Today I’d like to switch gears (well, I’m not sure if we even had a set gear in the first place) and introduce some closeups that demonstrate our attention to detail.
When you hear that a game is in development for two years, do you ever wonder “why does it take so long to make a game?”
For me, a game is a universe where if you let go of an apple, it won’t fall to the ground.
To drop an apple to the ground, you need to input the apple’s gravitational acceleration, it’s terminal velocity, its elasticity, air resistance, rolling resistance, etc.
To make it seem like it has the proper amount of weight, you need to make a lot of adjustments. If it’s going to make the game more fun, then you need to be even more careful.
Even before that, you need programs that will control the apple, and moreover you need someone to make the model of the apple.
But, this “unnaturalness” is what’s fun about games, and so I continue to work on games, sometimes making things realistic, sometimes deciding things arbitrarily.
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