Hi there! We decided that we will spotlight other content for our friends and supporters. This content might not always be related to Smash, but it’s other articles, videos or media that the Source Gaming team would like to recommend to its readers. First we will start off with individual recommendations. After that, we will highlight some posts that from sites associated with Source Gaming that are interesting in particular. Lastly, I would like to highlight five comments from Source Gaming itself as we really appreciate all the comments we get.
The original idea was to do this weekly, but because we end up putting too much effort into even the simplest of projects, it might be a monthly kind of thing.
Let us know in the comments which content you recommend, and we will check it out! It’s okay to even send your stuff too!
Everyone should play Undertale. It is one of the best games of the year and I found this review to be a very convincing one and I hope it can pull more people into playing this game.
A good look at how Bloodborne’s style of telling a story works really well and how many games could learn from it in the future.
Before Assassin’s Creed was Ubisoft’s annual cash cow franchise, it was just a standalone title– a wildly new and experimental game, imbued with radical characters and settings. A great retrospective on the first entry of this series, exploring the unique elements the first game had– and what its sequels may have lost.
An interview/discussion with professional wrestler AJ Brooks about wrestling outfits, fighting game characters, and more, somewhat inspired by the recent “controversy” around Rainbow Mika’s butt-slap-animation-censorship fiasco (I can’t believe I just wrote that).
Making of Shenmue (Japanese TV Special)
This TV special goes into the history of Shenmue, and what led to its’ creation. Very informative, and highly recommend.
The Trans-Pacific Partnership, Videogames and You!
I love Super Bunnyhop’s videos and he does an excellent job reviewing/ reporting and researching for his video. I highly recommend you check out his channel if you don’t know it already.
Smash Back Room Launched for Wii U Version – the backroom is back for Smash for Wii U, and will serve as an important meeting point for the competitive community.
Super Smash Past: Mew2King ‘Pro Interview’ from 2009 – This interview with Mew2King covers a lot of ground with one of the top Smash players in the world.
Smash Science: The Color Metagame – SmashCapps looks at the psychology behind color choices and what it might mean. Very interesting and fun article!
Princess of Destiny – Three Expert Opinions on Smash 4 Zelda – How does Zelda stack up in the latest game? Find out here!
Soundchips, Takoyaki, and Broken Dreams — Culture Collection #1 – this post discusses other aspects of gaming culture (such as apparel, artwork, events). It’s nice to see these parts of gaming highlighted and I hope Oliver will continue this series!
You’ve Probably Never Played…N.Y. Nyankies – A Famicon/NES game featuring cats in N.Y published by Atlus (Get it? Nyan!). Great write up, and lots of interesting tidbits.
You’ve Probably Never Played…Wily & Right no Rockboard – A Mega Man themed board game…? Why!?
PREVIEW – New Style Boutique 2: Fashion Forward (3DS) – A write up of the upcoming Nintendo game for the 3DS. Nirbion in particular was pretty happy to see this post.
Nintendo Direct (12/11/15) — Thoughts and Impressions – Oliver Jameson gives his review of the Nintendo Direct. Great breakdown, would highly recommend!
25 Years of Speed — A retrospective of F-Zero – a great retrospective of the SNES classic. What are your thoughts on F-Zero?
Kantopia is posted daily, so much sure you follow X Kan on Twitter, or subscribe to his blog!
Splatoon Comic – I really enjoyed the middle comic…especially that last panel!
Bri Bri posts quite often and deserves a lot of credit. He is constantly posting information about stuff in Japan in English. He is responsible for most of the Famitsu scans you probably see, and posts updates like eShop rankings and new badge center information. So check his blog often! Make sure you follow him on Twitter.
We were recently joined by Ash Paulsen on SourceCast #4 — Cloud Storms the Battle.
Nintendo Direct Discussion: Cloud in Smash Bros, Linkle, Twilight Princess HD, Zelda Wii U, etc
The GameXplain team discusses the Nintendo Direct and give their thoughts on what was covered. They make a lot of good points, and serves as an excellent review of what was covered and its’ implications.
A great video showing the differences between the versions. Nintendo should have just used this video in their direct!
GameXplain covers the tweet that Source Gaming translated and briefly discuss the possibility of Smash DLC ending.
Please don’t think of this as top 5 comments of the month. This is just some of the comments that I thought were interesting and I tried to select from multiple people over multiple articles. I sincerely appreciate everyone who takes time to not only read our articles, but takes time to write such insightful comments. Thank you!
There’re at least a handful more super-iconic third party characters out there…and yet, pretty much every one of them has some obstacle that can stop them from getting into Smash. Konami’s rapid decline all but rules out Snake, Bomberman, and Simon Belmont. Rayman is less of a big deal in Japan, and the trend of late of Ubisoft’s execs seeing Nintendo as beneath them could sour any chance at collaborating for him. Master Chief has never appeared on a Nintendo system, and the companies behind his games haven’t had a history with Nintendo the way Square Enix has. Banjo & Kazooie are outright owned by Microsoft now, and you could argue they fell hard enough over the last ten years to not qualify for super-iconic status. We could see another character from a company already present in Smash, but would Sakurai be up for double dipping again?
Overall…it doesn’t seem very likely we’ll see another third party character. If the stars aligned, _maybe_ Snake or Rayman would have an outside chance? Maybe another character from Sega, Capcom, or Square Enix? I’d focus more on Nintendo characters for the rest of Smash 4’s lifespan, though… (Source)
I think I’m one of those guys who’s being a fool upon stranding with rules that’s not been true to Smash; such “that character must have relationship with Nintendo”, “Sega and Namco needs 2nd character to balance with Capcom”, “Mii Fighter costumes means that character won’t become DLC”…that last one is suspicious, but I do like to apologize for me becoming such a fool to misleading the false info, as much I do agree with this article.
