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This article looks at comments spanning May 17th, to May 22nd (Japan time).
Completely agree. If Zelda had more recurring and important characters we could probably get another rep. Tingle, Linebeck, Ganon, Vaati…those are the more important recurring characters. There’s also Impa, but she can be a bit more difficult. She has varying levels of importance to the story, and her appearances and characteristics differ with every game. Many people are probably partial to the Hyrule Warrior version…but I’m not sure if Sakurai would select that version as Hyrule Warriors isn’t exactly canon.
Double feature from the same article! I like this comment because it’s very well thought out. I feel that Fire Emblem was overrepresented in DLC, and expressed by dissatisfaction with the addition. However, I understand why Corrin was chosen. With Corrin taking the very last slot on the character order in the 3DS, there is a possibility that it was either Corrin — or nothing. Sakurai hasn’t been exactly clear when Corrin was started, or how much of the potential asset availability affected his decision (the Wii U would still require new models, and it seems most of the models were somewhat based off the Wii U versions), so we don’t know.
The chance to be featured again! Hooray!
No seriously, thanks for being a part of the comment section!
This is the sad truth. People will never be happy with Sakurai, and will refuse to accept any rationale answers. I remember when I debuted Is Sakurai a Liar?, and half the comments I got were people saying ‘Well…Sakurai is still a liar. And a troll.’ Most people didn’t seem to bother to entertain the notion that they have misconceptions about what was actually said. It’s a lot easier to tell people wrong information than it is to tell them that the information they know is wrong. I have a lot of experience with this ;_;.
I added this comment to the article, because I wanted additional insight into this new information!
I’ve heard conflicting things about branching. Some people have told me it comes more into play when porting games, while others have told me what you said — it’s just something that happens with big programs. Perhaps every studio/ team does it differently. With X and Y drives, those either have to be network drives or something related to the dev kit. That’s why I still think the compile paths might still be important — especially if it’s a shared folder structure. After all, all the compile paths are pointing to the same set of folders. It’s not just one or two files…it’s the full set of them. We might do a mini-discussion on this topic, as a lot of people seem confused about it.
Yeah, Splatoon getting another set of updates was pretty interesting. I’m pretty sure the director during NicoNico Chokaigi was crying because he was overwhelmed with the support the game got from the community. I think after that event, they worked with Nintendo to add more content. With Hyrule Warriors it was a similar thing (except they were making the 3DS version already). With the NX releasing much later than we expected it’s good to see some new Wii U content. Maybe this is Nintendo’s plan to satisfy people until the new console?
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Anyway, that’s it for this week! Let us know in the comments below if we missed an excellent comment!
Mains: Yoshi (64), Game and Watch (Melee), Wario (Brawl), Wario/Pac-Man (Smash for 3DS/Wii U)
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