’t write an entire moveset for each character, but I’ll try to briefly explain what I believe might work for them.
Waluigi: He is a waaah wacky character, known for his dirty moves and foul play, so giving him the option to making his rival trip over with fouls, as kicks or jostling, seems fitting. For this, if you connect your hits with the tip of his long limbs, the rivals might fall over and make easier to connect combos. He could even breakdance (DDR Mario Mix) and swim in the air for recovery (Mario Hoops 3 on 3) to add wackiness to his moveset.
Paper Mario: As with Mario, he will be balanced, but as a paper thin character he might be lightweight, but to compensate this weakness, nothing is better than having a moveset with a hard hitting mallet and maybe the help of his paper friends.
Cap. Toad and Toad: Toads are known to be Strong and Fast but they lack the jumping ability of the mustached brothers. They can be able to pick up turnips, maybe bigger ones. Cap. Toad can have his pickaxe to deal heavy damage, and if you attack him from behind his backpack will grant him some protection, like the clown car of Bowser Jr. And they can have the Propeller Mushroom as their recovery move to compensate their poor air game.
Geno: I put him here despite being third party owned due to simplicity and familiarity. He can have excellent projectiles and beams, giving him the advantage from far away, but like Robin, his moves might need some cool down or have a magic-meter that needs time to be refilled, making him the quintessential glass cannon.
Ashley: She can move swiftly in the battlefield on top of her broomstick and cast spells that leave clouds of hexes that speed down or speed up her enemies. She can attack with short bolts of lightning and Red, the little devil, could be an attacking assistant too.
Daisy: Unlike Waluigi, she respects the fair play, so, as an athlete, she can deal some extra damage when she hits with the tip of a bat or the center of the racket. She also could throw Superballs (Super Mario Land) like a baseball pitcher or kick them like a soccer ball. She could recover with the bunny ears (Super Mario Land 2) or doing a gymnastic somersault.
Fawful: This evil Beanish is a genius, so he won’t get his hands dirty by fighting directly with the fink rats that are in the game, so he would use his vacuum helmet to get around and fire energy beams that can be angled to emulate the feeling of selecting his targets. He could float for moments like peach or have a rocket like recovery like ROB’s.
King Boo: He is one of the few villains that has defeated Mario, so he has what it takes to defeat any hero. With the ability to become intangible could become invulnerable to attacks, but by doing it he won’t be able to attack back, a double edgeless sword. He also could command rings of small Boos to orbit around him and materialize spike balls and launch them as bowling balls.
Dr. Mario: He could come back, and if he does, I hope that he gets an overhaul in his moveset. This can be made if his attacks take the abilities of the viruses that he fights daily: freezing, burning (damage with little knockback) or dealing poison damage (damage without knockback), this abilities might be a little overwhelming, so he can run out of viruses, leaving his attacks weaker and without this added effects. He could even use his medical equipment to attack, like his stethoscope or even throw the culture/pill jar.
Super Mario Characters in order of punctuation in the poll, or “Points of popularity” and the proposed archetype that they could represent.