However, there was one point I was wondering about the Capcom reps. Just like what Bob commented above, there are two Capcom companies listed in Smash 4. One is Capcom Co., LTD, and another is CAPCOM, USA. CAPCOM USA was added after Ryu was included as DLC, and since they use this company name in every games that Street Fighter characters are involved, would this mean this type of Capcom is different from the actual Capcom company? In other words, Mega Man and Ryu are from the same Capcom, but came from the different department? If so, it does make sense that Ryu is another Capcom rep, but from a different company than Mega Man’s. It also makes sense why Sega and Namco didn’t provide a secondary character to Smash…which we still don’t know that yet.
But indeed, Smash is no longer a Nintendo characters only game, as being a crossover battle of all video games, and a celebration of video games for all gamers. Smash is a game with possibilities and imaginations, and having any third party characters can have possibilities to join as they support Smash too. I think this game was for the former president Iwata too as he refer himself as a gamer than a president of Nintendo back in his present days. If people still believed that this game is for Nintendo characters only, then there wouldn’t be Smash 4, and even the previous Brawl in the first place since they added third parties in there. Even chosen characters aren’t meant to join as advertisements or promotion, they’re here to show what possibilities they can have to make Smash a greatest character game ever. Overall, you may hate Nintendo if they’ve committed a scandal, but you can’t hate Nintendo for who they’ve chose for Smash; it’d be ridiculous and pathetic for hating Nintendo for that reason.
Now after Cloud’s inclusion, it wouldn’t be too surprising which third party character will join Smash in the future. I don’t know if there’s gonna be another one for this DLC other than Cloud, but we could expect another if there’s one. But other than third parties, I’m also hoping to see another new Nintendo rep. Splatoon’s Inkling, Kirby’s Waddle Dee, Kid Icarus’ Medusa, Zelda’s Impa, Star Fox’s Krystal, anything will be happy to see; but even if none of them entered the final DLC slots, I’m still gonna be happy to see how perfect the final roster has become, and still hope for those characters for the next Smash.(Source)
I agree with the article… Black Mage was my favored choice before, but those are some good points about BM being generic. At the end of the day, Cloud is one of the most iconic and relevant characters they could have selected as DLC, even if it did divide the fanbase a bit.
He’s been in pretty much every FF game that have featured characters from past games… not just Explorers, but he was also in Record Keeper, Dissida, Theatrhythm (for that one, he’s even on the 3DS icon), Ehrgeiz, and probably more that I’m not aware of. There has been strong demand for a remake of FF7, and the strong demand also led to other games taking place in the same universe like Dirge of Cerberus.
Cloud is to Final Fantasy as Pikachu is to Pokemon… even though there have been many other characters in the series, both are the most well-known among the general populace.
To those fans upset by his inclusion: he’s DLC, you’re not required to buy him. Complaining about taking development time and resources from a Nintendo or more Nintendo-centric third-party character is not going to do anything at the end of the day. The DLC has to sell, Sakurai and the DLC team need to make DLC that is going to appeal to the most people, not just die-hard Nintendo fans.
That said, as I’ve said many times before, Cloud is not my first choice for DLC, but then again, my first choices (besides Inkling) probably wouldn’t sell as well, so I’m holding onto hope that they’ll be in Smash 5. (Source)
It’s incredible how much detail he pours into games and the feeling of games- Same with a lot of other video game designers and how they design things to mentally try and help the player or to feel satisfying. I also think he doesn’t get enough credit for creating a game for a huge audience spanning the casual players to the competitive and everywhere in between- of course he can’t fully satisfy everyone, but he puts a lot of effort in attempting to. (Source)
Bayonetta’s sexuality is only a very small slice of her in-depth character. You do not mention strength, confidence, sympathy ect and besides she flaunts it to her will. A lot of people don’t see sexuality the ‘core’ of her character. Look beyond. The standard costumes from both Bayonetta games as well as most of the additional costumes are no more revealing than some of the costumes which are already in Smash Bros. Inherently she’s no more sexual than Zero Suit Samus when acting normally as usual. There’s only about 4 over the top close up cutscenes in each of her two games anyways. She is much less revealing than a Shulk or ZZS and with Lady Palutena on the sexy poses list already, some potential taunts would also be perfectly acceptable. If anything, all you’d have to do is make the Wicked Weaves not strip her while showing the epic hair effects similar to the process in Bayonetta and cut the cursing – that is, if Wicked Weaves do come into play. Bayonetta not stripping (or, if possible, limited striping) will also just make it EASIER to get her in as less valuable resources are wasted creating unnecessary animations.
Another thing I’d like to add is that Nintendo was able to incorporate Solid Snake into Brawl, whose original fighting style involved pistols and rifles, which if you ask me, would be even harder to tone down than unrealistically massive, colourful fantasy guns.. Graphic finishers? Does Snake use his graphic finishers in smash? She does not need to, either, nor any lines using swear words. But they were able to make him work nonetheless, so I’m pretty confident that they can make Bayonetta work in Smash.
Oh, and she’s Hideki Kamiya approved. He just doesn’t like to be bombarded with requests on his personal twitter. — If you were following Kamiya you would quickly realize he doesn’t want spam of any kind on his personal account.
“So it’s not something that I could comment on. In fact, you could probably ask Mr.Sakurai! If Mr.Sakurai wanted to put her in the game it probably would happen and I’d be more than happy to!” – Hideki Kamiya, 2013. (Source)
Let us know in the comments which content you recommend, and we will check it out!
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